Qbicle 118 Posted September 11, 2025 (edited) Source: https://armoredwarfare.com/en/news/general/update-0360-now-available Quote We are happy to announce that the Update 0.360 is now available! List of Update 0.360 Changes Premium Vehicles for Gold In this update, we are adding the following Premium vehicles to the dealer trees. These are now available for Gold: Sophie Wölfli: M60-2000 Tier 7 MBT for 5500 Gold Sophie Wölfli: Stryker ADATS Tier 9 TD for 14000 Gold Zhang Feng: T-72M2 Wilk Tier 6 MBT for 3250 Gold Zhang Feng: WWO Wilk Tier 8 TD for 9000 Gold Zhang Feng: VT5 Tier 9 LT for 14000 Gold Marat Shishkin: BMPT Mod.2000 Tier 8 TD for 9000 Gold Marat Shishkin: Challenger Falcon Tier 8 MBT for 9000 Gold Francine De Laroche: Type 90 Tier 7 MBT for 5500 Gold XM1302 Adjustment We have analyzed the statistics of the new XM1302 Light Tank and have determined that the vehicle is a little bit too strong. Alright, not just a little bit – we are looking at 65% PvP winrate, making it currently hands down the best vehicle in the game by a wide margin, which is something that has to be addressed. We are therefore making the following adjustments: Removed the Spall Liner module increasing the vehicle’s hitpoints Removed the Improved Transmission module increasing the vehicle’s maximum speed Improved the vehicle’s hitpoints to 3300 Improved the vehicle’s maximum speed to 85 km/h Reduced the Mitigation ability damage reduction values from 50%/75%/90% to 40%/55%/70% (the ability still reduces module damage taken) In short, we removed two modules but improved the base values to compensate (even a bit beyond the bonus the modules provided) and reduced the damage reduction of the Mitigation ability (the speed thresholds remain the same). The vehicle will still be very powerful (we haven’t nerfed its firepower) but now won’t be all but unstoppable. Rough Riders Battle Path In this update, we are fixing the following issues of the Rough Riders Battle Path and its vehicles: We (fingers crossed) fixed the issue plaguing the Battle Path Shop where players weren’t able to buy items due to the fact that what they see in the Shop is not what the server sees. Such desynchronizations should no longer occur Rolling Thunder mission can no longer be completed using any vehicle and requires Light Tanks as intended All MERDCS camouflages from the main progression are now correctly compensated (one was missing and we will send the missing Battle Coins to the affected players) ELKE: Vehicle is now assigned to Oscar Faraday Vehicle Fixes and Updates With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you: Fixed the collision model of a number of vehicles (T-80B, Type 90-II, VFM5, ZBL-08, Assaulter, BMP-2M, BMP-3M, Challenger 1) Fixed an issue where attempting to deploy infantry when driving on a slope leads to their instant death Fixed an issue where it was sometimes impossible to load different shells in the ammunition window When firing autocannons in the first person view mode, players can no longer see traces of gunsmoke BMPT-72: Fixed an issue that made it impossible to use the Supercharged APS active ability BMT-72-140: Fixed the gun depression angles BMT-72-140: Removed an incorrect trait from the vehicle (as it does not feature multiple weapon configurations) BTR-82A: Small visual model fixes Gepard: Fixed an issue causing the aiming reticle to move when switching between first person and third person views K1A1: Upgrade modules are now installed by default and do not require unlock KF41 Prototype: Small visual model fixes KNIFV NLOS: The module adding a bonus to target lock speed from a module is now working correctly (also, we reduced the bonus from 25% to 20%) M551 Sheridan: Improved engine now actually improves vehicle performance Puma: Tracks no longer move faster than roadwheels Shilka: Stock AP shell penetration increased from 60mm to 220mm Shilka: Improved AP shell penetration increased from 100mm to 270mm Shilka: PELE shell penetration increased from 92mm to 220mm T92 and T-92 ACAV: Fixed the visual model (machineguns no longer fly in the air) T-62: Fixed the visual model (gun no longer flies in the air) T-64BV Mod.2017: Small visual model fixes T-90A Burlak: Fixed the flying damaged armor elements on the Gromozeka skin TOS-1M: Fixed an issue causing the aiming reticle to move when switching between first person and third person views VCAC Mephisto: Improved the time between missile launches from 3s to 2.5s VFM5: Added the partial reloading feature again ZTZ-20: Small visual model fixes General Changes We continue to research the map loading issues and have implemented several adjustments in order to mitigate their impact (however, the issue is not considered fixed) Fixed the Beasts of Steel event mission description (added Tier requirement) Fixed an issue that produced a black screen upon pressing the Reconnect button (when experiencing a disconnect) Rate of Decay: Fixed the collision of several rocks so that players no longer fall through them Several smaller localization fixes Added a number of future event assets When the K1A1 was first released as a contract reward in 0.27, its upgrades originally required collecting enough blueprints via contract crates to unlock. The blueprint requirement was later removed in 0.29 and each upgrades then required a large amount of XP and credits to equip. Today's update made them automatically unlocked and equipped upon vehicle acquisition. Despite now becoming directly available from the dealer, the Stryker ADATS' unlocks are still gated behind contract mission completions. Today's patch does not address this issue, but SS says it will get the same treatment as K1A1 eventually. Shilka and VCAC buffs were first mentioned in June. As for bugs: XM1302's Mitigation tooltip remains unchanged with the old description for speed thresholds XM1302's upgraded engine's top speed remains at 72km/h after the removal of transmission module; only the stock engine got the top speed buff M1A1 Storm's dozer blade has incorrect collision model Edited September 11, 2025 by Qbicle (see edit history) Quote Share this post Link to post Share on other sites
Zafir 14 Posted September 22, 2025 Quote Gepard: Fixed an issue causing the aiming reticle to move when switching between first person and third person views Not just an issue for Gepard. Without holding “free view”, you lose the point of aim regardless. It will shift when switch between 1st and 3rd person view on all vehicles. Most noticeable with high magnifications in 1st, switching to max zoom out in 3rd. 😞 Quote Share this post Link to post Share on other sites