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Trashcan

Type 99a modifications

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Modified the Type99a's to slightly resemble their original models. Some of the textures are messed up and since all the Type99a's use the same hull, some special skins are messed up too. 

Also the era on the hull no longer breaks at least cosmetically so have fun with that, these things are paper anyway. 

 - elongated the front of the tank (faked it with a bunch of era)

 - added the barrels back to the rear

 - added a cargo cage on the end of the turret

https://imgur.com/a/ULyvusQ - I like non-US tanks having the Iraq war skin. Feels retro

Here's all the files.

https://sharemods.com/cy1l2xcz7bu5/type99a.7z.html - edited the hull era. mixed up the order

make the folder localization/English/objects/vehicles/mbt/type99a and do not replace the era hull.cgf files since those use the pre 2020 model changes

 

 

Here's some random stuff:

Just putting this out there, has anyone had an interest in reverting the pre 2020 Type 99a model back?

https://imgur.com/a/f7y3e8T Both pre and post change. 

https://sharemods.com/qydnmy6o2mik/type99a_old.7z.html

Putting the files into localization used to work but around two years ago the game would CTD upon loading into an actual match. You can still view the old model in the garage perfectly fine though. Here's the crash log, pretty sure when they added a 2022 skin they changed the geometry of the model (wheels) and since they don't exist for the pre change model it crashed now :(

<00:32:34.389> [WatchDog] Timeout: Short
<00:32:34.418> [SpawnVehicleFromLoadout] name: 'Type99A2_Hull01', PreviewJob: 0.
<00:32:34.418> CVehicle::InitCustomize. came='Camo_Skin_Type99A2_SF', paint='', skin='Type99A2_SF', decal1='', decal2='', flag1='', flag2=''
<00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel1
<00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel8
<00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel9
<00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel16
<00:32:34.701> [InitStageVehicle] Vehicle: 65513, entity active: 1, entity hidden: 0, vehicle hidden: 0, entity point visible: 1
<00:32:34.702> Garage camera setup. vehicle_box=(-2.300, -5.200, 0.032), (2.300, 6.980, 3.609)
<00:32:34.915> Loadtime Render Thread: Stopped

Just putting it out here since it seems like no one really noticed or cared the change but I can't see the new models without it looking like a pug. Might try to add fake wheels in blender and see how it works out. Any interest would be greatly appreciated since no response from anyone anytime i ask :(

 

Edited by Trashcan
messed up the hull era order, should be fixed now (see edit history)

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