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Qbicle

Shockwave Thread

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In short - Shockwave is a survival mode where hordes of enemies come in waves. Players start around the control point and have to defend it from enemy capture. There is no respawn available (intentional by design), but you can use field repair kit to replenish HP. Ammo refill comes periodically.

Standard enemy vehicles usually don't have camos, but some come with star symbols on their name tag (e.g. ★T-15 Kinzhal★) and can sometimes be identified by their special vehicle skins. These starred variants can hurt a lot with increased penetration as well as a slightly boost to HP pool (but not as much as typical lieutenant vehicles in other PvE modes).

 

New enemy vehicles include but not limited to:

  • Bradley AAWS-H
  • CV90 Mk.IV
  • Harimau (including Kaplan MT starred variant)
  • Stalker
  • BMPT 2017 (including RSP starred variant)
  • Centurion AVRE
  • Otomatic (including Candymatic starred variant)
  • T-80BVM
  • AbramsX
  • Boxer RIWP
  • Strv 2000
  • T-15 Kinzhal (including Weeb's Revenge starred variant)
  • Type 99B (including Gung Ho starred variant)

 

A new wave (more like "levels") comes every 2 minutes, with auto ammo resupply for all vehicles near the control point every 3 waves. There is no known winning condition (or at least it's not yet found if there is one), and the highest known wave is at 26; the "next wave" countdown timer stops afterwards. Performance stats count towards PvE, including losses. As for those who worry about losses affecting stats, SS said the devs will do something about it in future iterations. Leaderboard / ladder is also being planned.

Season 0 is launched on 29th October 2024 and will last for one month.

Edited by Qbicle (see edit history)

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https://armoredwarfare.com/en/news/general/shockwave-ceos-letter-community

 

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Several days ago, we released the single largest update to Armored Warfare in years, “Shockwave.”

Following the transfer from MY.GAMES to our platform, this was another major milestone for us when it comes to addressing the future of Armored Warfare and putting the development on the right tracks.

scr1

However, with that being said, we are aware of your feedback regarding the update and especially the Shockwave game mode. Rest assured that we are committed to listening to it and are already processing it in order to improve the experience in the future. Most notably:

  • The mode forces players into close combat inside the capture circle, soon resulting in incredibly difficult and hectic melee suitable for only a handful of vehicles (this is definitely something we’ll address)
  • Some AI opponents are clearly too toxic and not fun to fight, be it those dealing unavoidable damage (AbramsX, Boxer RIWP) or capable of destroying player vehicles with one shot (T-15 Lieutenants)
  • Performance issues do exist for many players, especially during later waves
  • The base layout is not ideal and makes defense more difficult than intended
  • The amount of some rewarded currencies is clearly a bit too high
  • Ammo does not refill outside of the base
  • Mode statistics (losses) count towards general player statistics and are spoiling them

We’ll definitely address all of these, some very soon and some a bit later. Additionally, we’ll launch a survey regarding the mode to get as much feedback as possible.

But feedback is one thing; another is the scope of our plans for the mode’s proper Season 1 release next year. What we are planning to do is:

  • Improve the gameplay to offer more viable vehicle and tactic choices
  • Comprehensively overhaul the prize system so that you can earn not just Credits and XP during the mode but also additional visual cosmetics and more
  • Integrate the mode into future Battle Path so that it can be used to complete various tasks and objectives
  • Add a seasonal ladder tab so that the best teams can compare their results and the best-performing ones are able to earn legendary prizes

In short this is only the beginning of the road for Armored Warfare’s future development and we’re incredibly excited to show you what else we have in store for the rest of the year, 2025, and beyond.

  • Alexey Larionov, CEO, Wishlist Games

 


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https://armoredwarfare.com/en/news/general/future-shockwave-mode

 

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The initial pre-Season of the Shockwave mode (Season 0) is now over and the mode is no longer available for the time being. Tens of thousands of you participated in Season 0 and the mode was amongst the most popular in the game!

scr1

But there’s no denying there has been a lot of criticism raised, as addressed in our latest article. Specifically:

  • The mode forces players into close combat inside the capture circle, soon resulting in incredibly difficult and hectic melee suitable for only a handful of vehicles (this is definitely something we’ll address)
  • Some AI opponents are clearly too toxic and not fun to fight, be it those dealing unavoidable damage (AbramsX, Boxer RIWP) or capable of destroying player vehicles with one shot (T-15 Lieutenants)
  • Performance issues do exist for many players, especially during later waves
  • The base layout is not ideal and makes defense more difficult than intended
  • The amount of some rewarded currencies is clearly a bit too high
  • Ammo does not refill outside of the base
  • Mode statistics (losses) count towards general player statistics and are spoiling them

So, what happens now? The good news is, we’ve already begun our work on the next iteration of the mode that will bring major updates to it, including:

  • Different gameplay addressing the issues above
  • Making all classes be usable in this mode
  • New rewards
  • Ladder system to compare your results

And much more.

However, that all will take some time and we expect the next iteration of the mode to be ready by spring 2025.

While you wait, we’ll have more amazing new features for you to enjoy, including the second part of the Shockwave update that’s bringing the long-awaited Drones mechanic. We’ll tell you more about those in a bit.

 


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