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ItsTheGhost87

Project: MASFETTV

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Project: MASFETTV (Making A Skin For Every Tech Tree Vehicle)

What is Project: MASFETTV?
As the title/acronym states, MASFETTV is a project to give every tech tree (non-premium) vehicle in-game a skin from Sol Schreiber to Oscar Faraday. The objective of this project is both to motivate myself to make something meaningful alongside giving some love to more underused/underappreciated vehicles.

What's the plan for the project?
The current plan or order of operations is to do each tech tree in order of prominence/use, starting off first with Wolfli (NATO vehicles), then Shishkin (Eastern Bloc), and then down the line to Faraday until coming back to Schreiber. For the skins themselves, one will be created per vehicle UNLESS the vehicle has a major appearance change such as ERA packages. Including to this, the skins will be as historically accurate as possible both in application and the content of the skin itself (the skin will be of the same model of vehicle shown ingame with some exceptions (vehicles that are a mishmash of variants (M41 Walker Bulldog), theoretical (Centauro 120 w/ ERA), or misnamed (Object 906 being named PT-85)). 

How long will this take?
idk Estimated time per skin is around 2 days depending on the difficulty/intricacy. However, as I do have college coming up soon in October progress will probably slow down (but not stop entirely, hopefully).

How can I contribute?
At the moment, the best way you can help is giving me possible ideas for future vehicle skins since as of now I'm just going off of my own intuition/thinking what would be the best to represent the skinned vehicle.

Download Link: https://drive.google.com/drive/folders/1lLhM0m5TyhUu4tJnjtGtcM64knIRcFVH?usp=drive_link
Gallery: https://docs.google.com/document/d/16uxg6bBK0gSXWp6JGm58eFyXUmkzfwHKBb-0sh66thA/pub



Project MASFETTV logo.png


Recent Updates
Update 1.1.1: Added the M41 Walker Bulldog ("Dreadnought", 34th Armor Regiment, Panama Canal, 1962). colors may look a bit off since i forgot to test the colors in the simplified hangar, but it looks normal when in battle

Edited by ItsTheGhost87
revamped (see edit history)
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I'm not sure you realise how ambitious that is, but don't let me stop you.

Here are the tools you need to convert the models to a .dae. You'll need to manually assemble the model in Blender or other software of your choice, delete all the LOD files, in most cases you'll also need to clean up some wonky geometry that breaks the UV mapping. Oh, and sometimes the conversion doesn't fully work, so you'll need to edit the .dae with a text editor and remove orphaned <instance_material> strings, so that they can load. And it also means you'll need to set up materials manually after that.

After that you can actually load it up in substance painter.

PS. I take offence to the "not many historical skins" when that's the bulk of mine and tahax's releases :V

Edited by Arto (see edit history)

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8 hours ago, Arto said:

I'm not sure you realise how ambitious that is, but don't let me stop you.

Here are the tools you need to convert the models to a .dae. You'll need to manually assemble the model in Blender or other software of your choice, delete all the LOD files, in most cases you'll also need to clean up some wonky geometry that breaks the UV mapping. Oh, and sometimes the conversion doesn't fully work, so you'll need to edit the .dae with a text editor and remove orphaned <instance_material> strings, so that they can load. And it also means you'll need to set up materials manually after that.

After that you can actually load it up in substance painter.

PS. I take offence to the "not many historical skins" when that's the bulk of mine and tahax's releases :V

yeah, the true scale of this is kinda catching up to me but i'll at the very least do Wolfli and Shishkin if i can't find motivation to do the rest; thanks for the info & resources btw (and sorry about the "not many historical skins" part, i wrote this post and the plan at like 12-1 AM last night so i'll definitely edit it (what i meant to say was that compared to like WT there's not really a lot of modded skins for AW, didn't mean to diss anyone's work here (especially yours and tahax's) since they're all absolutely amazing)

Edited by ItsTheGhost87 (see edit history)
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small update just to show that i'm properly committing to this:
M41 is almost ready to begin skinning, just need to quickly-ish figure out how to UV the wheels since i need to change their color, hopefully the FV107 will go much quicker now that i know what to do
will only post again once both the Bulldog and FV107 are done to upload the files and edit the description
also as a slight side note, the images i send via replies/in the future MAY look a bit scuffed due to needing to compress them

Edited by ItsTheGhost87 (see edit history)
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I wish you luck for this is will be a massive project to cover all the vehicles in the game, but it looks like you have a good start already.

 

:wubseal:


Spoiler

 

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42 minutes ago, Haswell said:

I wish you luck for this is will be a massive project to cover all the vehicles in the game, but it looks like you have a good start already.

 

:wubseal:

thanke so much, it is a good enough start for now however things might/probably will slow down when i need to do more complicated camouflage schemes since by then i'll basically need to figure out fully how to get the models from AW into substance painter

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On 9/4/2024 at 4:54 PM, ItsTheGhost87 said:

yeah, the true scale of this is kinda catching up to me but i'll at the very least do Wolfli and Shishkin if i can't find motivation to do the rest; thanks for the info & resources btw (and sorry about the "not many historical skins" part, i wrote this post and the plan at like 12-1 AM last night so i'll definitely edit it (what i meant to say was that compared to like WT there's not really a lot of modded skins for AW, didn't mean to diss anyone's work here (especially yours and tahax's) since they're all absolutely amazing)

The difference is that WT is very popular, while the amount of modders in AW can be counted on one hand. The only people that release skin mods with any sort of regularity are Tahax, Tobiichii and me. A few people have released 1-3 bangers before and just... disappeared, but that still falls under 10 creators.

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2 hours ago, Arto said:

The difference is that WT is very popular, while the amount of modders in AW can be counted on one hand. The only people that release skin mods with any sort of regularity are Tahax, Tobiichii and me. A few people have released 1-3 bangers before and just... disappeared, but that still falls under 10 creators.

yeah, especially since (as far as i know) modding AW is still "unofficial" and at the very least it's prohibited from being even talked about on the discord
i do hope to do some more skins in my own free time after MASFETTV since there's still quite a lot i want to do but for the sake of time/completing the project i can't at the moment

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Not bad, simple but clean. I would suggest you use at least 2k resolution textures though, as you can really see the low resolution on the decal edges or the unit symbol (which also is mostly hidden by the smoke grenade banks).

I use 4k res to keep my skins' details crisp, but 2k will probably be fine for a simpler one like this.

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12 hours ago, Arto said:

Not bad, simple but clean. I would suggest you use at least 2k resolution textures though, as you can really see the low resolution on the decal edges or the unit symbol (which also is mostly hidden by the smoke grenade banks).

I use 4k res to keep my skins' details crisp, but 2k will probably be fine for a simpler one like this.

thanks, and yeah i will upscale the skin resolution in the future (might actually return to redo the M41 since now that i look back at it, it could be a lot better)

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Looking forward to whatever skins you have planned next, a lot of vehicles in this game are sorely neglected in the skin department.

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