tahax 106 Posted May 31, 2023 (edited) What do you use to create tank skins? Photoshop, GIMP or Substance Painter? As I see it, many people just use 2d-editors, but do not paint tanks in the texture editors themselves, like a Substance Painter. Thanks to Substenсе Painter, you can create very complex camouflages in one run and see the result immediately (stripes and spots that start on the turret and continue on the hull or sidekirts). This is how I managed to create Arctic skin for the T-90A (see screen below). In the usual way, with Photoshop, this would take a HUGE amount of time, and it’s not a fact that it would be possible to do all this successfully. Why shouldn't modders use Substance Painter? You load an already tuned game model into it, paint as you need, then simply export the finished result right away. Just import this .obj model (for example i prepared WZ-1224 model) into your Substance Painter and try paint something on it. I hope this will be useful for TobiichiOrigami, Lucasino, Arto and other modders. https://www.mediafire.com/file/gqzpt8zbfpy1u9r/wz-1224.zip/file WZ-1224 https://www.mediafire.com/file/heqdezfffk7bstv/leo2a4.zip/file Leopard 2A4 (this tank uses Leo2A6 wheels, keep that in mind) Edited June 1, 2023 by tahax (see edit history) 6 Quote Share this post Link to post Share on other sites
Haswell 299 Posted May 31, 2023 Late reply, but pinned for quality content. Quote Spoiler Share this post Link to post Share on other sites
tahax 106 Posted June 3, 2023 Some assembled models for the game. Feel free to use it on Subtsance Painter for your visual mods! https://www.mediafire.com/file/bohyplt2xkrdowx/VBR.7z/file VBR model with attached materials (this AFV uses VBL smokes, keep that in mind) https://www.mediafire.com/file/uc053r9sf1b4wmr/k1a1.7z/file K1A1 model https://www.mediafire.com/file/n8897fom4ieghpu/Obj225.7z/file Object 225 https://www.mediafire.com/file/a9ga3bc09p2c4vq/Obj490.7z/file Object 490 1 Quote Share this post Link to post Share on other sites
tahax 106 Posted June 8, 2023 (edited) More models. You can use them for creating your own visual mods (for example in Substance Painter) https://www.mediafire.com/file/iufvupx7wbkcisp/arjun.7z/file Arjun https://www.mediafire.com/file/7le0re9ia0bldd6/BWP-2000.7z/file BWP-2000 https://www.mediafire.com/file/1z8yryz4e8sm4v1/khrizantema.7z/file Khrizantema https://www.mediafire.com/file/tlmfog7ri1zruxt/lynx.7z/file Lynx Skyranger https://www.mediafire.com/file/wu7rwaim9zix8a5/strv2000.7z/file Strv 2000 https://www.mediafire.com/file/k3rbvuxs61hppjv/t-90ms.7z/file T-90MS (APS of this MBT uses some materials of T-90, keep that in mind) Edited June 8, 2023 by tahax (see edit history) 3 Quote Share this post Link to post Share on other sites
Arto 162 Posted October 27, 2023 Thanks for sharing the models. It does get relatively easy once you get used to the interface, yeah. Could be nice to make realistic skins for tanks that don't show up in the AI pool, since it gets a bit weird to see bots running around otherwise. Quote Share this post Link to post Share on other sites
TobiichiOrigami 155 Posted October 29, 2023 This is very nice! but It would be better if there was a short tutorial on that. Quote Share this post Link to post Share on other sites
tahax 106 Posted November 22, 2023 (edited) I have return :) More assembled models for the game. Feel free to use it on Subtsance Painter for your visual mods! Rooikat 76 https://www.mediafire.com/file/okw1ub30q1bqvui/rooikat.zip/file . Wheels for this model uses 'wheelse' folder, but suspension - 'wheels'. Harimau https://www.mediafire.com/file/hnv6s2q07z8dl9e/harimau.zip/file Stingray 1 https://www.mediafire.com/file/00ouzpvza2fnx7n/stingray1.zip/file Stingray 2 https://www.mediafire.com/file/7hfj7cpdgq8hs9o/stingray2.zip/file I'm thinking of creating a video tutorial of how I assemble vehicles from AW ind 3d-editors. Edited November 22, 2023 by tahax (see edit history) 4 Quote Share this post Link to post Share on other sites
Arto 162 Posted November 22, 2023 Let me share the M1A1 model I worked on as well: M1A1: https://drive.google.com/file/d/1XJKMTzsQI7Rv21z6r2OHBCKfnKby2IOM/view?usp=sharing M1A1 AIM: https://drive.google.com/file/d/1i-k904X7qcL22g6lvqDWzDTqk04p7qD1/view?usp=sharing 2 Quote Share this post Link to post Share on other sites
tahax 106 Posted November 26, 2023 (edited) A short video tutorial on how I assemble tanks for AW in 3ds max. Utilities used: Noesis and UnsplitDDS. Turn on subtitles! Edited November 26, 2023 by tahax (see edit history) 4 Quote Share this post Link to post Share on other sites
tahax 106 Posted February 20, 2024 More models! KF51 Panther: https://www.mediafire.com/file/o9g29efi0hgfi4x/kf51_panther.zip/file AbramsX: https://www.mediafire.com/file/r58oyty4fcefbcb/abramsx.zip/file T-90 Burlak: https://www.mediafire.com/file/4h30hcgun56z6dn/burlak.zip/file (this vehicle uses materials from T-90 folder) CV90-120 Ghost: https://www.mediafire.com/file/2mrg8gzjbf0jvi3/cv90-120.zip/file 1 Quote Share this post Link to post Share on other sites
Arto 162 Posted February 21, 2024 On 11/22/2023 at 3:29 AM, tahax said: I have return :) More assembled models for the game. Feel free to use it on Subtsance Painter for your visual mods! Rooikat 76 https://www.mediafire.com/file/okw1ub30q1bqvui/rooikat.zip/file . Wheels for this model uses 'wheelse' folder, but suspension - 'wheels'. Harimau https://www.mediafire.com/file/hnv6s2q07z8dl9e/harimau.zip/file Stingray 1 https://www.mediafire.com/file/00ouzpvza2fnx7n/stingray1.zip/file Stingray 2 https://www.mediafire.com/file/7hfj7cpdgq8hs9o/stingray2.zip/file I'm thinking of creating a video tutorial of how I assemble vehicles from AW ind 3d-editors. Have you unwrapped the wheel textures for Rooikat? The mapping in Substance doesn't line up with the original textures. Quote Share this post Link to post Share on other sites
tahax 106 Posted February 21, 2024 Arto Cuz wheels uses textures from "wheelse" folder not "wheels" (its for suspension). Quote Share this post Link to post Share on other sites
Arto 162 Posted February 22, 2024 10 hours ago, tahax said: Arto Cuz wheels uses textures from "wheelse" folder not "wheels" (its for suspension). You're right, I just had a bad reading comprehension moment. Quote Share this post Link to post Share on other sites