Haswell 294 Posted March 11, 2020 https://aw.my.games/en/news/general/maintenance-march-12-0 Quote On the 12th of March 2020, starting from 8:00 CET (midnight PDT), the server will not be available for 5 hours due to the application of Update 0.31.6003 List of Update 0.31.6003 Changes New Features Added the third Spirithaven Special Operation along with its respective achievements The Last Patriot Battle Path ends with this update (please make sure to spend all your Battle Coins before the maintenance) Added a Battle Coin reward for the upcoming Battle Path to the list of War Games Loot Crate drops Please note that there is a known issue, where, if you destroy the EMP guns before the appearance of the objective for their destruction, the objective will sometimes appear as impossible to complete. Kinetic ATGM Changes We are changing the way the kinetic ATGMs work on the Bradley AAWS-H and M8 MGM-166 vehicles as such: Removed the damage randomization, making the shell damage more predictable Distance now again influences damage, but not by much. At the same time, improved the damage value for both kinetic missiles. Depending on the distance, the KEM ATGM will now deal 700 to 840 damage and the CKEM ATGM will now deal 800 to 1000 damage Removed the penetration randomization altogether General Changes Fixed an issue where the GPU would heat up a lot during the loading screen phase Fixed an issue where vehicle’s ammunition would disappear after a respawn The old Battle Coin Coupons for the Last Patriot Battle Path can now be sold for 10.000 Credits New Battle UI: Added new tooltips to the vehicle status interface, which depend on each module and crew-member’s status New Battle UI: Added new tooltips for the active Commander abilities New Battle UI: Improved the appearance of the shell reload element in the UI New Battle UI: Fixed an issue where respawning could cause some elements to move around to incorrect places Harimau: Fixed and simplified the armor geometry to remove some of its stranger elements (the actual protection levels have not changed) K21: ATGMs can now be launched if the target is lower than before (maximum ATGM camera depression improved from -8 to -20 degrees) K21: Fixed an issue where firing 40mm AP shells imposed too small a camouflage penalty while the penalty for firing 40mm HE shells was in turn too big M8 MGM-166: Fixed an issue where two missiles from its magazine would not fly using the correct trajectory Object 640: Improved the tank’s upper frontal plate armor by reverting it to the pre-0.31 value QN-506: Fixed an issue where the mud on the hull looked different than the mud on its ERA T-90MS: Fixed the Supercharged soft-kill APS ability for this vehicle Type 89: Fixed the incorrect 35mm shell caliber UI value (was listed as 30mm) Type 89: Fixed the incorrect Improved Turbocharger module description VT-4: Improved the visual model of this vehicle Fixed an issue where the Team and General chat settings were inverted Enabling v-sync no longer automatically forces the Normal render mode Improved the lighting in the Spirithaven Garage Changed the icon of the game I would advise anyone who haven't completed their 20 extreme spec ops wins to get it done before the update, just in case ch3 proves to be as ridiculous as Moscow ch4. Quote Spoiler Share this post Link to post Share on other sites
Komitadjie 13 Posted March 11, 2020 Looking forward to having a bit of armor back on the 640, wish it was on the turret cheeks, though. Quote Share this post Link to post Share on other sites
EbenezerScrooge 5 Posted March 12, 2020 (edited) Improved the lighting in the Spirithaven Garage Perhaps this will solve this plastic looking models without reflections introduced with the latest patch. It would be exactly what I'm looking for Edited March 12, 2020 by EbenezerScrooge (see edit history) Quote Share this post Link to post Share on other sites
Komitadjie 13 Posted March 12, 2020 The funny thing is, I'm not seeing that problem at all, myself. My garage looks friggin nice. This was from two days ago. Quote Share this post Link to post Share on other sites
Silentstalker 54 Posted March 12, 2020 IIRC that problem was connected to some specific render settings. 1 Quote Share this post Link to post Share on other sites
Komitadjie 13 Posted March 12, 2020 Ah! Thought that might be something of it, it seemed like folks using lower settings had a problem, but higher settings did not. Quote Share this post Link to post Share on other sites
SgtPimpek 1 Posted March 12, 2020 noticed view/spotting range changes.. are they changed? Quote Share this post Link to post Share on other sites
Johnny_Yuma 1 Posted March 12, 2020 All my history has disappeared and now every time I log out the history disappears again. Is there a new setting I missed? Quote Share this post Link to post Share on other sites
TekNicTerror 5 Posted March 13, 2020 (edited) History has always been for my current session, it has never been there for me if I log out and log back in. And I have never seen any setting for it ever. Edited March 13, 2020 by TekNicTerror (see edit history) Quote Share this post Link to post Share on other sites