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Haswell

Haswell


Patch notes

https://aw.my.games/en/news/general/maintenance-update-034

Quote

On the 24th of November 2020, starting from 8:00 CET (23rd of November, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.34.

Please note that the content of this major update will be disclosed in a separate post.

God help us all.

 

Patch notes, late as usual. https://aw.my.games/en/news/general/apocalypse-season-now-available

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List of Update 0.34 Changes

 

 

Gameplay Mechanisms

 

Optimizations

In this update, we are rolling out another set of performance improvements. While each of them is a small change on its own, together, they should help to make the game run smoother and look prettier. These include:

  • Improved particle effect rendering on minimal graphics settings
  • Improved the tank rendering speed on all graphics settings
  • Improved UI caching
  • Minimum settings effect optimization
  • Reviewed level of detail settings for various objects (object appearance now differs more depending on your graphics settings)
  • Improved rendering of grass and small stones
  • Optimized minimap refreshing
  • Improved shadow rendering distance for all graphics settings except for the minimum one

General Changes

  • Improved the metallic surface render algorithm for all graphics settings
  • Mechanized infantry now makes sound when running
  • Somewhat improved the rock and cliff rendering on a number of maps
  • Slightly reduced the density of the visual building and ground hit effects
  • Explosions can now fell trees

 

Vehicles

 

Designate Target Overhaul

The Designate Target active ability, available to many AFVs and LTs, is getting changed as such:

  • Reduced the Designate Target duration from 20s to 10s
  • Reduced the Designate Target cooldown from 30s to 15s
  • Reduced the target lock time from 2.5s to 2s
  • A lock interruption no longer resets the whole lock process – instead, it will take roughly 0.25s to take effect, followed by a progression decrease (roughly twice as fast as the locking progress itself)
  • Firing no longer resets the target lock (it's possible to fire and lock a target at the same time)

Additional Abrams Model Fixes

Following player feedback, we have added some more corrections to the Abrams visual and collision models. Apart from that:

  • Fixed the issue where the gun firing animation was getting stuck
  • M1A1 AIM had its collision model fixed
  • The Abrams series now has its mantlet top correctly animated
  • Fixed the appearance of the destroyed suspension

General Changes

  • Vehicles armed with autocannons no longer have machineguns
  • MBT stock smoke grenades now reload faster and have more charges
  • MBT improved smoke grenades no longer have two-charge magazines (except for the CATTB and the Leclercs)
  • Fixed a large number of shell value issues
  • Smoke grenade launchers now look full again when reloaded
  • Temporary interruption of a shell reload process (for example due to ammo rack damage) does no longer reset the entire reload
  • Fixed an issue where the real maximum speed of some vehicles was higher than the declared one by as much as 10 percent
  • The Zaslon APS launchers used by the Wilk XC-8 and WPB Anders are now extended in combat
  • Fixed the gun firing sound for Marder 2 and Begleitpanzer 57
  • Fixed a large number of small visual issues on multiple models (small texture adjustments etc.)

Altay

  • Improved the appearance of this vehicle's visual model

BMP-3 and BMP-3M

  • Updated the armor of these vehicles (their frontal armor is now able to withstand the fire of 30mm autocannons at certain distance)

BMP-3M Dragun

  • Fixed this vehicle's hard-kill APS armor model

CATTB

  • This vehicle now has a new engine fire visual effect

K21 XC-8

  • Fixed this vehicle's HE damage (the shell will now deal 900 damage when penetrating thin armor and 600 damage upon partial penetration)

Leclerc T4

  • Updated this vehicle's armor tooltip values to correspond to the real ones

Leopard 2 Evolution

  • The turret of this vehicle now flies off upon the destruction of this tank by an ammo explosion

Leopard 2A5

  • Changed the location of the second decal from the rear to the side of the vehicle

M109

  • Fixed this vehicle's armor layout

M109A6 Paladin

  • This vehicle's machinegun now deals the intended damage

M48 GAU-8

  • This vehicle now has a new engine fire visual effect

M60A2 Starship

  • Fixed this vehicle's frontal collision model

Magach 5

  • The coaxial machinegun no longer fires through ERA elements, there's a hole for it now

OA-82

  • The machinegun movement is now correctly tied to the elevation of the main guns

PL-01

  • Fixed the muzzle blast effect when firing

Rooikat 76

  • Fixed the muzzle blast effect when firing

RST-V Shadow

  • Corrected this vehicle's size (it was too large)

Sphinx

  • Increased the ammo carried from 390 to 600

ST-1

  • HEAT shell damage improved from 510 to 550

T-90MS Hades

  • This vehicle has a gun model again

Type 89

  • This vehicle's smoke grenades now reload faster but have fewer charges

Vickers Mk.7/2

  • Improved the appearance of this vehicle's barrel shroud

WPB Anders

  • Improved this vehicle's upper frontal plate thickness

ZTQ-15

  • Fixed a large number of armor issues
  • Fixed this vehicle's frontal collision model
  • Fixed this vehicle's engine fire visual effect
  • The tank is now slightly more dirty in the Garage

 

Player versus Environment

 

New Special Operation

In this Update, we are rolling out a new Special Operation called Plague, along with several achievements, including:

  • Plague
  • Seismic Insanity
  • This... Is... Gori! (yes, you get to shove enemies into a pit)
  • Protector
  • Class-specific achievements as usual

You can read more about this Special Operation in our dedicated article.

General Changes

  • Fixed some AI vehicle settings in order to make them not turn away from player vehicles as much
  • Spirithaven, Chapter 4: Fixed an issue where the lasers indicating the players being targeted by a turret would not appear correctly during the first turret salvo
  • Spirithaven, Chapter 4: Fixed several instances of tanks bouncing while driving on the lower platforms of the base
  • Zero Hour: Fixed an issue that caused players getting stuck when driving on the dam

 

Player versus Player

 

  • PvP map loading screens now show starting locations
  • Al Dabbah: Fixed an issue where some stones would fly or would turn transparent

 

User Interface

 

  • Redesigned the Premium Time purchase window to match the rest of the Garage
  • Fixed the Assist Commendation tooltip description
  • Sound volume is no longer listed on a scale of 0 to 1, but 0 to 100
  • Fixed the server bonus localization issues
  • Fixed a number of smaller UI issues

 

Issues and Corrections

 

  • Fixed an UI issue where some 12.7mm machineguns would show 7.62mm damage values in the Garage UI
  • Fixed an UI issue that could cause the time remaining until objective or base capture to appear incorrectly
  • Fixed an issue where some ATGM launcher vehicles would show an incorrect amount of ATGMs loaded on their visual models
  • Fixed an issue where, while spectating a match or watching a replay, hit decals could appear incorrectly
  • Fixed a Global Operations issue where the enemy vehicles would appear for a short time upon respawn to your team at random locations
  • Fixed an issue where the Javelin target lock sound wouldn't stop playing even after the destruction of your target
  • Fixed an issues where some broken vehicle modules would, upon triggering a repair, visually appear fixed sooner than they actually were
  • Fixed an issue where, when driving, the wheels would turn but the tracks wouldn't
  • Fixed an issue where if you reconnect to a battle, Mechanized Infantry won't appear on your minimap
  • Fixed an issue that caused the aiming reticle to not appear correctly when spectating other players
  • Fixed an issue where, if you ran two screens on one PC and launched the game in the full-screen mode while using the lower resolution screen, the game would partially overlap to your second screen
  • Fixed an issue where tanks would appear darker than they should have on minimal graphics settings
  • Fixed several issues that could cause the game to crash

 

Haswell

Haswell

https://aw.my.games/en/news/general/maintenance-update-034

Quote

On the 24th of November 2020, starting from 8:00 CET (23rd of November, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.34.

Please note that the content of this major update will be disclosed in a separate post.

God help us all.

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