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Q&A with SS: Post Your Questions Here!

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So... this is something that probably came way too late, but here is going to be a hopefully productive project for the AW community. In collaboration with SilentStalker, I've decided to start a regular Q&A feature between the community and the AW staff.

The rules are simple: post questions here that you would like SS to answer, every month (or sooner if there's high demand) I will select 20 questions to forward to SS for him to answer and I shall publish his responses. Everybody are free to ask and/or repeat as many questions as they like, and I'll try to select the questions that would give us the most informative and discussion values. If you find some interesting questions from various Discord servers, feel free to repost them here too.

Tips: don't ask closed-ended, yes or no question. It's boring to see a bunch of "will X be added to the game?" questions.

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The cutoff for the first round of questions will be July 11, or sooner if we get a ton of questions. I will post in this thread to indicate the cutoff for this round and the start of the next.

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Are there any new mechanics that SS or the devs would like to see added to the game in the future?

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What is the focus of the current devs, PvE or PvP? Or perhaps a balance between both?

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Are very recent vehicles planned to be added? Like Challenger 3. And if yes, how would they be implemented in the tech tree? Tier 10's? 11's?

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5 hours ago, WolleWolf95 said:

Are there plans for remodeling the T-64 series? The tanks looks disproportionate specially the turret and the long hull. 

we need to redo the entire 64th series

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What sort of feedback has been acquired on the Perihelion rewards so far?

How has player sentiment been across the raids held so far? Was the last one considered a success?

I understand there was a 54 for/46 against vote for the Perihelion plot for EU/NA, while the Russian side had roughly the opposite vote. Are there any details as to what factors resulted in the for/against votes?

 

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Are there any plans to introduce skins from the community into the game?

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There is any chance to change tier 5 t-64 into T-64B? at least just make it has a smoke grenade if dev think ATGM in tier 5 is too op.

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Some questions copied over from the AL Discord:

Fuchsin Pfeffer:

  • In Regards to ATGM systems such as the TOW and MILAN systems on turreted vehicles, is there a distinct difficulty in having a secondary moving turret on the first?  E.G. Milan launcher moving up or down with the gun ala Terminator turret system

Stratzi:

  • Did the last raid perform as expected? How did it perform and will we actually see another one in the future?

IvoDS:

  • How many levels is the new BP going to be (like the T-15K or the previous BPs)?

Simolens:

  • What vehicles are gonna be added in the BP shop?

Azdule:

  • Are there any plans to have an overhaul of balance to older tanks?  Currently they seem to be left behind with the constant increase in abilities and features of the new shiny premium tanks, making tech tree tanks either very niche or obsolete
  • Are there plans to actually bring the balance of the game to be consistent across the board, or was it intended that the game balance is split between low and high tier?  Examples of this are tier 5/6 tanks being better armored, higher dmg/pen, top speed, VR than tier 7/8's.  Also things like fast switch being applied to all lower tier tanks, but only a few types of tank at high tiers
  • When can we stop having to actually double check every patch to see what errors have slipped in (stealth changes)?  Is there something we can do to highlight these issues, other than reporting to you, you escalate, we then get told we are wrong?
  • If you could go back in time and change a single 'thing' in the game (rebalance patch, decision, idea, lootbox etc) what would it be any why?
  • If you could add any single tank to the game, no questions asked, fingers clicked and it's done and as you imagine it, what would it be any why? *And why is it a tier 11 Maus*
  • Do you think the game will get to a point where there are tier 11 & 12 ?

Qbicle:

  • Some of the documentations on game mechanics are like armour and ammo are either somewhat hard to find or are outdated on the official website, and given that there's probably no relevant devs around to ask due to changes in dev teams, is it still possible to go over them again in the future? Some of them are not fully understood by players, and it feels like it's up to us to figure them out ourselves.

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Why do we barely get a choice when it comes to single shot/RR/Clip? If the real vehicle is stuck in said setup, sure, but otherwise, it can get annoying.

I would like to have a single shot Arjun, TTB, Merkava, Exp. Tank for example.

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how hard would it be to implement graphics optimization to the game because right now it's not optimized very well.

how did the current commander leveling system originate, was it more or less labor intensive to develop than other systems we haven't seen or weren't used

what are the current monetization plans to keep the game funded

what are some of the suggestions for features that would absolutely break the game 

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Reposting from Discord:

 

TheGreenTank:

  • In the short term, are there any plans or 'drawing board ideas' to revisit AI issues? Such as the AI spawn tables (e.g. the presence of the 'fragile' and 'superior' vehicles breaking tier balance and no longer serving the original purpose of providing target variety, as the game has more than enough vehicles now), AI spawn locations and objective priorities (e.g. where they appear, where they move to), AI movement behavior (e.g. spinning and turning in place for no particular purpose), AI targeting behavior (especially regarding ATGMs), the quantity and characteristics of "Lieutenant" spawns (e.g. Ghost Hunter...)?
  • In a similar vein, are there any plans to update and revamp the PvE missions that have remained untouched since their original iteration in 2015-2016? Including mission structure, objectives and side objectives, size of the maps used, and the quality of the maps themselves?
  • How possible is it, if at all, that the physics modeling in the current game engine will be revisited, improved upon, or even redone if necessary to reach a higher standard?
  • In the longer term, how committed is the current team to maintaining the Wargaming-style tier-grind-ad-nauseum model, where there's little goal of the game besides reaching an arbitrarily high number of games in a given period of time? Do they have any ideas on what else they could try with the game that are at least on a drawing board? Or building it into a new title if necessary?

Fuchsin Pfeffer:

  • After the successes regarding various Air Defense vehicles being added, and especially due to two being tier 9 and a single tier 10 (not forgetting the various low tier ones), is it within the potential future plans for trying to look into additional Air Defense vehicles e.g. Gepard, Marksman, and etc.
  • And more specifically did you expect them to have done as well as they have, or did you expect them to add little to nothing?

Data-Zero:

  • Are there any plans with SPG's/artillery in general?

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Are until year end any plans of improving the sounds or rework graphics in game?

Will be possible to revisit low tiers 3-5 and improve them in terms of visual or to add more options on them?

Will be the old maps ever reworked in 3D?

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First rounds of questions are closed, second round begins now!

Questions selected for the first round:

Quote

1. Are there any new mechanics that SS or the devs would like to see added to the game in the future?

2. Where do you (SS or the devs) see the game going in the coming years?

3. Are very recent vehicles planned to be added? Like Challenger 3. And if yes, how would they be implemented in the tech tree? Tier 10's? 11's?

4. What sort of feedback has been acquired on the Perihelion rewards so far?

5. How has player sentiment been across the raids held so far? Was the last one considered a success? Will we actually see another one in the future?

6. I understand there was a 54 for/46 against vote for the Perihelion plot for EU/NA, while the Russian side had roughly the opposite vote. Are there any details as to what factors resulted in the for/against votes?

7. Are there any plans to introduce skins from the community into the game? Is it possible with the current modding that's going on to have some sort of events or voting to have some of these modded items( for example camouflage and skins) added to the game?

8. Are there any plans to have an overhaul of balance to older tanks?  Currently they seem to be left behind with the constant increase in abilities and features of the new shiny premium tanks, making tech tree tanks either very niche or obsolete

9. Are there plans to actually bring the balance of the game to be consistent across the board, or was it intended that the game balance is split between low and high tier?  Examples of this are tier 5/6 tanks being better armored, higher dmg/pen, top speed, VR than tier 7/8's.  Also things like fast switch being applied to all lower tier tanks, but only a few types of tank at high tiers

10. When can we stop having to actually double check every patch to see what errors have slipped in (stealth changes)?  Is there something we can do to highlight these issues, other than reporting to you, you escalate, we then get told we are wrong?

11. If you could go back in time and change a single 'thing' in the game (rebalance patch, decision, idea, lootbox etc) what would it be any why?

12. Do you think the game will get to a point where there are tier 11 & 12 ?

13. Some of the documentations on game mechanics are like armour and ammo are either somewhat hard to find or are outdated on the official website, and given that there's probably no relevant devs around to ask due to changes in dev teams, is it still possible to go over them again in the future? Some of them are not fully understood by players, and it feels like it's up to us to figure them out ourselves.

14. How did the current commander leveling system originate? Was it more or less labor intensive to develop than other systems we haven't seen or weren't used?

15. In the longer term, how committed is the current team to maintaining the Wargaming-style tier-grind-ad-nauseum model, where there's little goal of the game besides reaching an arbitrarily high number of games in a given period of time? Do they have any ideas on what else they could try with the game that are at least on a drawing board? Or building it into a new title if necessary?

16. In the short term, are there any plans or 'drawing board ideas' to revisit AI issues? Such as the AI spawn tables (e.g. the presence of the 'fragile' and 'superior' vehicles breaking tier balance and no longer serving the original purpose of providing target variety, as the game has more than enough vehicles now), AI spawn locations and objective priorities (e.g. where they appear, where they move to), AI movement behavior (e.g. spinning and turning in place for no particular purpose), AI targeting behavior (especially regarding ATGMs), the quantity and characteristics of "Lieutenant" spawns (e.g. Ghost Hunter...)?

17. In a similar vein, are there any plans to update and revamp the PvE missions that have remained untouched since their original iteration in 2015-2016? Including mission structure, objectives and side objectives, size of the maps used, and the quality of the maps themselves?

18. After the successes regarding various Air Defense vehicles being added, and especially due to two being tier 9 and a single tier 10 (not forgetting the various low tier ones), is it within the potential future plans for trying to look into additional Air Defense vehicles e.g. Gepard, Marksman, and etc.

19. Are there any plans with SPG's/artillery in general?

20. Any plans to change/update/add to the weekly/daily missions?

 


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Any chance that we'll get to use the last 5 tier 9 and 10 tokens, if we have all the tanks?

And when is the fix for the MBTs not counting as heavy tanks comeing? its more and more of them that dont work in platoons (found the T-14 doesnt work now too)

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On 7/9/2022 at 5:12 AM, Aericar said:

Any chance that we'll get to use the last 5 tier 9 and 10 tokens, if we have all the tanks?

Wat u mean 5?

I have 8 extra ones.  Al Hussein, VT4, ST1, PLZ-05, Centauro 120 Wolf, Draco, Centauro 120 (yes, both of them provide an unlock token), and Bradley.

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17 hours ago, knutliott said:

Wat u mean 5?

I have 8 extra ones.  Al Hussein, VT4, ST1, PLZ-05, Centauro 120 Wolf, Draco, Centauro 120 (yes, both of them provide an unlock token), and Bradley.

I got tokens from the ST1, Type 99A, M1A2C Abrams, B1 Centauro 120 and Bradley

 

There's 6 tier 9 tokens in Sophie Wolfli and only 5 tier 10 tokens for the 3 tier 10, so that'll give you 3 extra tokens.

Zhang Feng has 5 tier 9 tokens and 4 tokens for tier 10, and only 3 tier 10, so that's the extra 2 tokens. The Centauro 120 wolf is a premium.

And you have both VT4 and ST1, so you're missing a tier 9 from Zhang Feng..? and the same for the Al Hussein. There's 4 tokens for tier 9 and there's 4 tier 9 tanks from Marat Shishkin

 

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Nope, I have all of the progression vehicles.  I'm not missing any.

And while yes, the Centauro 120 Wolf is a Premium, it's providing me with an unused Tier 10 unlock.

Everyone will have a slightly different list because it depends on the order that you received the vehicles, but I have 8 total unused tokens so somehow you're missing 2.

unlocks.png

The position currently occupied by the Al Hussein used to be occupied by the Ariete, so I bet that I unlocked the Challenger 2 using the Ariete and then when they moved it they didn't "transfer" the unlock that I used from the Ariete to the Al Hussein.  So that's why I now show the Al Hussein as a "free" unlock.

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