Haswell 294 Posted March 6, 2020 (edited) Since the game is horrible and don't provide any numbers, I did some observations in the testing grounds. Note that the damage numbers are based on best guesses due to the ridiculous amount of RNG and damage bonus against "thin" armor (whatever that means). All ranges listed are only view ranges. *Tier* Sniper Mortar AT 10 500m 225m 275m, 250dmg, +35% (HEAT-MP) 9 500m 225m 275m, 250dmg, +35% (HEAT-MP) 8 450m 200m 260m, 200dmg, +35% 7 450m 200m 260m, 230dmg, +25% 6 450m 200m 260m, 225dmg, +25% 5 400m 200m 260m, 200dmg, +25% 4 400m 200m 260m, 185dmg, +25% 3 400m 200m 250m, 180dmg, +25% The reload times of AT infantry and mortar are 4s, this is consistent across all tiers. AT infantry will only fire at targets within their view range. Mortars have ranges of approximately 250-300 350m, this might be influenced by tier but I haven't been able to reliably test it yet. Edited May 30, 2020 by Haswell Mortar range fixed to 350m (see edit history) 1 Quote Spoiler Share this post Link to post Share on other sites
Haswell 294 Posted March 17, 2020 Small update, I somehow thought tier 8 AT infantry uses HEAT-MP instead of normal HEAT. Fixed. 1 Quote Spoiler Share this post Link to post Share on other sites
hellheat 0 Posted March 22, 2020 some info can be found here hope this helps....+ https://aw.my.games/en/news/general/developer-diary-mechanized-infantry-improvements https://aw.my.games/en/news/general/mechanized-infantry-faq https://aw.my.games/en/news/general/maintenance-december-25 Quote Share this post Link to post Share on other sites
Spyshadow01 2 Posted March 28, 2020 On 3/17/2020 at 1:03 PM, Haswell said: Small update, I somehow thought tier 8 AT infantry uses HEAT-MP instead of normal HEAT. Fixed. So does tier 8 AT infantry have an average damage of 200 per hit as per your chart? That doesn't jive with my experience using them. Quote Share this post Link to post Share on other sites
Haswell 294 Posted March 29, 2020 I think they deal 200 base damage with a +35% thin armor bonus, so they effectively dish out 200-270 average damage most of the time. I can't tell for sure since the thin armor bonus is so finicky, I'd appreciate more data so the numbers can be made more accurate. Quote Spoiler Share this post Link to post Share on other sites
Haswell 294 Posted April 5, 2020 Added tier 9 infantry stats, basically the same as tier 10 from what I can tell. Again, please correct me if there are any further tests and data so the numbers can be a bit more accurate, thanks! Quote Spoiler Share this post Link to post Share on other sites
Haswell 294 Posted May 29, 2020 0.32 reduced infantry view ranges across the board in PvE, but as far as I can tell their firing ranges remain unchanged. As in, they can now fire beyond their view range circles as indicated on the minimap. This will definitely make observations harder. Quote Spoiler Share this post Link to post Share on other sites
Haswell 294 Posted May 30, 2020 Confirmed mortar range to be 350m, assuming it didn't change since December 5. https://aw.my.games/en/news/general/maintenance-december-5 Quote Reduced the Mortar Squad range to 350m Quote Spoiler Share this post Link to post Share on other sites
Komitadjie 13 Posted May 30, 2020 My problem with the mortars isn't the range, it's *hitting anything*. With any luck, the infantry-command system will greatly help there and let you tell them to fire on a stationary target, instead of wasting all their shots firing at things still on the roll that they won't even come close to. Quote Share this post Link to post Share on other sites
BumbaX 8 Posted May 31, 2020 The infantry-command system will also probably be very useful with AT Squad, as you can instruct it to destroy quickly tanks that are an easy target for them instead of firing on something that they can not penetrate and will anyway make the whole infantry more tactical as you can somehow control what they do instead of just deploy them and accept that they do what their AI script tells them to do based on the relative position of the enemy tanks. I suspect that this can give too advantage to the tanks that can deploy infantry, I have mostly PvE experience using it, but I would say that also in PvP it can be really annoying for the enemy team, I had some Random Battles when a mortar made my life, in a MBT, almost impossible while i had a very good hull down position to face some enemy MBTs, without that well placed mortar I could probably have hold that flank while doing some good damage to those MBTs as they was not able to damage me, while i was putting shots on them every time they tried to reach me, scaring them. But as there was the mortar and even if I was untouchable I was spotted so took some huge damage from repeated mortar hits, then I had to retreat and the enemy won the flank. This happened because the mortar was well placed and did focus on my tank that was the key of the defense of that flank, but with the command system the mortar can be instructed to fire on every tank in his range as long as the one that launched the infantry can mark it. I don't know if retreating briefly to not be spotted any more breaks the marked status, so if the tank that has deployed the infantry has gone elsewhere and can not mark you again you can take back your previous position and continue to fight or if you remain marked and as soon as you are spotted again they keep firing at you, so your only chance is to relocate and find something useful outside the mortar range, we will see... Quote Share this post Link to post Share on other sites
Nihtwaco 2 Posted June 5, 2020 (edited) With the Mortar I have gotten up to 7,893 Infantry damage with Alisa Korhonen as commander using a KTO Rosomak with 5,200 likely with careful positioning and friendlies not running him over. On a poor setup with AI overrunning positions it is best to retreat a bit and get the mortar away from spawns and behind a good large rock. Edited June 5, 2020 by Nihtwaco Additional information (see edit history) Quote Share this post Link to post Share on other sites
Qbicle 98 Posted July 2, 2020 The infantry stats are finally in after 2nd July update. Here are the numbers as listed in the garage: AT Squad: Tier Damage Vision Range Camouflage (while stopped) 10 102-310 275m 65% 9 102-310 275m 65% 8 180-276 260m 63% 7 180-276 260m 63% 6 180-276 260m 63% 5 158-241 255m 60% 4 158-241 255m 60% 3 158-241 255m 60% Mortar: Tier Damage Vision Range Camouflage (while stopped) 10 72-528 225m 50% 9 72-528 225m 50% 8 72-528 200m 45% 7 72-528 200m 45% 6 72-528 200m 45% 5 72-528 175m 40% 4 72-528 175m 40% 3 72-528 175m 40% Sniper: Tier Damage Vision Range Camouflage (while stopped) 10 7-17 500m 85% 9 7-17 500m 85% 8 7-17 450m 80% 7 7-17 450m 80% 6 7-17 450m 80% 5 7-17 400m 75% 4 7-17 400m 75% 3 7-17 400m 75% Quote Share this post Link to post Share on other sites
Zardas 1 Posted August 14, 2020 Effective infantry camouflage seems to have received a massive nerf since the latest patch. Stats appear the same, but now even snipers get spotted rather easily. Quote Share this post Link to post Share on other sites
itzjustrick 40 Posted August 14, 2020 It's a confirmed bug, basically infantry can be seen from all around the map Quote Share this post Link to post Share on other sites
Qbicle 98 Posted June 8, 2021 New infantry stats in garage as of 8th June 2021 0.36 update: AT Squad: Tier Damage Vision Range Camouflage (while stopped) 10 225 255m 60% 9 225 255m 60% 8 200 255m 60% 7 200 255m 60% 6 200 255m 60% 5 175 255m 60% 4 175 255m 60% 3 175 255m 60% Mortar: Tier Damage Vision Range Camouflage (while stopped) 10 480 175m 40% 9 480 175m 40% 8 480 175m 40% 7 480 175m 40% 6 480 175m 40% 5 480 175m 40% 4 480 175m 40% 3 480 175m 40% Sniper: Tier Damage Vision Range Camouflage (while stopped) 10 15 400m 80% 9 15 400m 80% 8 15 400m 80% 7 15 400m 80% 6 15 400m 80% 5 15 400m 80% 4 15 400m 80% 3 15 400m 80% TL;DR they all use the lowest tier stats for vision range and camouflage. Quote Share this post Link to post Share on other sites
Zafir 14 Posted June 14, 2021 Nerfing sniper vision range and camo. Quote Share this post Link to post Share on other sites