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Haswell

In Development: Khrizantema-S

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https://aw.my.games/en/news/general/development-khrizantema-s

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Last week, we’ve unveiled the Kurganets-25 as one of the prizes of the upcoming Echoes of War Battle Path. This week, we’d like to tell you a bit more about another of these prizes, a Russian ATGM Tank Destroyer called Khrizantema-S.

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In Armored Warfare, the Khrizantema-S will be a Tier 8 Premium Tank Destroyer. As you can probably see from its design, this will be a long-range missile tank destroyer with a twin ATGM launcher.

But before we get into any details, the usual disclaimer:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up. With that being said:

Protection-wise, we’re looking at aluminum armor reinforced with steel with the front of the vehicle being able to withstand roughly 30mm autocannons. The other sides of the hull are protected against machineguns. The Khrizantema-S does not have an APS.

scr5

 

Click the image to open a larger version

 

Mobility-wise, the vehicle will be pretty well-off with its tracked suspension performing better off-road than, for example, the Mephisto. Much like the BMP-3, whose chassis it borrows, the Khrizantema will be quite agile and will accelerate well thanks to the combination of its low weight (19 tons) and a powerful engine (500hp UTD-29) – its maximum speed will be somewhere around 70 km/h.

scrgo

 

Please note how the optics move with the launcher and the Radar active ability

 

But, much like the other missile Tank Destroyers, the Khrizantema will be all about long-range firepower. It will feature an extended twin missile launcher (the similar idea was utilized in the design of the Stalker AFV) that will allow it to fire over obstacles. Two ATGM types will be available:

  • Tandem HEAT (1200mm penetration, 900 damage per shot)
  • Thermobaric (80mm blast wave penetration, 1200 damage)

It will be possible to fire two of these missiles in rapid succession (2 seconds between launches) with the magazine then taking 12 to 15 seconds to reload. The launcher will have a limited arc of fire (85 degrees to each side from the vehicle’s axis), will depress to -5 degrees and elevate to +15 degrees. You’ll be able to select one of two firing modes – each missile separately or both being launched at once. It’s also worth noting that, compared to the Mephisto, the missiles will fly much faster.

scr7

 

Click the image to open a larger version

 

This firepower will be complemented by a decent camouflage factor (26%) and adequate viewrange (380m). The vehicle will also feature the Radar Active Ability, trading its camouflage for more viewrange.

As the abovementioned pieces of data suggest, the key to achieving excellent results with this machine will be long-range ATGM sniping followed by rapid relocation. The missiles will be quite powerful and will make hits easy thanks to their excellent performance. On the other hand, you will only have two of them loaded, which means you have to make the launch count. Using terrain to cover your hull will be essential. As such, the vehicle will require solid knowledge of in-game maps, making it more suitable for experienced players.

Looks incredibly... meh. It's basically a Stalker without the dakka, having thermos or double tap won't improve it much considering how awful missile noise and soft kill APS are right now. Mephisto basically do the same things but with autohoming.

It's hard to come up with a worse vehicle than the Brosat, but this one might just do it.

 

Cross ref: https://armoredlabs.net/index.php?/topic/4289-echoes-of-war-december-battle-bath-speculation-info-thread/

 


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5 hours ago, Haswell said:

It's hard to come up with a worse vehicle than the Brosat, but this one might just do it.

Nah, this looks at least somewhat functional.  The Brosat terrible all around.  Low rate of fire, low damage, meh at best pen (due to constrained ranges on virtually all maps), no armor... it's the worst of all worlds.

1200 pen missiles that do 900 damage is at least something.  And honestly if it's a 12-second reload that's not awful fired paired.  That gives you a decent chance of 1-shotting a Bradley.  It's basically better than large-bore MBT levels of damage with better pen, with the tradeoff of soft kill being sucktastic.

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Honestly, it seems functional if underwhelming. It has the misfortune of being tier 8 and being compared to the Ramka, Termi 2k, and Termi 2017 which completely wipe the floor with any and all missile TDs of the tier. Disregarding the termis, comparing the other tier 8 missile TDs (except the trashsat):

image.png.caa82adf2599f6ad907ee5fa4cf3efd6.png

TL;DR: the M1134 is kinda bad, the VCAC is OK, the Khrizantema is a bit meh

The more I look at it, the more the Khrizantema looks like a knock-off VCAC. Yes, it gets some of the features of the VCAC (in some combinations that the VCAC can't get), but as far as we know it doesn't get a lot of the other features that the VCAC can (360 smoke, hard-kill APS, no camo penalty for moving or reduced penalty for firing, auto-homing). It's like someone decided that the VCAC could get better vision control and both options of the top firepower choice (HOT-3s and double-shot) as long as it sacrificed the 360 smoke, auto-homing and all of options for the 2nd-highest choices (hard-kill, moving/firing camo penalty reduction). Personally, that's not exactly something I would consider to be a fair trade since I generally avoid double-shot and almost exclusively used the HOT-2MPs on the VCAC (yes, even after 0.33, fight me). Unless the Khrizantema gets some really interesting overprogression upgrades (I suspect that the double-shot will be one of these) I can really only see myself saying "meh" and playing something else.

Edited by MK_Regular
HTML table was broken (see edit history)

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we have enough missile boats and all of them are similar to each other. this one is no different from them, its a stalker without ac

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