Jump to content
Sign in to follow this  
Qbicle

October 22 Update Notes

Recommended Posts

Source:

https://aw.my.games/en/news/general/maintenance-october-22

Quote

Infantry Attack Command

You can now use a dedicated key (“V” by default) to mark targets for your Mechanized Infantry to attack. You can read more about it in our dedicated article.

Abrams Updates

The Tier 7 to Tier 10 Abrams MBTs are receiving the following changes:

  • Adjusted their mobility and agility to correspond to the one they had with the old model
  • Adjusted their ground clearance
  • Fixed some track animation issues

AI Vehicle Changes

In this update, we are introducing the following changes to AI opponents that will improve their performance:

  • Fixed an issue where the AI opponents would drive towards you in reverse, showing their rear armor
  • Update the AI logic in order to fix some unplanned and strange AI behavior
  • Fixed an issue where AI opponents wouldn’t choose their targets properly, their ability to aim at vehicle weakspots is now somewhat improved (only to a certain extent and not in a gamebreaking way)
  • Fixed an issue where, if an AI opponent was turning on the spot, its wheels would not move correctly

General Changes

  • Fixed the issue that allowed for an incorrect full Ready Rack reload when players were switching to their machinegun and back during the reloading process
  • M60-2000: Fixed the collision model
  • Type 10: Fixed this vehicle’s mobility bugs
  • Wilk XC-8 now correctly displays a Battalion logo
  • We have set the minimum allowed game resolution to 1366x768
  • Fixed an issue where the minimap radius of Mechanized Infantry viewrange wouldn’t correspond to the real one
  • Battle UI now shows the correct state of active infantry after a respawn
  • Fixed some smaller visual issues of various vehicles (mostly the Abrams MBTs and their skins)
  • Fixed some smaller UI issues
  • Added a number of assets for future events

 

 


aMcZOFg.png

Share this post


Link to post
Share on other sites
4 hours ago, Qbicle said:
 

Infantry Attack Command

You can now use a dedicated key (“V” by default) to mark targets for your Mechanized Infantry to attack. You can read more about it in our dedicated article.

Much excite.

:happening:

 


Spoiler

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...