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In Development: Assigning Premium Vehicles to Dealers

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https://aw.my.games/en/news/general/development-assigning-premium-vehicles-dealers

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Commanders!

Armored Warfare features two types of vehicles – regular progression vehicles available for Experience and Credits, and Premium vehicles (with increased Credit income) that are available for Gold or by other means.

 

These other means include:

  • Battle Paths (example: Object 195)
  • Raids (example: T-72M1)
  • Blueprint Loot Crates (example: Armata 152)
  • Contracts (example: TAM 2IP)
  • Events (example: M60A3 SLEP)
  • Direct Sales (example: M1A1 AIM)
  • Battalion activities (Hades series)

However, Armored Warfare currently has a problem you’ve been asking about for a while now. The Premium vehicles that are not available directly in the game for Gold are not assigned to any particular dealer, which means they cannot be used for various in-game missions that feature dealer requirements (these typically appear during Raids or Battle Paths).

In one of future updates, we want to remedy this situation and will therefore be assigning the previously dealer-less Premium vehicles to specific dealers as follows:

 

List of Vehicles (Click to Open)

 

Sorted by Tier, descending order.

Marat Shishkin

  • Chall.2 Streetfighter II
  • Object 195
  • Object 490
  • Object 640
  • Armata 152
  • Armata 152 Hades
  • Kornet-D1
  • Т-15 Kinzhal
  • Challenger 2 Hades
  • Kurganets-25
  • M8-120 T-bolt II Hades
  • T-90MS Hades
  • BMPT-72 Hades
  • BMPT Mod. 2017
  • BMPT Mod.2000
  • 2T Stalker
  • 2S38 Derivatsiya
  • Challenger 1 Falcon
  • Vickers Mk.7/2
  • T-90A Burlak
  • T-72B3
  • Khrizantema-S
  • Object 187
  • Sabre
  • Object 287
  • MT-LB S8
  • Chieftain Mk.6
  • Object 279
  • T-72M1
  • IT-1
  • SU-152 Taran
  • ZSU-23-4 Shilka
  • Object 430
  • T-55M1
  • T-62M
  • PT-76

Sophie Wölfli

  • MPF Light Tank
  • CATTB
  • Panzer 87-140
  • Stridsvagn 2000
  • CV90120 Ghost
  • Leopard 2A6 Hades
  • M1A2C Hades
  • Abrams AGDS
  • Stryker ADATS
  • M1A1 AIM
  • Marder 2
  • CV90 Mk.IV
  • CV90105 TML
  • M60-2000
  • M1A1 Storm
  • Kampfpanzer 70
  • M60A3 SLEP
  • Taifun II

Zhang Feng

  • Type 99A2-140
  • AFT-10
  • VT-5
  • ZTQ-15
  • QN-506
  • Msta-S
  • BM Oplot
  • Type 96B
  • Wilk
  • M-95 Degman
  • BWP-2000
  • Zubr PSP
  • T-72M4CZ
  • Scorpion Kastet
  • T-72M2 Wilk
  • BVP M-80A
  • TR-85M1
  • BWP-1M
  • Type 59-IIA
  • Abbot VE
  • T-55 Enigma

Oscar Faraday

  • Altay
  • Pindad
  • Griffin 120mm
  • Bradley AAWS-H
  • TAM 2IP
  • Expeditionary Tank
  • RDF/LT
  • XM247
  • M50 Ontos

Francine De Laroche

  • Type 10
  • Hunter AFV
  • Type 89
  • Type 90
  • K1A1
  • Seon'gun-915
  • Type 74

 

 

Just to be clear, this does not mean they will all become available for Gold or become progression vehicles. They will retain their status; the only major change is that they will become available for missions with dealer requirements.

Do you feel some of these vehicles belong to other dealers? Let us know on Discord. We’re open to your feedback!

Please note:

  • While the abovementioned vehicles will be associated with a specific dealer, they will not appear in that dealer’s tech tree
  • It will be possible to filter these vehicles out using standard Dealer filters in your Garage, but we’ll also add a new filter option for this specific Premium vehicle type
  • These vehicles will not work for dealer-specific achievements

And last but not least, let us discuss the new icon made specifically for the abovementioned vehicles as well as some changes to the existing vehicle class logic. Vehicle icon now consists of the following elements:

  • Class symbol (silver for progression, golden for Premium vehicles)
  • Golden laurel wreath for fully unlocked vehicles (automatically assigned to Premium vehicles)
  • Silver star for Premium vehicles that are not available for Gold within the tech tree (eg. the abovementioned list)

As such, a fully unlocked progression vehicle will feature a silver class symbol with a wreath. A vehicle available for Gold within the tech tree will feature a golden class symbol with a wreath and these special Premium vehicles not available for Gold will feature all three symbols together (golden class symbol, wreath and the silver star).

We hope that you’ll find this change to your liking and, as always:

This could actually be a good change, if they actually do exactly what they said here and nothing more or less.

But you know, can we even trust them to not screw this up after all the hidden changes in 0.37 and 0.38?

  • Upvote 2

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Nit pick - it's odd that the icon signifier for this new type of Premium vehicles is a Silver Star.  Everything else about that same vehicle's icon will be gold, so shouldn't the signifier be gold also?

But yeah, this is a nice change.

Also odd that they'd go to the extra trouble to prevent these vehicles from completing dealer-specific achievements.  I guess I'm sort of assuming that doing that required extra work, and I'm not sure it really matters so why bother?

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4 hours ago, knutliott said:

Also odd that they'd go to the extra trouble to prevent these vehicles from completing dealer-specific achievements.  I guess I'm sort of assuming that doing that required extra work, and I'm not sure it really matters so why bother?

Random guess: Assigning a vehicle to a dealer is just changing a flag in the database for each vehicle. Making them functional for dealer achievements needs actual fiddling with the code for the achievements.

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I see many "premium offer" gaps in vehicles classes and now not all vendors got fair treatment. Each vendor should have its own premium tier 10 per each class. This should boost both the sale of premium tanks and the production of new ones. That is only reason imo  how they justified this change.

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19 hours ago, Zafir said:

Random guess: Assigning a vehicle to a dealer is just changing a flag in the database for each vehicle. Making them functional for dealer achievements needs actual fiddling with the code for the achievements.

Maybe, I guess.  But you'd think that the code for achievements would just check the flag in the database, so no fiddling with it should be necessary unless you want it to not automatically work based on the db flag.

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