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In Development: Special Operations Mission “Burning Grounds”

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https://aw.my.games/en/news/general/development-special-operations-mission-burning-grounds

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Update 0.38 is bringing with it a new season called Exodus. This season’s Special Operations will continue the story of Ivo Rinaldi and Igor Kopylov as they search for a new home due to a volcano explosion near their base in Košice (Slovakia). Of course, things won’t be that easy, but that’s something you’ll have to discover for yourselves.

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For this mission, we have modified the Narrows map. The explosion will occur directly in the mission, which is why the terrain and the mood will change significantly during the course of the mission.

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Rivers of lava and other hazards will appear, making the ground treacherous to navigate. The rules are simple – don’t fall into lava!

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But visuals won’t be the only spectacular thing about the mission. Other popular elements such as an escort objective (for the first time, you’ll be escorting allied infantry) and fighting enemy snipers will naturally appear as well.

 

Burning Grounds (Click to Open)

 

This mission will be one of the features initially available in Update 0.38, which will be likely available in early December along with other things such as the autocannon overhaul.

Infantry. Escort.

:vomitseal:

:screamsexternally:


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Escorting infantry that will probably run around everywhere like retards, the floor is lava, having to shot at snipers with MGs that often can't elevate. Okay, sounds perfect!

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About the only good thing about escorting infantry is that they're slow enough that all but the most brain-dead (or latency-challenged) players will probably be able to clear out all of the enemies before the infantry gets somewhere that they might be able to get shot at. On the other hand it means that the mission will probably take fucking forever to do.

Other than that...
> you're escorting a group of extremely squishy friendlies that can be completely wiped out by a burst of autocannon fire or a few artillery HE rounds
> the friendlies have terrible pathfinding AI
> there are changing environmental hazards that the AI may or may not be able to deal with

Yeah, don't expect me to be the first in line to try this.

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Add:

> The current "AI" aggrolist has infantry above ALL! Without major overhaul to it, it will suck bigtime.
> Infantry still dies while exiting vehicles or runs back to stanonary ones, which kills them on contact as well.:facepalmk:

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