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Qbicle

November 3 Community Twitch Stream Reveals

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Source:

https://www.twitch.tv/videos/1194924628

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Random bits and bobs from SS:

  • No new progression vehicles for 2021 and 2022
  • Autocannon overhaul in 0.38 (belt fed + overheat mechanism of some sort? However some vehicles such as Draco and Bgltpz 57 will retain their clips)
  • MBTs are now dominating after recent rebalance, but more changes are coming in the future
  • SS is unsure on whether there will be an Episode 2 for the current Storyline Campaign. He will decide after seeing the rest of the results for Episode 1.
  • No pink base paint - a potentially sensitive colour in Russia
  • New German vehicle in development for next year
  • T-72M4CZ will be coming in the next Battle Path
  • Tier 10 premium vehicle for upcoming Battle Path will not be an MBT (Updated: it's the T-15 with Kinzhal turret and 57mm gun)
  • 2S38 Derivatsiya will be a Tier 8 premium AFV for upcoming Battle Path. It will have guided PELE ammo.
  • Contract missions are being reviewed. Some may be removed in the future, but "some of the more annoying missions will stay" for obvious reasons

 

Upcoming leopard camo for Whispers of Frost daily reward event

spacer.png

 

Merkava 4M Phoenix skin for Black Friday sales

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PL-01 Phoenix skin for Black Friday sales

unknown.png

Leopard 2AX Phoenix skin for Black Friday sales

unknown.png

2S38 Derivatsiya

spacer.png

T-15 Kinzhal

spacer.png

 

----

Please feel free to add whatever I miss in the replies, and I will add them to the list above when I have the time.

Edited by Qbicle
Added T-15 Kinzhal (see edit history)
  • Upvote 3

aMcZOFg.png

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2S38 will obviously be whatever they make it to be, but it basically looks comparable to a Marder.  Potentially better gun (57mm vs 50mm) and unmanned turret, but worse armor (based on BMP-3).  Not sure what "guided PELE" means.

Oh yay, another T72 variant.

Have to wait and see on the autocannon overhaul.  I'm not sure how successful it will be if they think that adding the GAU-8 heat mechanic to all ACs will do anything, seeing as that vehicle is one of the most OP in the game (in PvE).  Most of the time you don't want to fire an autocannon continuously anyway.  You fire it is bursts, some longer, some shorter.  It cools off between volleys.  Even the Shilka is barely hindered by that mechanic at all, and its version of it is pretty aggressive.

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8 hours ago, Qbicle said:

No pink base paint - a potentially sensitive colour in Russia

Fine, I'll do it myself.

MeR6aIZ.jpg

 


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I only watched a little bit of the stream, but I believe SS said that they are pretty much running out of T9 and T10 to introduce. 

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22 minutes ago, Grenier said:

I only watched a little bit of the stream, but I believe SS said that they are pretty much running out of T9 and T10 to introduce. 

SS said there will be fictional/fake-ish vehicles coming next year.

Devs believe they are running out of realistic vehicles to introduce at tiers 9 and 10, even though SS disagrees with that view and he is not happy with their decision.


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There is a gazillion cold war projects they can use as tier 9 and 10 vehicles, also a lot of vehicles in development right now. You have Jaguar EBRC (vehicle that won french army contract that SPHINX lost), Ajax, a whole shitload of Israeli heavy AFVs, Namer IFVs, Eitan, a whole fucking load of it. So "running out of realistic vehicles" is some bullshit excuse.

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1 hour ago, LeoAegisMaximus said:

Wait no Lynx and Puma AFVs you could make a German AFV line?

Why create a progression line when you can just slap them into a BP and earn money instead. I'm quite sure those will eventually be added to the game in such a way.


Spoiler

fdassdaas.jpg.c709df3e98adc5265f232fe9458a3043.jpg

 

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3 hours ago, LeoAegisMaximus said:

Wait no Lynx and Puma AFVs you could make a German AFV line?

You could make entire german AFV line, entire missile boat line from tier 3 to tier 10 only with vehicles that actually entered service, whole chinese AFV line, there is a LOT of things not in game they can make instead of made-up tanks.

Gimme BMPT-84, T-80 that can carry infantry in the back. Or that weird US-Chinese MBT project from late '70s, or Giraffe TDs.

Edited by Schlock (see edit history)

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Big big list of stuff that was said during the stream, sorted by categories. Interesting stuff in bold.

 

Comments on current events:

  • Parts for camos and skins may or may not return next Raid, depending on how the current Raid performs.
  • Realistic Battles is very unpopular due to a lack of incentive to play it. There were barely any players last time and there are major issues with foliage being completely removable. It only came back now because the RU community requested it, due to the holiday and current lockdown.
  • SS isn't sure about continuing the Storyline Campaign with ep2, due to all the issues and negative feedback that cropped up in the previous few weeks. If the current results are good and show promise, maybe he will continue.
  • The playerbase is stable, there are new players coming in all the time.
  • The problem with the 0.37 update is that it was a complete surprise and drastically changed the paradigms of the game (eg. Leopard 1 having 1000mm armour). Player feedback was also not consulted prior to the update. Developers focus on statistics over player feedback regarding 0.37 and the low tier rebalancing.
  • High tier bots in PvP is an operator decision.
  • The results for the Storyline Campaign SLEP mission will be announced on Monday.
  • The Storyline Campaign so far is a proof of concept. SS expects 800-1000 winners at the end, anything less he considers to be a failure.

0.38 stuff:

  • 0.38 will come at the end of November.
  • 0.38 is called Exodus.
  • There is a new big PvP map being planned for 0.38.
  • New spec ops coming in 0.38, it will be called Burning Fields.
  • The new spec ops will only have English dubbing for cost reasons.
  • Huge autocannon overhaul coming in 0.38. They will all get overheating mechanics similar to the GAU.
  • Autocannons will have "belts" with cooldown/reload times.
  • The 30mm RARDEN and bagelpanzer 57mm will be exceptions to the overheating mechanic.
  • The contracts system is being reviewed, there may be some changes.

BP stuff:

  • T-72M4CZ is confirmed to be in the next Battle Path.
  • 2S38 Derivatsiya will be a tier 8 AFV in the next BP. It will have a 57mm autocannon and guided PELE ammo, 200rnd/min.
  • The tier 10 reward for the next BP will not be an MBT.

Upcoming stuff:

  • There will be at least 1 fake vehicle coming in 2022, and another that is sort of fake. SS is not happy with it.
  • There will be a Czech camo coming.
  • There are new German vehicles in development, coming in 2022.
  • The Leopard camouflage is one of the gifts coming for Christmas.
  • December will feature the Whispers of Frost event, Wars of the Past Battle Path, Winter Wonderland by My.com.
  • Black Friday will feature Phoenix skins.

General development:

  • Most premium vehicles not belong to specific dealers is a technical limitation. If vehicles belong to a dealer, they will have to appear on the in-game tech tree and thus become purchasable with gold.
  • The "not enough heavy vehicles" bug in full platoons keep coming back, SS will look into it.
  • Developers claim they are running out of introducible tier 9 and 10 vehicles. SS disagrees.
  • There will be no new progression vehicles coming in 2022. They were considered but rejected by developers and higher ups. Overprogression vehicles are being considered instead.
  • There may be around 30 developers currently working on the game. SS don't know for sure.
  • Current PvP maps won't be overhauled, it would be a waste of resources.
  • SS once proposed finishing the T-80 branch by introducing unlock mechanics via contract missions. That didn't go anywhere.
  • No new heroic missions coming, there are very very few players who even play heroics.
  • MBTs have been dominating since the rebalance. There will be some PvP changes coming to address this.
  • There are no jungle maps in development, as far as SS knows.
  • No further CATTB buffs planned yet.
  • There are tons of old avatars and decals, but SS don't see any value in reselling or giving them out again.
  • No plans for adding more cosmetic customizations.
  • Pink base paint won't be coming, because of Russia.
  • No plans to add more vehicles to the AI pool, due to some of the vehicles being hard to balance (eg. Kornet).
  • Annoying contract missions are intended.
  • Missions don't have a huge effect on how players play, they would rather just skip them.
  • Camo nets are the most expensive type of skins to produce, other than fancy moving stuff like the Kraken skin.
  • No global map for battalion matches. There were originally plans for that, but there aren't enough active battalions to make it work.
  • Skins should not change the performance of vehicles, this is specifically prohibited.
  • There was an idea to have all events, Battle Paths and Raids to synergize within the AW universe narrative, but that idea ended when the developers decided to use the apocalypse setting. The Storyline Campaign may become a platform for that synergy.
  • No plans to nerf HEAT-MP.
  • PvP focus was a goal for the game to attract streamers and compete with WoT, but that did not work and there's no point in trying it again.
  • More premium vehicles purchasable with gold won't happen. Too many players are sitting on too much gold already so it won't be profitable.
  • The gold inflation is a problem from past decisions being too generous.
  • Battle Paths are more or less a gold sink already by design.
  • Ophelia has been a problem since day 1 because she was introduced in fairly expensive bundles. By the time her brokenness became apparent it was too late to drastically rebalance her.
  • Object 787 is not planned for 2022, but the model exists.
  • There was a recent idea for a credit and gold sink, using upgradeable and customizable modules for vehicles similar to WoT. Nothing came out of that idea.
  • Flags was a mistake.
  • No plans to bring back the autocannon Wiesel.
  • There's no point in developing regular and competitive PvP any further. It has been tried and failed already, and it won't be coming.
  • Tiger Claw isn't completely removed and can be played on the Chinese server, but it's not worth the resources to fix it.
  • No plans for the Pandur.
  • The base mechanic failed because it lacked meaning in the game. There was an idea in 2018 to mirror the Stronghold mechanic in WoT, but developing it was difficult and expensive, and it's flat out annoying to have forced battles at 3am.
  • No plans for drivable rocket artillery.
  • AI infantry has been a problem even in spec ops.
  • The try/trade/gift system is completely finalized.
  • Lootdog has legal issues outside of the existing available countries, it is unlikely to expand to other countries.
  • Adding new commanders is expensive, there are no plans to add new commanders in 2022 except for Samuel Thorpe.
  • The current lead model artist is a lady.
  • Magnus got new voice-overs because the old voice actors were unavailable.

SS things:

  • SS is a sucker for historical camouflages.
  • SS finally understands why people complain about turbine sound effects, after playing the M1 Abrams himself and hating it.
  • SS is a fan of the T-72B model, one of his favourites.
  • SS has been working on AW for 7 years now, as of February next year.
  • SS has never been a community manager, he is a consultant with no decision-making authority.
  • SS hate anime.
Edited by Haswell (see edit history)

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22 minutes ago, Haswell said:
  • SS hate anime.

I feel like this is a challenge for someone to pay an artist to draw anime version of SS' pfp....

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45 minutes ago, MK_Regular said:

I feel like this is a challenge for someone to pay an artist to draw anime version of SS' pfp....

Should we pool in cash for commission? Id find it funny

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17 hours ago, Haswell said:
  • The problem with the 0.37 update is that it was a complete surprise and drastically changed the paradigms of the game (eg. Leopard 1 having 1000mm armour). Player feedback was also not consulted prior to the update. Developers focus on statistics over player feedback regarding 0.37 and the low tier rebalancing.

The much bigger problem is that there were glaringly obvious changes but weren't documented in the patch notes, such as the universal damage buffs to Chinese 125mm HEAT. It's one thing to have no communication before the changes, it's another to not even acknowledge the changes publicly even when being shown what they did in no uncertainty.

Why bother providing patch notes when people have to keep asking about undocumented changes? Just make every single update a mystery and let people find the changes themselves at this point.

17 hours ago, Haswell said:
  • SS finally understands why people complain about turbine sound effects, after playing the M1 Abrams himself and hating it.

One game. It took SS one single game in the M1 Abrams to get annoyed and understand why people have been complaining about the turbine sounds for literal months.

No offense to SS, but this brings up the question of whether player feedback is taken seriously at all.


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Quote
  • SS is unsure on whether there will be an Episode 2 for the current Storyline Campaign. He will decide after seeing the rest of the results for Episode 1.

So much for a year-long campaign.^^

Quote
  • Contract missions are being reviewed. Some may be removed in the future, but "some of the more annoying missions will stay" for obvious reasons

By "some", they mean all and the actual fun and convenient ones, will go...
Seriously, who thinks pushing Raid and most likely future Battle paths purely on "fear of missing out" is a good concept?

Edited by Zafir (see edit history)

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8 hours ago, Haswell said:

 

One game. It took SS one single game in the M1 Abrams to get annoyed and understand why people have been complaining about the turbine sounds for literal months.

 

 

Kudos to SS for actually playing the game and having a feel for the end product. I wish there were more on the team who would follow his example.

QR

 

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On 11/6/2021 at 3:31 AM, Haswell said:

Big big list of stuff that was said during the stream, sorted by categories. Interesting stuff in bold.

 

Comments on current events:

  • Parts for camos and skins may or may not return next Raid, depending on how the current Raid performs.
  • Realistic Battles is very unpopular due to a lack of incentive to play it. There were barely any players last time and there are major issues with foliage being completely removable. It only came back now because the RU community requested it, due to the holiday and current lockdown.
  • SS isn't sure about continuing the Storyline Campaign with ep2, due to all the issues and negative feedback that cropped up in the previous few weeks. If the current results are good and show promise, maybe he will continue.
  • The playerbase is stable, there are new players coming in all the time.
  • The problem with the 0.37 update is that it was a complete surprise and drastically changed the paradigms of the game (eg. Leopard 1 having 1000mm armour). Player feedback was also not consulted prior to the update. Developers focus on statistics over player feedback regarding 0.37 and the low tier rebalancing.
  • High tier bots in PvP is an operator decision.
  • The results for the Storyline Campaign SLEP mission will be announced on Monday.
  • The Storyline Campaign so far is a proof of concept. SS expects 800-1000 winners at the end, anything less he considers to be a failure.

0.38 stuff:

  • 0.38 will come at the end of November.
  • 0.38 is called Exodus.
  • There is a new big PvP map being planned for 0.38.
  • New spec ops coming in 0.38, it will be called Burning Fields.
  • The new spec ops will only have English dubbing for cost reasons.
  • Huge autocannon overhaul coming in 0.38. They will all get overheating mechanics similar to the GAU.
  • Autocannons will have "belts" with cooldown/reload times.
  • The 30mm RARDEN and bagelpanzer 57mm will be exceptions to the overheating mechanic.
  • The contracts system is being reviewed, there may be some changes.

BP stuff:

  • T-72M4CZ is confirmed to be in the next Battle Path.
  • 2S38 Derivatsiya will be a tier 8 AFV in the next BP. It will have a 57mm autocannon and guided PELE ammo, 200rnd/min.
  • The tier 10 reward for the next BP will not be an MBT.

Upcoming stuff:

  • There will be at least 1 fake vehicle coming in 2022, and another that is sort of fake. SS is not happy with it.
  • There will be a Czech camo coming.
  • There are new German vehicles in development, coming in 2022.
  • The Leopard camouflage is one of the gifts coming for Christmas.
  • December will feature the Whispers of Frost event, Wars of the Past Battle Path, Winter Wonderland by My.com.
  • Black Friday will feature Phoenix skins.

General development:

  • Most premium vehicles not belong to specific dealers is a technical limitation. If vehicles belong to a dealer, they will have to appear on the in-game tech tree and thus become purchasable with gold.
  • The "not enough heavy vehicles" bug in full platoons keep coming back, SS will look into it.
  • Developers claim they are running out of introducible tier 9 and 10 vehicles. SS disagrees.
  • There will be no new progression vehicles coming in 2022. They were considered but rejected by developers and higher ups. Overprogression vehicles are being considered instead.
  • There may be around 30 developers currently working on the game. SS don't know for sure.
  • Current PvP maps won't be overhauled, it would be a waste of resources.
  • SS once proposed finishing the T-80 branch by introducing unlock mechanics via contract missions. That didn't go anywhere.
  • No new heroic missions coming, there are very very few players who even play heroics.
  • MBTs have been dominating since the rebalance. There will be some PvP changes coming to address this.
  • There are no jungle maps in development, as far as SS knows.
  • No further CATTB buffs planned yet.
  • There are tons of old avatars and decals, but SS don't see any value in reselling or giving them out again.
  • No plans for adding more cosmetic customizations.
  • Pink base paint won't be coming, because of Russia.
  • No plans to add more vehicles to the AI pool, due to some of the vehicles being hard to balance (eg. Kornet).
  • Annoying contract missions are intended.
  • Missions don't have a huge effect on how players play, they would rather just skip them.
  • Camo nets are the most expensive type of skins to produce, other than fancy moving stuff like the Kraken skin.
  • No global map for battalion matches. There were originally plans for that, but there aren't enough active battalions to make it work.
  • Skins should not change the performance of vehicles, this is specifically prohibited.
  • There was an idea to have all events, Battle Paths and Raids to synergize within the AW universe narrative, but that idea ended when the developers decided to use the apocalypse setting. The Storyline Campaign may become a platform for that synergy.
  • No plans to nerf HEAT-MP.
  • PvP focus was a goal for the game to attract streamers and compete with WoT, but that did not work and there's no point in trying it again.
  • More premium vehicles purchasable with gold won't happen. Too many players are sitting on too much gold already so it won't be profitable.
  • The gold inflation is a problem from past decisions being too generous.
  • Battle Paths are more or less a gold sink already by design.
  • Ophelia has been a problem since day 1 because she was introduced in fairly expensive bundles. By the time her brokenness became apparent it was too late to drastically rebalance her.
  • Object 787 is not planned for 2022, but the model exists.
  • There was a recent idea for a credit and gold sink, using upgradeable and customizable modules for vehicles similar to WoT. Nothing came out of that idea.
  • Flags was a mistake.
  • No plans to bring back the autocannon Wiesel.
  • There's no point in developing regular and competitive PvP any further. It has been tried and failed already, and it won't be coming.
  • Tiger Claw isn't completely removed and can be played on the Chinese server, but it's not worth the resources to fix it.
  • No plans for the Pandur.
  • The base mechanic failed because it lacked meaning in the game. There was an idea in 2018 to mirror the Stronghold mechanic in WoT, but developing it was difficult and expensive, and it's flat out annoying to have forced battles at 3am.
  • No plans for drivable rocket artillery.
  • AI infantry has been a problem even in spec ops.
  • The try/trade/gift system is completely finalized.
  • Lootdog has legal issues outside of the existing available countries, it is unlikely to expand to other countries.
  • Adding new commanders is expensive, there are no plans to add new commanders in 2022 except for Samuel Thorpe.
  • The current lead model artist is a lady.
  • Magnus got new voice-overs because the old voice actors were unavailable.

SS things:

  • SS is a sucker for historical camouflages.
  • SS finally understands why people complain about turbine sound effects, after playing the M1 Abrams himself and hating it.
  • SS is a fan of the T-72B model, one of his favourites.
  • SS has been working on AW for 7 years now, as of February next year.
  • SS has never been a community manager, he is a consultant with no decision-making authority.
  • SS hate anime.

can i translation this to korean for korean players?

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Feel free to do so. The vod on Youtube with automatic subtitles too, in case I left out anything.


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On 11/5/2021 at 11:31 AM, Haswell said:
  • Flags was a mistake.

Huh?

How so?  Because charging 10k Gold just to unlock the feature, and then charging them again to unlock the flags that they want, meant people didn't buy it?  That's not a flags problem, that's a stupid cash grab problem.

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