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October 15 Update Notes

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https://aw.my.games/en/news/general/maintenance-october-15

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On the 15th of October, starting from 8:00 CEST (14th of October, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.33.7403

 

With this update we are prolonging the anniversary event by one day.

 

List of Update 0.33.7403 Changes

 

Overhauled Abrams Models

This update is bringing the long-awaited overhauled Abrams models. These changes affect the following vehicles:

  • Abrams AGDS
  • M1 Abrams
  • M1A1 Abrams
  • M1A1 AIM
  • M1A1 Storm
  • M1A2 Abrams
  • M1A2C
  • XM1A3

As well as their corresponding skins such as Warhammer or Sentinel. Learn more in our dedicated article.

2T Stalker Changes

We are updating the 2T Stalker Contract reward vehicle as such:

  • Reduced the delay between ATGM launches from 3s to 2s
  • Reduced the ATGM magazine reload time from 25s to 18s
  • ATGM magazine reload time now depends on whether it was completely empty or not
  • Removed the ATGM damage bonus (as per the HEAT changes from Update 0.33)

Challenger HESH Changes

The HESH and PISH rounds, available to the Challenger MBTs, were changed as such:

  • Reduced the damage per shot value by 100 across the board
  • HESH module damage bonus was standardized to 35% (previously it ranged from 25% to 50% on PISH)

General Changes

  • Fixed an issue where the AI opponents driving MBTs were firing gun-launched ATGMs
  • Fixed an issue where it was possible to reload an empty cannon magazine faster than intended by switching to your machinegun and then back
  • Added a number of assets and content for future events
  • B1 DRACO: This vehicle can now switch fast between shell types, much like LTs and MBTs
  • BMPT Mod.2000: HE shells no longer have different rate of fire from the AP ones (600 RPM)
  • K1A1: Somewhat reduced the thickness of the upper frontal plate and of the lowest part of the lower frontal plate
  • Leopard 2A5 Barracuda: Gun barrel of this skin no longer has a different color from the rest
  • M1A1, M1A1 AIM, Abrams AGDS: Fixed the decal and smoke appearance on these vehicles
  • M1A2, M1A2C, Leopard 2A5: Updated this vehicle’s icon
  • Object 490: Improved this vehicle’s side plate armor
  • Sucuri II Monster: Added the second flag post to this vehicle
  • T-14 Armata, Armata 152: Improved this vehicles upper frontal plate armor thickness and the thickness of the upper part of the lower frontal plate
  • T-90MS, Wilk XC-8: Improved this vehicle’s texture and fixed several visual issues
  • Type 90: The upper part of the lower frontal plate now consists of two zones with the upper one being thicker than the lower one
  • Type 90: Reduced the thickness of the lower part of the lower frontal plate and of the turret ring
  • 9910: Reload time reduced from 8s to 7.7s, updated this vehicle’s armor
  • Type 99: Reload time reduced from 8s to 7.7s, updated this vehicle’s armor
  • Type 99A: Reload time reduced from 8s to 7.7s, updated this vehicle’s armor
  • Type 99A2: Reload time reduced from 7.7s to 7.2s, updated this vehicle’s armor
  • Type 99A2-140: Reload time reduced from 11s to 10s, updated this vehicle’s armor
  • ZTQ-15: Removed the HEAT damage bonus from this vehicle, HE shells no longer lose no accuracy when the vehicle is moving
  • Now obsolete Enigma’s Legacy Battle Coin coupons remaining in your inventory can now be sold for 1.000 Credits
  • BMPT and T-90MS rubber side skirts are now really made of rubber and not metal like in real life
  • Al Dabbah Map: Fixed a number of visual issues on this map and improved its general appearance
  • Al Dabbah Map: Introduced some smaller gameplay changes
  • Al Dabbah Map: It’s now possible to fire through the destroyed warship’s turbines
  • Ranked Battles: The amount of minimap pings in this mode is no longer limited
  • Ranked Battles: With Fog of War active, players can no longer see the opposite team’s platoons or the Premium status of its vehicles
  • Fixed an issue where the dealt damage battle statistics could show twice as much damage dealt than it really was under some specific circumstances
  • Fixed an issue where the tanks in the Tutorial mission wouldn’t drive towards their objectives
  • Fixed an issue where receiving decals would show corrupted mouseover tooltips
  • Fixed the appearance of the Nomad skin for the M1A1 MBT
  • Some skins are now marked in the UI as seasonal with the appropriate icon
  • Fixed several smaller visual issues

 

Known Issues

 

  • M1A2 Abrams with Warhammer and Bastogne skins installed has weaker turret side armor than intended
  • The CITV optics on the M1A2, M1A2C and XM1A3 is too dark
  • M1A2 and M1A2C ammo rack may be more vulnerable than intended due to a bug
  • On M1A2 and M1A2C, one of the decals is not displayed properly

Stalker buffs look very nice, might make it a more stealthy alternative to the Bradley that sacrifices dakka firepower for vision control.

Chinese MBTs get buffs. RIP ATDU.

 

Model changes here: https://aw.my.games/en/news/general/development-model-improvements-update-033-part-2

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One of the previously announced Update 0.33 features is a major model overhaul for a number of vehicles. Previously, we updated the Leopard MBT textures, the XM1 MBT and corrected several other issues but now we’re rolling out what many of you have been asking for – the promised Abrams model overhauls.

scr1

 

Model geometry check, click the image to open a larger version

 

These overhauls affect the following vehicles:

  • Abrams AGDS
  • M1 Abrams
  • M1A1 Abrams
  • M1A1 AIM
  • M1A1 Storm
  • M1A2 Abrams
  • M1A2C
  • XM1A3

As well as their corresponding skins such as Warhammer or Sentinel. Without further ado, let’s take a look at each of them separately.

scr2

 

Model geometry check, click the image to open a larger version

 

M1 Abrams – when we started looking into the details of the planned overhauls, we discovered that the general shape of this MBT more or less corresponds to the real thing, which is why we made a few adjustments to it (such as the shape of hatches) and upgraded its textures. You can see it on the image below.

M1New

 

M1 new model, click the image to open a larger version

 

 

Model comparison (Click to Open)

 

M1A1 Abrams – things got considerably more serious with this model, which is effectively the baseline for all future modifications. We started fixing the older model but by the time we were finished, the model was almost entirely new because we touched pretty much everything. We improved the angles of the hull, the details, the textures and a lot more. One thing that’s missing is some suspension improvements but we’ll add those in the near future. It’s worth noting that this change also affects all M1A1 versions (AIM, Storm), so no model was left behind.

m1a1ssformat

 

M1A1 new model, click the image to open a larger version

 

M1A1 AIM

 

M1A1 AIM new model, click the image to open a larger version

 

M1A1 Storm

 

M1A1 Storm new model, click the image to open a larger version

 

 

Model comparison (Click to Open)

 

M1A2 Abrams – this was almost the same case as the M1A1. The model got improved significantly and, of course, now has the CITV optics that was missing for a very long time. Otherwise, the previous sets of changes apply – improved textures, corrected geometry etc.

M1A2

 

M1A2 new model, click the image to open a larger version

 

 

Model comparison (Click to Open)

 

M1A2C Abrams – here, we applied the changes from the M1A2 with one major exception. The front of the turret was remodeled to reflect the relatively recently revealed upgraded armor. It’s a change you all have been asking for and it took us quite some time to get it right. We hope you’ll enjoy it.

M1A2C

 

M1A2C new model, click the image to open a larger version

 

 

Model comparison (Click to Open)

 

XM1A3 – this vehicle is now built around the M1A2C hull with some extra bells and whistles. The ERA kit is there of course, as is the CITV module. The vehicle now also features the other changes applied to the M1A2 and M1A2C MBTs.

XM1A3new

 

XM1A3 new model, click the image to open a larger version

 

 

Model comparison (Click to Open)

 

Abrams AGDS – and last but definitely not least, the anti-aircraft version of the Abrams also received the correct gun model, new textures, and hull geometry upgrades from the remainder of the Abrams series.

agdsnew

 

AGDS new model, click the image to open a larger version

 

 

Model comparison (Click to Open)

 

Apart from the abovementioned changes, we have also fixed a number of visual issues (for example, vehicle smoke effects) and bugs (decal placement). The M60-2000 Premium MBT is also getting the upgraded Abrams turret model.

M602000

 

M60-2000 new model, click the image to open a larger version

 

Like we mentioned, there are still some smaller issues to take care of (suspension model needs updating) but, generally speaking, this set of upgrades concludes the Update 0.33 model overhaul round. We will, however, continue to work on improving the existing vehicle models in the future updates.

I personally can't see any difference between the old and new models, nor do I care that much about them when I play on potato graphics. All the MBTs are basically reskins of each other now anyway.


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1 hour ago, Haswell said:

2T Stalker Changes

We are updating the 2T Stalker Contract reward vehicle as such:

  • Reduced the delay between ATGM launches from 3s to 2s
  • Reduced the ATGM magazine reload time from 25s to 18s
  • ATGM magazine reload time now depends on whether it was completely empty or not
  • Removed the ATGM damage bonus (as per the HEAT changes from Update 0.33)

So... still worse ATGM performance than the Terminators.  The Terminator 2017 has the same missiles, but on that vehicle they're 4 seconds between shots and 24 seconds to reload 4 missiles.  The Stalker should be 2 seconds between shots and 14 seconds to reload to be comparable.  (Or 4 and 12, to be even more comparable.)

And as a reminder, the Stalker's gun is significantly worse than the same gun on the Terminator 2000, too.

I.e. the Stalker has worse missiles than the worst Terminator, and a worse gun than the worst (different) Terminator.  It's the worst of all worlds.

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You probably won't notice the model changes just by quick glance (or if you don't care about them in the first place).

So far the most significant changes on the Abram models are the turret proportions, most importantly on the turret face angles and height. Other smaller changes are on the gun barrel width, surfaces and props such as Combat Identification Panel and crosswind sensor sizes. Sure, they bring very little to no impact on gameplay, but I guess it's something the devs want to do to satisfy some of the really early complaints on Abrams models' quality.

Still, they already announced armour bugs on some of the skins in advance. I won't be surprised if there are other bugs hidden in the new model update.


aMcZOFg.png

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The K1A1 getting a nerf to the upper plate is not fair at all.  The tank went from workable armor in 0.32 to it feeling like a down grade in 0.33.  Now its getting a reduction again?

Thanks.


 

"If you were not birthed with claws or fangs, store bought will do just fine."

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I wish one day they updated Abrams AIM color to some darker colors like true american red and blue flag colors

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5 hours ago, Haswell said:

Challenger HESH Changes

The HESH and PISH rounds, available to the Challenger MBTs, were changed as such:

  • Reduced the damage per shot value by 100 across the board
  • HESH module damage bonus was standardized to 35% (previously it ranged from 25% to 50% on PISH)

Assuming that the total module damage done by a shell is proportional to the damage per shot of the shell, for each of the Challenger HESH/PISH shells that are available:

  • Challenger 1 HESH - 410 damage instead of 510 (19.6% reduction), 135% module damage modifier remains unchanged for total module damage down 19.6%
  • Challenger 2 HESH - 440 damage instead of 540 (18.5% reduction), 135% module damage modifier instead of 125% (increase of 8%) for total module damage down 12%
  • ATDU HESH - 760 damage instead of 860 (11.5% reduction), 135% module damage modifier instead of 150% (reduction of 10%) for total module damage down 20.5%
  • ATDU PISH - 800 damage instead of 900 (11.1% reduction), 135% module damage modifier instead of 150% (reduction of 10%) for total module damage down 20%

Yeah, those are some pretty serious nerfs. Part of me wonders if this might be because HESH shells got a massive penetration increase in 0.33 that removed most of the skill required to use them....

My only suggestion for the next round of nerfs for HESH/PISH (if there is one) would be to reduce penetration so they can't go through the frontal armour weakspots on MBTs. It might be worth seeing how well HESH/PISH performs when it can't lol-pen everything from the front and trash all the internal modules....

Edited by MK_Regular (see edit history)

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It seems to me the nerf to the ATDU might have been offset with something.  Maybe a slight increase in rate of fire.  It leaves me not wanting to play the thing.  Luckily, there are plenty of other tanks.

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You know it's a quality game when your hitboxes don't match the visual model.

godNFZg.jpg

CpCis6t.jpg

 


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