Haswell 294 Posted September 20, 2021 https://aw.my.games/en/news/general/maintenance-update-037 Quote On the 21st of September 2021, starting from 8:00 CEST (20th of September, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.37 "Seal of Frost" Please note that the content of this major update will be disclosed in a separate post. During this maintenance, the following extensions will take place: The Burlak Contract will be prolonged until September 29, 2021 The Northern Wind Battle Path will be prolonged until October 1, 2021 Nothing to see here until the notes come. Quote Spoiler Share this post Link to post Share on other sites
Schlock 11 Posted September 21, 2021 https://aw.my.games/en/news/general/update-037-seal-frost-now-available Quote Commanders! The Apocalypse season concludes with the fourth and final major content pack, Update 0.37 “Seal of Frost” Here’s what you can look forward to right now: SPECIAL OPERATION “DEATH” The fourth and final mission of the Apocalypse Special Operation awaits you in this update. The mission of the Apocalypse arc takes place in Batumi, a city that froze over following the supervolcano explosion, which took place at the end of the Spirithaven arc. In it, Igor Kopylov and Ivo Rinaldi encounter another person from Rinaldi’s dark past. In this mission, your squad will be separated into two teams that have to cooperate with each other to survive. Coordination is the key to success, making this mission easy to learn but difficult to master. As usual, this mission comes with its own set of new achievements and rewards. As an additional feature, any player who completed at least one Apocalypse Special Operation (that is, Plague, War and Famine) in the past will have immediate access to the “Death” Special Operation via a new button in the Garage UI. NEW CONTRACT Update 0.37 “Seal of Frost” is also bringing a new Contract with a special new reward – the Argentinian TAM 2IP Tier 7 Premium Light Tank replacing the T-90A Burlak. This Light Tank will come with a brand-new special ability called Laser Lock, significantly increasing your accuracy over a short period of time. On the downside, activating this ability will make the TAM 2IP illuminate its target with a laser visible to all players on the battlefield even if you aren’t spotted. You can read more about it in our dedicated article. However, please note that the new contract will not be available upon delay. For the sake of quality, we have decided to prolong the Burlak contract for a few more days to ensure the vehicle will reach you properly tested and balanced as well as to give you some more time to finish your older contract. The TAM 2IP contract will launch after September 30, 2021. Gallery (Click to Open) FURTHER SEASON PLANS Update 0.37 will be available at least until December and we have plenty of extra content prepared for you to enjoy during the upcoming months. These include: Tier 1 to 6 balance overhaul that we’ll tell you more about in the near future More Storyline Campaign missions (learn more) Riders on the Storm – special anniversary Vietnam War-themed event with a Premium vehicle (M60A3 SLEP MBT) as one of its prizes, launching on September 29, 2021 Brand-new MPF Light Tank Tier 10 Premium LT (learn more about it in our dedicated article) New Raid event with a set of high-tech sci-fi skins for your favorite high-Tier vehicles along with new mechanics (coming in late October) Further events, improvements and fixes You can read more about the contents of Update 0.37 “Seal of Frost” below: Patchnotes: Spoiler Gameplay Mechanics General Changes Added the option to view skins on vehicles that aren't purchased yet (this can be done via a context menu button) Reload time bonuses now properly influence the reload time between shell types (for vehicles that do not have the instant shell type switch feature available) Changed the top-down ATGM mechanics so that their launches result in less no-damage results (they become more reliable) Vehicles Challenger Series We have adjusted the side armor of the Challenger series again, this time reducing to a half of the buffed value. During the last round of buffs, we might have overdone it a bit, making the Challenger flanks completely impervious to incoming ATGM fire. This is not the intended state. Instead, the flanks should be penetrable by ATGMs of the same Tier when fired at without any angling and that's how it's going to be with the abovementioned change in place. General Changes Improved the appearance of all wheels of wheeled vehicles in the game Fixed a number of small model issues Abrams AGDS Increased the ATGMs carried from 24 to 36 BM Oplot Fixed this vehicle's collision model (the issue that allows other vehicles to drive under it, lifting it in the air) Ramka-99, BMPT Mod.2017, BMPT Mod.2000 Fixed the cage armor areas to work correctly as cage armor BMPT-72 Hades Added the Supercharged Soft-Kill APS ability to match that of the progression BMPT-72 CV90 Mk.IV Added a turret ring to the armor model Fixed some smaller texture issues CV90105 TML Fixed an issue where the aiming point wouldn't match the actual impact point with the turret facing backwards Griffin 50mm Renamed the TACTO module to ATCS (Active Thermal Cloaking System), the functionality remains the same K1A1 Increased the ammo carried from 36 to 44 Leopard 2A6 Improved the overall visual quality of this vehicle's model, including its textures Fixed a number of small visual issues Fixed the turret's collision model so that it no longer interferes with environmental objects Adjusted the decal positions so that it no longer interferes with some skins M1A2 Returned the fourth unlockable Reputation module to this vehicle's Upgrade section M48 GAU-8 Improved the overall visual quality of this vehicle's model, including its textures M60A3 This vehicle now has working reverse lights Object 195 Updated this vehicle's mobility model so that it no longer feels like a bouncy ball when driving over obstacles. Instead, it now feels heavier, losing more speed when turning with a slight tendency towards oversteer PL-01 Renamed the ADAPTIV module to ATCS (Active Thermal Cloaking System), the functionality remains the same PLZ-05 The alternative cannon now has a machinegun available with it RST-V Shadow Fixed the incorrect reload time displayed in the vehicle's characteristics Sprut-SD Improved the overall visual quality of this vehicle's model, including its textures Strv 2000 Fixed the aiming issue with both weapons' aiming points being switched T-80U Fixed a number of small visual issues Fixed the closed optics on the Metal Rat skin Type 10 Hitomaru Activating the Dynamic Suspension feature now lowers the tank considerably more than before Player versus Player River Point: Fixed an issue where the grass appeared too bright Global Operations Desert Crossing: Fixed some map models that disappeared in a recent update Desert Crossing: Fixed this map's lighting (including the sandstorm phase) Waterway: Fixed the collision model of several towers on the map Player versus Environment New Special Operation In this Update, we are rolling out a new Special Operation called Death, along with several achievements, including: Death Frozen Vehicles Frozen Madness Guardian Angel Battering Ram Class-specific achievements as usual You can read more about this Special Operation in our dedicated article. Additionally, we've changed the Garage look to meet the new Special Operation. Please note that we've also put a new mechanic in place – if you played any of the previous three "Apocalypse" Special Operation missions (Plague, War and Famine), you can skip to "Death" immediately using a new button. General Changes Fixed an issue where the intended amount of AI vehicles wouldn't sometimes spawn PL-01 will no longer appear both in PvE and in Special Operations as an AI lieutenant Cerberus: Fixed an issue with some Lieutenants not spawning correctly Desert Fox: Fixed an issues where enemy snipers appeared to be flying in the air Desert Path: Fixed an issue where AI vehicles would sometimes get stuck on some objects in the port area Desert Viper: Fixed an issues where enemy snipers appeared to be flying in the air Dire Wolf: Fixed an issue where AI vehicles sometimes wouldn't drive towards the first objective Watchdog: Removed the 0/1 tags from optional objectives Special Operation "Famine": Fixed the warship's collision model so you do not get stuck anymore User Interface The announcement about your crews achieving new levels no longer appears in the Debriefing window if your vehicle already has Level 5 crews Added a new setting allowing you to choose the maximum dirt amount on your vehicle in battles Fixed an issue where your avatar wouldn't change in the Chat window if you changed it with the window open Improved the event UI by highlighting the uncompleted stage rewards Fixed several smaller UI issues Issues and Corrections Fixed an issue where assist damage when it's your infantry that's doing the spotting wouldn't count towards assist damage contract missions and other such objectives Fixed an issue on several maps where normal trees would have ash and cinder falling from them. This effect is now only used on trees that are actually on fire Fixed an issue where player vehicles would disappear and appear again during Special Operations countdown Fixed an issue with the broken collision model of some objects on various maps (for example the Zubr landing craft in the last mission of the Caribbean Crisis Special Operation) Fixed an issue where vehicles could show an incorrect Mastery Flag Fixed an issue where your crew sometimes wouldn't inform you if your APS got destroyed or repaired Fixed the low-res texture of the city gate on the Garage and on the Famine map Fixed the appearance of rain on water on some maps Fixed some smaller issues with Sniper's animations Fixed a number of small visual issues Fixed several issues causing the game to crash AGDS and K1 ammo buff, finally! But overall nice changes. Quote Share this post Link to post Share on other sites
Azdule 27 Posted September 21, 2021 Known issues on launch: RU voice over on intro video (on launch?) Dirt in match slider doesn't work Armor inspector is broken: Quote Share this post Link to post Share on other sites
Zafir 14 Posted September 28, 2021 On 9/20/2021 at 6:26 PM, Haswell said: https://aw.my.games/en/news/general/maintenance-update-037 Nothing to see here until the notes come. Notes got changed or news replaced as a whole, previously said the new contract started early, but it got fixed and "not to worry all progress was saved". Well, it was not. Old contract progress achievement stayed at 135/150 and does no longer progress, the new contract achievement is at 15/150 and counting. Quote Share this post Link to post Share on other sites
Haswell 294 Posted September 29, 2021 Where are you getting this 150 contract points from? The contracts usually require a LOT more points than 150 to be completed, the previous ones took 500. Quote Spoiler Share this post Link to post Share on other sites
Qbicle 98 Posted September 29, 2021 He is referring to the next set of contract missions achievements, which got released prematurely, and just like the current set the rewards are 4 decals and a camouflage pattern. 1 Quote Share this post Link to post Share on other sites
Soldat47 0 Posted September 30, 2021 Special Operations SKIP to Death https://aw.my.games/en/news/general/update-037-seal-frost-now-available Quote "Please note that we've also put a new mechanic in place – if you played any of the previous three "Apocalypse" Special Operation missions (Plague, War and Famine), you can skip to "Death" immediately." Not working for me. Quote Share this post Link to post Share on other sites
Zafir 14 Posted October 16, 2021 On 9/29/2021 at 3:39 PM, Qbicle said: He is referring to the next set of contract missions achievements, which got released prematurely, and just like the current set the rewards are 4 decals and a camouflage pattern. Correct! The progress on the achievement was fixed with the last patch. Some good news. Quote Share this post Link to post Share on other sites