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April 14 Update Notes

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An off-schedule update, nice.

https://aw.my.games/en/news/general/maintenance-april-14

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On the 14th of April 2020, starting from 8:00 CEST (13th of April, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.31.6054

 

List of Update 0.31.6054 Changes

 

This update is bringing the following major features to the game:

Fourth Spirithaven Special Operation

The last mission of the Spirithaven story arc awaits you. Discover the fate of Magnus Holter in the final epic battle against Enigma. Travel to Shikotan to meet your destiny. This mission comes with yet another set of three Spirithaven Special Operations achievements, which include:

  • The fourth stage of the Shogun achievement
  • Immortal Guard
  • Fallen Empire

You can read up on the story in our dedicated article.

Spirithaven Raid

Get ready, commanders, because the previously announced Raid is about to begin. Strip the area bare of its resources and gather all the prizes you can in this month-long event. You can find more about it in our dedicated article.

The following changes and fixes are also present in this update:

  • Introduced a new category to module vehicle description (for example, for one of the Black Panther modules) – Burst Rate of Fire refers to increased rate of fire within a magazine clip or a ready rack. Vehicles with Burst Rate of Fire modules installed will empty their Ready Rack or magazine faster, but the reload time of the whole clip (or even its partial reloads) or of the Ready Rack shells will remain unaffected, whereas standard Rate of Fire will influence the vehicle’s reload times at all circumstances
  • Fixed an issue where Javelin and Raybolt missiles would sometimes fly directly at the target instead of using their intended top-down trajectory
  • AS21 Redback: Improved the upper frontal hull plate thickness (it now has a chance to withstand hits from larger guns)
  • AS21 Redback: Improved the frontal turret thickness for its protection level to match the new thickness of the hull
  • K-153C Raybolt: Fixed an issue where the Improved Missile Launcher module was incorrectly locked behind Overprogression requirements instead of just being available for Experience
  • K2 Black Panther: This vehicle can now use a HEAT round called K277
  • K2 Black Panther: Fixed an issue where the shells would not fly where they were supposed to according to the aim circle when the gun was depressed
  • K2 Black Panther: Fixed an issue where using a specific gun and upgrade module combination (CN08 with Ready Rack plus Improved Ammo Rack) would cause the gun to reload from scratch upon respawn
  • Sphinx: ATGM launchers can now depress and elevate, making ATGM aiming significantly easier
  • Type 89: Fixed an issue where this vehicle would lose too much camouflage when moving
  • Fixed an issue where some vehicles using the Adaptive Camouflage module (most notably the AS21) would show 100% camouflage as its Garage value
  • Fixed an issue on several maps (notably Cold Strike) where destroying a bus would not affect its collision model, effectively creating an invisible barrier
  • Improved the visual models of the following vehicles: Sphinx, Challenger 2
  • Fixed an issue that caused the Tutorial mission to be impossible to launch
  • Fixed several issues with the appearance of dirt on vehicles
  • Fixed several small visual model issues
  • Fixed the artillery Smoke shell sound
  • Improved the artillery White Phosphorus shell sound
  • Spirithaven Special Operation, Chapter 3: Fixed several smaller visual issues
  • Spirithaven Special Operation, Chapter 3: Added a cutscene for the mission failure event
  • Fixed an issue where the epic medal that required you to destroy 10 enemy vehicles in PvP could be obtained in Global Operations
  • Fixed the Stingray Sentinel vehicle icon
  • Fixed the appearance of the Upgrade window on screens with uncommon wide resolutions such as 2560x1080

K2 will be less awful now, yay. 700 pen HEAT though... I guess I can make that work.

Fatback having more armor, not sure how I feel about that. It's already extremely capable even without having armor, this is wholly unnecessary IMO. I swear because of this it will get nerfed in the future in some way.

Buses are finally fixed, thank god.

 

Time to suffer through SH4 and grind the raid thing.


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Posting the RU notes as well because the EN notes are missing a bunch of stuff. Remind me to always check RU before EN from now on.

https://aw.mail.ru/news/6121.html

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Technics

K2 Black Panther

    Fixed a bug due to which with the maximum lowered gun the sight displayed an incorrect projectile hit area.
    Now the machine can use the 120 mm KS K277.
    Fixed a bug due to which the gun with the first stage combat ammunition and the Optimized combat ammunition module could start to reload after reappearing in battle.

Sphinx, Challenger 2: improved visual characteristics of the equipment.

Sphinx: now the MLP ATGM PU has vertical aim angles, which makes aiming easier.

K-153C Raybolt: Removed the requirement for seasonal contracts for the Advanced Launcher module. Now the module can be unlocked for technical experience.

Stingray 2 Sentinel: Now the technology icon is located in the center of the screen.

AS21 Redback

    The VLD thickness of the hull is increased, now it gives a chance to ricochet even when a large-caliber armor-piercing projectile hits.
    The thickness of the forehead of the tower now corresponds to the given thickness of the VLD of the hull (for reasons of general reservation logic).

Type 89: Fixed a bug due to which the car received too large a penalty for stealth while driving.

Now the equipment in the hangar is less dusty.

Chapter 3. The Holocaust

Minor visual issues fixed.

Added cut scenes for defeat in the chapter.

Special self-propelled guns

Added sounds of hitting special SPG shells.

Phosphor projectile icon changed.

Bug fixes

Fixed a bug due to which on the map there was an invisible physical model of some buses after their destruction.

Fixed a bug due to which it was possible to get the Destroyer medal in the Collision mode.

Fixed a bug due to which the sight of special self-propelled artillery shells in artillery mode could be of poor quality.

Fixed a bug due to which the player could not get into the training task.

Fixed error displaying the modification window on monitors with non-standard screen resolutions (for example, 2560x1080).

Fixed a bug due to which on some self-propelled guns sometimes it was not possible to research new modules.

Fixed a bug due to which some ATGMs (“attack from above” mechanics), fired in front of the smoke screen, flew in a straight line rather than a canopy.

Fixed a bug due to which in the hangar on some types of equipment when the “Adaptive Camouflage” module was installed, 100% stealth was displayed when stopped. “Adaptive camouflage” does not give bonuses to the basic invisibility of the machines themselves, it works like a conditional “bush” that occurs around them when they stop.

The names of the game formats (PvE / PvP) are now indicated on the corresponding Headquarters tabs.
 

 


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22 hours ago, di_duncan said:

I know it's a translation, but yikes ;)

Yup, gotta be careful about those unintentional genocide references...

They... OK i must stop before I get banned from the entire Internet for beyond bad taste humour.

Edited by Lenticulas (see edit history)

"Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth."

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