Haswell 294 Posted June 7, 2021 https://aw.my.games/en/news/general/maintenance-update-036 Quote On the 8th of June 2021, starting from 8:00 CEST (7th of June, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.36. Please note that the content of this major update will be disclosed in a separate post. Word salad title because I'm still half asleep. Quote Spoiler Share this post Link to post Share on other sites
Haswell 294 Posted June 8, 2021 Quote The Apocalypse season continues with the third major content pack, Update 0.36! Here’s what you can look forward to right now: Special Operation “Famine” The third mission of the Apocalypse Special Operation awaits you in this update. In this episode, Ivo Rinaldi and Igor Kopylov land near Mostar to negotiate a steady food supply with local merchants. Of course, things won’t go as planned, but such is the nature of living in an apocalyptic wasteland. This mission is available the same way previous Special Operation missions were – in order to access it, you need to play the previous Special Operation missions of the series, “Plague” and “War”. It comes with its own set of achievements and rewards, including a new camouflage and a player avatar. New mechanics, including the Car Bomb AI vehicles, are also available. You can read more about it in our dedicated article. Ghost Field Fixes We’ve fixed a large number of Ghost Field map issues. You can read more about them in our dedicated article. Please note that these changes also affect the PvE maps that use Ghost Field as their basis (Snake Bite, Albatross, Umbrella). New Engine Sounds We’ve updated the engine and transmission sounds for many engines in the game as well as the way they interact with engine load to offer you a more realistic experience. This change affects diesel engines and gasoline engines. Further Season Plans Update 0.36 will be available at least until September and a steady stream of content will be available throughout its course. Here’s a sample of what you can look forward to this summer: Scandinavian-themed Northern Wind Battle Path, coming in late June or early July (learn more) An epic summer event with another set of unique prizes, coming in August Multiple celebrations, gifts and bonuses Five new standard PvE missions Other new skins and a pretty cool MBT UI improvements and overhauls Various smaller features, rebalances and fixes And much more. You can read more about the contents of Update 0.36 below: List of Update 0.36 Changes Gameplay Mechanisms New Engine Sounds We've updated the engine and transmission sounds for many engines in the game as well as the way they interact with engine load to offer you a more realistic experience. This change affects diesel engines and gasoline engines. Mechanized Infantry Mechanized Infantry now has the same stats regardless of Tier, as such: Sniper view range: 400m Sniper camouflage: 0.8 Sniper camouflage loss when firing: 0.05 Mortar view range: 175m Mortar camouflage: 0.4 AT Trooper view range: 255m AT Trooper camouflage: 0.6 General Changes The Override Active Ability now has a "handling" parameter in its description, which is equivalent to the reduction of speed when steering your vehicle (this does not change the ability's function) Self-guiding missiles and top-down missiles(including the Javelins) can now properly shoot down flying targets (this fix was reported in the previous update, but wasn't implemented correctly before) Fixed an issue where flying enemy vehicles remained locked even if not being visible to the player (this fix was reported in the previous update, but wasn't implemented correctly before) Added several new vehicles (Type 10, Object 195 and CATTB) to the list of 1-day temporary vehicle drops (this chenge was reported in the previous update, but wasn't implemented correctly before) Limited the maximum free camera altitude in Replays All unused Battle Coin coupons locked to previous Battle Paths can now be sold for Credits Optimized the vehicle model loading process Optimized the Mechanized Infantry spotting process Added the LABS community decal and flag Vehicles General Changes Changed the 3UOF-8 autocannon shell type from HE to HEI-AC, which affects the following vehicles by giving their HE shells the incendiary effect: BMD-2M, BMP-3M and ZBL-08 M1128 Stryker and BMP-3M Dragun now have a proper Tier 9 unlock token in their upgrades Adjusted the gun depression settings of the Centauro vehicle family so that the gun does not clip into the hull when depressed Fixed the first person camera elevation and depression angles for the BMPT series of vehicles Fixed the appearance of ICE skins Abrams MBTs no longer have their Battalion decals clipped Removed the Upgrade Projects trait from the description of Hades vehicles Added the Complete Smoke Cover to the description of the following vehicles: Stalker, Kurganets, CATTB, K21 XC-8, Panzer 87-140, VCAC Mephisto, Wilk XC-8 and WWO Wilk Fixed a large number of small visual and collision issues on multiple models (small texture adjustments etc.) Added several new assets and skins Abrams AGDS Fixed the appearance of this vehicle's missile launcher CRAB Fixed the appearance of this vehicle's missile launcher BM Oplot Fixed the gun depression when facing to the sides so that the gun doesn't clip through the APS modules BMP-3M This vehicle is now listed as "Russian" instead of "Soviet" Challenger 1 Increased the lower part of the lower frontal plate thickness by 30mm Challenger 1 Falcon Increased the lower part of the lower frontal plate thickness by 90mm Challenger 2 Improved this vehicle's overall model quality This vehicle's rear cage armor now swings when the vehicle is moving Adjusted the gun depression when facing rearwards in order for the gun not to clip through the cage armor Increased the lower part of the lower frontal plate thickness by 50mm Challenger 2 Hades HESH shell now does the same damage as on the progression Challenger 2 (440 points) Challenger 2 ATDU Improved this vehicle's overall model quality This vehicle's rear cage armor now swings when the vehicle is moving Adjusted the gun depression when facing rearwards in order for the gun not to clip through the cage armor Increased the lower part of the lower frontal plate thickness by 60mm Chieftain Mk.6 Leader Updated this vehicle's Upgrade tree Added the Improved Loading Mechanism module (UI change only, no actual performance improvement) Griffin 50mm Fixed the camouflage appearance on this vehicle Hunter AFV Fixed this vehicle's impenetrable turret ring K21 Increased the stock shell penetration from 220 to 300 Increased the HE shell damage from 23 to 30 Kornet-D1 Switching from standard ATGMs to thermobarics no longer takes a full reload time period, it now only takes 3 seconds Thermobaric ATGMs can now be fired in the self-homing mode Fixed the camera elevation and depression in the first person mode (to -20 and +60 degrees) Fixed the Sniper deployment animation Kornet-EM Launcher holders now take minimum damage Removed partial clip loading from this vehicle Fixed the loading animation when firing backwards Leclerc Prototype Added the Designate Area trait to this vehicle's description Leclerc T4 Reduced the rear turret armor thickness by 50mm M113 Hellfire Slightly increased this vehicle's smoke deployment radius M1A1 Storm Increased the dozer blade thickness by 300 percent M1A2 Abrams Fixed the Liberty Alpha skin appearance to match that of what was originally promoted M50 Ontos Fixed an issue where enabling the Limit Camera by Gun Depression setting would lead to the guns being impossible to aim horizontally in the first person mode M60A2 Starship Overhauled this vehicle's armor in accordance with the Update 0.33 standards M8 MGM-166 Changed the bullet damage of its 12.7mm machinegun from 8 to 15 Switching from the main weapon to your machinegun now takes 0.5s MBT-70 Adjusted the gun depression when facing rearwards in order for the gun not to clip through the hull Panzer 87-140 Reduced the non-penetration shell damage from 359 to 129 PL-01 The Troop Compartment module was moved from the Armor Upgrade section to the Mobility section Rooikat 76 Added the Neutral Steering trait to this vehicle's description RST-V Shadow Added the Neutral Steering trait to this vehicle's description Removed the Advanced Hydraulic Suspension trait from this vehicle's description Scorpion 90 Fixed an issue where disabling the Limit Camera by Gun Depression setting would lead to the guns being impossible to aim vertically in the first person mode T-15 Armata Reduced the frontal gun depression from -7.5 degrees to -6 degrees Fixed an issue where installing the autoloader module would double the UI damage per minute value T-72A Reduced the armor thickness of the upper part of the lower frontal plate from 240mm to 190mm T-72M1 Reduced the armor thickness of the upper part of the lower frontal plate from 240mm to 190mm T-72B Fixed the engine acceleration values in the Garage UI to match the real ones T-90A Burlak Changed the bullet damage of its 12.7mm machinegun from 8 to 15 Switching from the main weapon to your machinegun now takes 0.5s Type 10 Adjusted the way this vehicle accelerates when reversing Type 16 MCV Somewhat adjusted the price of the Bullet Resistant Tires module and compensated the difference to the players who had the module unlocked Type 79 Fixed the upgraded engine acceleration values in the Garage UI to match the real ones Type 90 Increased maximum ammo load to 43 shells Increased maximum speed to 73 km/h Increased maximum reverse speed to 32 km/h VBL INGWE Fixed the appearance of this vehicle's missile launcher VCAC Mephisto Removed partial clip loading from this vehicle Fixed the loading animation when firing backwards Wiesel TOW Fixed the TOW missile description, now its name is the same everywhere (BGM-71A) Player versus Player Ghost Field Fixes We've fixed a large number of Ghost Field map issues. You can read more about them in our dedicated article. Please note that these changes also affect the PvE maps that use Ghost Field as their basis (Snake Bite, Albatross, Umbrella). General Changes River Point: Fixed the base appearance Roughneck: Fixed the pipelayer collision model Roughneck: Fixed a number of car collision models Global Operations Ghost Field, Grindelwald: Fixed the bomber localization strings Grindelwald: Fixed an issue where enemy pillboxes wouldn't fire at you under some circumstances Player versus Environment New Special Operation In this Update, we are rolling out a new Special Operation called Famine, along with several achievements, including: Famine Desert Vehicles Desert Madness Time Rush Miraculous Survival Class-specific achievements as usual You can read more about this Special Operation in our dedicated article. Additionally, we've changed the Garage look to meet the new Special Operation. AI Infantry Changes The AI infantry had its parameters adjusted as such: Sniper view range reduced from 400 to 250 meters Sniper camouflage reduced from 0.8 to 0.5 AI Snipers now shoot while standing AT Trooper view range reduced from 255 to 170 meters AT Trooper camouflage reduced from 0.6 to 0.35 Mortar Trooper view range reduced from 175 to 170 meters Mortar Trooper camouflage reduced from 0.4 to 0.35 Mortar range reduced from 350m to 200m Please note that these changes do not affect your own Mechanized Infantry, only the AI troops. General Changes Returned K21 and AS21 to the AI vehicle pool Removed Bradley AAWS-H from the AI vehicle pool Special Operation "War": Added new sound for the train moving through water Raiding Party: Fixed this map's lighting to be less annoying Scorpio: Fixed a number of car collision models Black Sea Incursion, Mission 4: The fortress door can no longer be destroyed by ramming Moscow Calling, Mission 4: Reduced the amount of AI vehicle waves attacking the Warship and increased the time between them Moscow Calling, Mission 4: Adjusted the composition of AI vehicle waves attacking the Warship to make them easier to handle Moscow Calling, Mission 4: Rocket launchers now get attacked only twice instead of three times Moscow Calling, Mission 4: Reduced the difficulty of the AI vehicles attacking the second convoy on the Extreme difficulty Spirithaven, Mission 3: Reduced the probability of appearance of powerful AI vehicles that are of higher Tier than your team Spirithaven, Mission 4: Reduced the probability of appearance of powerful AI vehicles that are of higher Tier than your team Spirithaven, Mission 4: Reduced the difficulty of the AI vehicles attacking Magnus Holter User Interface Added new hit markers to the game's UI (they are disabled by default) Changed Alisa Korhonen's Tank Rage skill icon Added the correct name mode for the Realistic Battles match results Optimized the environmental camouflage indicator in the Battle UI Optimized the AI vehicle marker loading process Added a background to combat chat messages Camouflage values no longer appear in the Battle UI in the Realistic Battle mode Issues and Corrections Fixed an issue where an enemy vehicle might have appeared on an incorrect spot when spotted Fixed an issue where top-down ATGMs could lock on Mechanized Infantry Fixed an issue where top-down ATGM lock wouldn't break upon enemy pillbox destruction Fixed the enemy lieutenant camouflage in the Tutorial mission Fixed an issue where if you changed your avatar, your friends would still see the old one Fixed an issue where the visual effects of dust flying from wheels could appear under water Fixed an issue where the destroyed wheel model continued to turn Fixed a number of small sound issues Fixed several issues causing the game to crash Quote Spoiler Share this post Link to post Share on other sites
LeoAegisMaximus 6 Posted June 8, 2021 a lot of models got aps sensors modelled the Challenger 2 & ATDU have aps sensors modelled along the black knight upgrade proposal, the Leclerc & T4 have the same thing as well. Quote Share this post Link to post Share on other sites
Quantum_Ranger 14 Posted June 8, 2021 6 hours ago, Haswell said: Added the LABS community decal and flag This is perhaps the best part of the update !! I didn't know there was a flag that went along with the decal... does it require banners to be unlocked (ew)? QR Quote Share this post Link to post Share on other sites
knutliott 41 Posted June 9, 2021 On 6/8/2021 at 8:37 AM, Quantum_Ranger said: This is perhaps the best part of the update !! I didn't know there was a flag that went along with the decal... does it require banners to be unlocked (ew)? Yes. The only ones that don't are the ones that are part of a skin. Quote Share this post Link to post Share on other sites