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Qbicle

September 24 Update Notes

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Source:

https://aw.my.games/en/news/general/maintenance-september-24

Quote

List of Update 0.33.7341 Changes

 

  • Compensated the missing resources for the M1A2, M1A1, Leclerc Prototype and Leclerc module progression reset
  • Fixed a large number of incorrect shell characteristics
  • Fixed the armor for T-72B, XM1 and Merkava Mk.2B by making their lower plate more vulnerable so that some Tier 4 vehicles could penetrate it as well
  • Some vehicles still had HEAT and HEAT-MP shell damage bonuses even after their removal in Update 0.33, this has been fixed
  • Fixed an issue where some rounds (such as the ADATS rockets) didn’t have their penetration listed in their description
  • Fixed an issue where BMPTs were firing with both cannons at the same time
  • Fixed an issue where wheels would clip into the hull when using active suspension on some vehicles
  • Further improved the game’s performance by pre-loading some additional resources before the start of a battle
  • Overhauled the appearance of ping, recording and FPS indicators for the new Battle UI
  • Abrams AGDS: Fixed a number of issues with this vehicle’s armor
  • BVP M-80A: This vehicle is no longer marked as Battle-Hardened
  • BM Oplot: Fixed a number of issues with this vehicle’s armor
  • M1 Abrams: Overhauled this vehicle’s armor to 0.33 standards
  • M1A1 Abrams, M60-2000: Fixed the clipped turret decals
  • M108 no longer has a Soviet machinegun
  • M60-2000: Fixed a number of issues with this vehicle’s armor
  • Object 640: Penetration RNG reduced by 5% for the HEAT shells and by 10% for ATGMs
  • ST1: This vehicle has been properly rebalanced under Update 0.33 standards and its armor was fixed
  • T-72B: Destroyed ERA modules no longer appear undamaged
  • XM1 Fox: Its armor is now identical to the standard XM1
  • Several vehicles (Armata, Object 640, CATTB and PLZ-05) now have machineguns of the correct caliber
  • Fixed the appearance of the M1A2 Warhammer skin
  • Fixed an issue where character portraits in Special Operations covered the team list
  • Fixed an issue where some AI opponents (Swingfire etc.) would not fire at players
  • Fixed an issue where players could incorrectly see the Benchmark window
  • Fixed an issue where the BMP series vehicles wouldn’t display one of their decals properly
  • Fixed the color of trains on the Moscow map
  • Moscow Calling, Chapter 4: The tanks that appear in the initial cutscene no longer stay on the map
  • Spirithaven, Chapter 4: AI vehicles no longer fire from behind closed gates
  • Fixed an issue where Ophelia’s shield icon on enemy tanks wouldn’t appear correctly
  • Fixed an issue where the UI wouldn’t allow players to switch off some elements correctly
  • Fixed an issue where the team panel colors wouldn’t update correctly after Settings changes
  • Fixed some issues with the Borderless screen mode
  • Fixed an issue that could lead to the game crashing
  • Added the ZTQ-15 Tier 9 Premium Light Tank

 


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I should make a BINGO card and start filling in what they could possibly screw up...

I hope all goes well tomorrow....


 

"If you were not birthed with claws or fangs, store bought will do just fine."

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On 9/23/2020 at 3:34 PM, Katsumoto said:

I hope all goes well tomorrow....

Leclerc Prototype OESS 120 F1 HEAT ammo still has a 35% max damage bonus.

Looks like it has been removed from all other MBTs that I'm currently still grinding, though, including M1A1, M1A2, Leclerc, K2, Leclerc T4, and even the Hellfire's ATGMs.

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On 9/23/2020 at 10:21 AM, Qbicle said:

Some vehicles still had HEAT and HEAT-MP shell damage bonuses even after their removal in Update 0.33, this has been fixed

Yeah no, they didn't fix this. There are still quite a few vehicles that have HEAT and HEAT-MP damage bonuses, plus a few that still have HESH/HEP damage bonuses (which are also no longer a thing, iirc).

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