Haswell 294 Posted June 3, 2021 https://aw.my.games/en/news/general/development-cv90-mkiv Quote The second vehicle prize of the Northern Wind Battle Path will be the CV90 Mk.IV Tier 8 Premium Armored Vehicle and today, we’d like to tell you more about this extraordinary piece of military equipment. ... In Armored Warfare, the CV90 Mk.IV will be a Tier 8 Premium Armored Fighting Vehicle. But before we tell you more about it, please note: The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up. With that being said: The CV90 Mk.IV will be a classic heavy-duty Infantry Fighting Vehicle with decent mobility and survivability, but also excellent firepower. If you are familiar with the Marder 2 IFV, you’ll feel here right at home. Protection-wise, the CV90 Mk.IV won’t offer all that much except for some basic frontal protection against autocannons. On the other hand, it will have a decent health pool of 2250 hitpoints (with the Kevlar Spall Liner module installed) as well as the option to unlock the Iron Fist hard-kill APS and Experimental Smoke Grenades via additional progression (by completing extra Battle Path missions and challenges). CV90 Mk.IV Its mobility will also be fairly decent with the maximum speed being 70 km/h, the reverse maximum speed being 40 km/h. It will take 3.5 seconds to accelerate from 0 to 32 km/h thanks to its powerful engine (1000hp Scania DS16 diesel), although the CV90 Mk.IV won’t be exactly nimble due to its 36 tons of weight. Its mobility will allow it to perform some basic scouting, but it’s not what it will excel in. The truly strong side of this vehicle will be its firepower. On one hand, we have the 50mm version of a Bushmaster autocannon, capable of sustained fire (that is, no clip reloading is needed, just like on the Marder). The gun will fire AP shots only (that’s right, no PELE) with 240mm of penetration and 65 points of damage per shot. The rate of fire will be some 250 rounds per minute, translating into some 14250 points of damage per minute. That is, of course, only a theoretical number – in reality, plenty of vehicles will be sufficiently armored from the front to withstand. HE shells will also be available. And that’s where the ATGM launcher comes in. The CV90 Mk.IV manned turret carries a double Spike-LR missile launcher (1100mm of penetration, 2 seconds between launches followed by 20 seconds of reloading time). Additionally, you’ll be able to choose from one of two additional progression modules affecting this launcher, allowing you to: Fire both missiles at once (with the launcher reload time being 17 percent longer) Fire missiles one at a time, but 15 percent faster after one another (with the launcher reload time being 10 percent shorter) The point is, you’ll have the choice between the hit-and-run tactics (by releasing both missiles at once and retreating for a longer reload period), or a more sustained damage model where you keep the target in your sights, cycling weapons in a smart way to maximize your damage output over time. Click the image to open a larger version And, last but not least, the camouflage and viewrange values will also be fairly decent (31 percent, 450 meters) and, on top of that, the vehicle will be equipped with the Recon Package module, increasing your viewrange by 30 meters when standing still. The CV90 Mk.IV will naturally also be able to carry Mechanized Infantry. All things considered, the CV90 Mk.IV will be fairly versatile. The ideal role for it will be second line fire support. Deploy your infantry, hide behind an obstacle, a bush, or even your team mates, and let loose. Combining both weapon systems will yield the best results, unless you are playing PvE against lower Tier vehicles of course. Still, can’t hurt to release a missile or two once in a while. The bottom line is, this vehicle will be fairly new-player-friendly and is designed to be enjoyed by the widest audience possible. Actually looks fairly balanced, basically a Marder that trades PELE for missiles. DPM definitely won't turn any heads, but the missiles will be useful for the burst alpha. Quote Spoiler Share this post Link to post Share on other sites
MK_Regular 24 Posted June 3, 2021 Quote CV90 Mk IV: Probably analogous to or heavily based on CV9035NL MLU. The 3D model shown shows the hard-kill APS (Iron Fist?), Spike-LR ATGMs on the right side of the turret, and a MG (FN MAG?) in a pod on the left side of the turret, all of which are key features on the CV9035NL MLU. One possibility that isn't entirely clear is the gun(s) that it will have access to, especially considering that the Mk III and Mk IV are designed to mount the Bushmaster III autocannon, which comes in 35mm and 50mm varieties. It looks like I got pretty close with this one, I wouldn't have guessed that it would have the 50mm autocannon if I hadn't looked it up. I look forward to seeing it in the game. 1 Quote Share this post Link to post Share on other sites
knutliott 41 Posted June 3, 2021 4 hours ago, Haswell said: https://aw.my.games/en/news/general/development-cv90-mkiv Actually looks fairly balanced, basically a Marder that trades PELE for missiles. DPM definitely won't turn any heads, but the missiles will be useful for the burst alpha. It also sounds like its armor is going to be worse, though the numbers might not bear that out. The Marder's armor is deceptively good. The silhouette also looks lower which might help it make better use of bushes, and both its VR and its camo are better than the Marder's. Not that camo is all that useful on a vehicle that has an AC as its main weapon, but the MkIV can at least make some use of it by resorting to missiles. Quote Share this post Link to post Share on other sites