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Question about the Ramka 99

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Any tips towards using this thing effectively? I often find that I don't do very well in global ops even with most of the upgrades. Any tips?

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Ramka and Terminator are the best choices for SpecOps.

Also they are OK for PVE.

But for GLOps it's better to use Tier10 tanks, with high DPM...

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It has a big delay between the AGTM shots, much bigger then the one of the T9 Terminator or the T15. So there is plenty of time to shot an AGTM, swap to AC, fire some rounds, to keep the tank tracked, disable its gun or if possible damage it, then swap again to an other missile. Maybe a little training in Alabino is useful to make the thing work almost automatically, but to build that skill is really useful in all the 3 modes, both if you have to face an MBT, keeping it tracked and maybe disabling his gun is a big plus, or when you have to face a couple of Bradley, as in the time you could fire 4 agtms bringing them to low health but still dangerous if you use also the AC you can murder them.

In PvE it is no more the super well armored tank that it was some times ago, as the bots used to not aim at its weak spots, but it is still a very powerful tank, well armored against AC. In general his unmanned turret takes reduced damage, if you manage to have the hull under a cover you can face almost all the enemies greatly out damaging them, use the AC to track the heavy ones so you can reliably shot the missiles at the weak spots.

If to use red AGTMs or Thermobaric missiles is a player's choice, the green ones are very effective if coupled with some commanders like Sabina with her bonus damage at components and Sanna if configured to set fires easily, also Andrey if confugured to kill crews can be marginally interesting with them, but imo way less. The red AGTMs are more reliable and do more damage if the green ones does not set fires and ammo rack explosions, and are suited better for using other commanders, imo the best ones are Rasheed for marginally faster reload and greatly improved accuracy against some tanks with good aps, Philipp for fast repairing, as the turret takes reduced damage but they can disable your weapons, and Douglas for better fire rate, improved hp and more components health as well as for a better view rate, with him and a view enhancing retro or 2 the chance to outspot an mbt or avoid that a squishy spots you without you able to react are much higher.

I would suggest you to use full AP load for the AC, sting like a bee as crew skill and the improved breach to have faster reload of missiles. the resto of retros and crew skills really depend on your play style, if you are more a brawler or prefer a longer distance of engagement. Anyway the AC seems to me enough accurate to don't need any retrofit or crew skill. If you want to use thermobaric missiles and Sabrina the skill for better module damage can be important, for a brawling style better acceleration off road and better hull and turret traverse is probably the way to go. Also the retro for better missile accuracy, that reduces the efficiency of enemy's aps is very important, without it the missiles fired against some tanks like the T15 often miss, with it an Rasheed it happens way less.

With the AC you have to learn where to aim against some well armored tanks, and also with AGTMs, but with thermobaric is even more crucial, they are only as good as you are able to aim at the right components.

In very few situations it can be useful to shot a missile and immediately reload, when you can not damage with the AC a certain enemy but can use it only to keep it pinned to the ground and hopefully with the weapon disabled to reload after each missile gives a better rate of fire as you completely cut off the time you have to wait between each missile in the salvo, and if you have no hope to kill with only 4 missiles is the way to go, you fire the first 4 a little slower, but not so much, but then you don't have to wait for a long 4 missiles relaod. Fire the first AGTMs this way, then when the enemy health is low enough that you are sure that a salvo will kill him fire normally, as you also continue to use the AC to track him.

Edited by BumbaX (see edit history)

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