Qbicle 118 Posted August 26 Source: https://armoredwarfare.com/en/news/general/update-0555-now-available Quote We are happy to announce that the Update 0.555 is now available! List of Update 0.555 Changes Legendary PvE Changes and Fixes Commanders, we have heard your feedback regarding the amount of challenge the new Legendary PvE difficulty poses and how you’d like it increased. We are therefore introducing the following changes to its difficulty: Elite enemy vehicles are all considerably stronger and fire faster Non-elite enemy vehicles now fire 25 percent faster All enemy vehicles now take reduced module damage and repair their modules faster Elite vehicles now spawn 3 minutes from the start of the battle (instead of 1 minute) Capturing the base now takes 50 seconds Holding the base now requires 3 minutes instead of 2 The objective is now defended by additional extra-tough Officers as well as additional enemy units Artillery and Lightning map hazards now deal 850 and 950 damage respectively In addition to these adjustments, we have fixed the following issues: Weekend Special Operations are no longer blocked by the Legendary PvE button, which means they are making a return Fixed the Legendary Speedrun achievement that was being awarded incorrectly and adjusted its time limit from 4 to 6 minutes (reflecting the changes made above) Legendary PvE difficulty now correctly shows in the Garage the Legendary Vehicle crown icon (as Legendary Loot Crates can be obtained in this mode) The baseline economy of the mode was not adjusted as we do not consider it broken. To earn more Credits and XP, players are advised to complete Secondary Objectives and to destroy Elite Vehicles. Destroying all Elite Vehicles awards the entire team with an extra Legendary Loot Crate that is awarded even when you have obtained the 10 daily Legendary Loot Crates. Tier 5-8 Legendary Vehicle Loot Crates Despite the initial reasoning being largely still in place, we have decided that limiting Legendary Loot Crates to higher Tiers is no longer beneficial to the game. We want to offer more variety to players when it comes to their acquisition, which is why, starting today, Legendary Loot Crates are available from Tier 5 onward. Please note that the other conditions such as acquisition and mode limits remain in place. General Changes Centauro 2: Significantly improved off-road driving characteristics Type 625E: Significantly improved off-road driving characteristics Fixed an issue where obtaining skins from a Contract Loot Crate and opening them in your Inventory sometimes wouldn’t unlock the respective skins for your vehicles Fixed a number of localization issues Added a number of assets for future events This endgame is supposed to be hard, and SS says an increase in difficulty is warranted, but the developers may have gone too far and the changes are contentious - even SS is against changes like the lightning The current changes are not final, and more changes are planned depending on player feedback and results. The easier version of Legendary PvE has about 50% winrate SS also says that Dawnbreak would be a performance target (presumably winrate, which is 13% as of 6th August) for Legendary PvE Legendary Sword epic medal is reportedly obtainable now via Legendary PvE Quote Share this post Link to post Share on other sites
Zafir 14 Posted August 26 (edited) 13 hours ago, Qbicle said: The objective is now defended by additional extra-tough Officers as well as additional enemy units You need to kill shit at the cap now, to physically block it. Instead of adding a few extra you get swarmed by almost 20 enemies + Lieutenant. If they pile up on the cap it flips in 10 sec, no amount of “rotating targets” will reset it for the 3 minutes needed. Typical “hammer” balancing. WHY? And Dawnbreak has a 13% win rate because people ignore the objective, not because of its difficulty… does he play the same game as us? Edited August 26 by Zafir (see edit history) Quote Share this post Link to post Share on other sites