Qbicle 118 Posted May 26 Source: https://armoredwarfare.com/en/news/general/update-0525-now-available Quote We are happy to announce that the Update 0.525 is now available! List of Update 0.525 Changes Force Recon Battle Path In this update, we are fixing the following issues connected to the Force Recon Battle Path or the Reaper: BKM-1: Vehicle no longer takes full damage to its turret Reaper FSV: Fixed the localization of the Lightning missiles Strv 122: Fixed the localization of the Active Sights ability module Three skins (T-72 Fury, ZTZ-20 Victory, AbramsX Iron Lava) in Battle Path shop now work correctly Nuclear Winter camouflage in Battle Path shop now works correctly Force Recon skins for BMPT Mod.2025 no longer change its armor when used Vehicles from the Force Recon Battle Path can now be correctly used when completing Legendary Vehicle objectives on the Website Wiesel TOW: Fixed an issue where the vehicle could not fire missiles Legendary Vehicles an now be used to complete dealer-specific Battle Path Daily missions Please note that they override dealer requirement, not class requirement, so Leopard 2A7DK can be used to complete a mission requiring a Sol Schreiber Main Battle Tank, but not one requiring a Marat Shishkin Light Tank. Missions requiring only a dealer vehicle (without class-specific requirement) can be completed by any Legendary Vehicle. Autocannon Nerfs As announced in an earlier article, we are making the following changes to high-Tier autocannons in the game: 2S38 Derivatsiya: Reduced the amount of shells fired before the gun overheats from 40 to 20 2S38 Derivatsiya: Removed the bugged module damage bonus and brought the shells in line with T-15 Kinzhal’s shells in this regard Ajax: Rate of fire reduced from 450 to 420 Ajax: Reduced the amount of shells fired before the gun overheats from 47 to 43 Borsuk: Rate of fire reduced from 700 to 600 Borsuk: Reduced the amount of shells fired before the gun overheats from 40 to 33 Borsuk: Increased the amount of autocanno ammo carried from 1200 to 1400 BMPT Mod.2000: Replaced the 3UBR11 armor-piercing shell with older 3UBR10 shell BMPT Mod.2000: Rate of fire reduced from 600 to 500 BMPT Mod.2017: Rate of fire reduced from 800 to 700 BMPT Mod.2017: Reduced the amount of shells fired before the gun overheats from 50 to 35 Gepard: Rate of fire reduced from 1200 to 800 Namer: Rate of fire in autocannon configuration reduced from 500 to 400 Namer: Reduced the amount of shells fired before the autocannon configuration gun overheats from 50 to 40 T-15: Rate of fire reduced from 800 to 700 T-15: Reduced the amount of shells fired before the gun overheats from 50 to 40 T-15 Kinzhal: Reduced the AP shell damage from 92 to 78 VN20: 30mm AP ammo (second turret) damage reduced from 55 to 40 VN20: 30mm AP ammo (second turret) penetration reduced from 370mm to 330mm VN20: 30mm AP ammo (second turret) had its bugged module damage bonus removed Notes: Borsuk's autocannon RoF nerf only applies to the stock turret. The upgraded turret with ATGM launcher is not nerfed. BMPT 2000 still has 3UBR11 despite what patch notes suggest, and HE still retains the original RoF This is the first step to autocannon nerf, so more vehicles may be considered later down the line. SS will check the result in a week or so and see what happens next. Quote Share this post Link to post Share on other sites