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Found 30 results

  1. It is just about changing the silver coin line BMPT, installing the 2017 explosion resistance, and then replacing the turret shield with the BMPT-72's turret shield, restoring the red dot of the missile, which makes it very good. (The biggest problem with this mod is that the turret shield of the 2017 version will disappear; among the two skins of 2017, one of which is the Black Mamba also has a disappearing turret shield, but the other one will not because the turret shield of the other skin is also the BMPT-72's turret shield.) Image link: https://imgur.com/a/Rqlr7X9 BMPT“ 2020 ”.zip
  2. The new scheme removes the cannon and rocket nest of the OBJ787, adds the missile launcher of the BMPT-72, adds the ring protection of the T-80UM-1, and adds the skin of the OBJ195 gun shield.Fossil Reaction Armor from BMPT 2017 has been added to the hull. OBJ249D.zip
  3. A combination of T-14 and OBJ195, officially designated OBJ249. The same BMPT-72 and OBJ787 cannons and rocket nest missiles were installed on the sides of the turret, and new grille armor was added behind the turret. The main gun was replaced by the 2A82M-5 (fictitious main gun model).The body has not changed at all and is no different from the original T-14. The body is decorated with the same skin as the OBJ195. OBJ249.zip
  4. CHANGES WERE MADE TO THE ORIGINAL LECLERC AZUR, REPLACING THE 120MM GUN WITH AN EXPERIMENTAL 140MM GUN, AND ADDING A NEW ACTIVE DEFENSE SYSTEM ON BOTH SIDES OF THE TURRET, AND ADDING THE SAME UNMANNED TURRET CANNON AS THE ABRAMS X ON THE TOP OF THE TURRET leclerc.zip
  5. The BVD in the T-80BVD was made up by me, that is, a semi-modern modification The vehicle livery is based on the mod of the MBTDUDE author, which I personally improved by replacing the smiley face with the Russian flag and removing the Russian language on the front. I reserve the word "Z", if you feel uncomfortable, please edit it yourself. It works better with the "Wishing Stone" primer (I used many rectangles to join the flags, not to put pictures on them, although there were flaws, but I tried my best) Due to the size limit of the post (the limit shown here is 0.51MB),So the picture can't be uploaded.,Please check the specific effect in the game by yourself. T-80BVD.zip
  6. Good news: it can be placedBad news: Brake and reversing objects will glowSo, how can this be fixed? QAQ
  7. Mod from the author of mx90384538, improvements to mod, original mod link: https://armoredlabs.net/index.php?/topic/54427-vickers-mk72-remodel/I found that there are two cannonbase codes, I directly changed to cannon code, but found that the position is wrong, no matter how I adjust it up and down, left and right, there are still flaws, I adjusted the Challenger 1 gun barrel model downward, and in the garage I will find that the gun barrel is lower than normal, but it does not affectThe group armor of the old A7 has been added, and an unmanned turret machine gun is installed on the top of the turret vickersmk7.zip
  8. The T-80U weapons test platform was equipped with the same main gun as the OBJ195, the reactive armor on both sides of the front of the hull was removed, new reactive armor was installed, and the same grille armor for the T-80BVM was equipped in the rear.The front part of the turret was equipped with the same defense system as the T-90MS, and the circular protection of the T-80UM-1 was installed, and storage racks were added to the rear as decoration. ( WARNING!) Don't use standalone skins! There will be a rendering error! ) T-80U '' 2020 '' 152mm.zip
  9. Experimental version of the T-72B3 2022 version, the main gun was changed to the same as the T-14 (this version is the 2020 version, there is no shovel, the APS is removed, the cannon on the top of the turret is 30mm 2A72)Because the 2022 version is so outrageous, the 2020 version has been modified and is considered the predecessor of the 2022 version T-72B3 2020.zip
  10. Yes, you are not mistaken; this is a completely meaningless mod, I do not even know what I am thinking about in my mind.Remove the original composite armor and replace it with the composite armor of the old Leopard 2 A7.Behind the turret is a lattice storage rack from the Leclerc, equipped with a .50 caliber automatic turret, and the gun shield is also fitted with an M2 heavy machine gun. The question is, how do I cancel the lights at the back QAQ? Leopard 2 revo.zip
  11. On the basis of the M1A1 Storm, an improved 120mm main gun was replaced, an active defense system was installed on both sides of the turret, and upgraded explosive reactive armor was installed on both sides of the hull. Newly installed grille storage racks behind the casemate.At present, it is still being rectified, and various pendants and accessories will be added in the later stage. My original idea was to remove the shovel in front of me (it can be removed from the file, which is more beautiful), but since the shovel has a physical collision volume, it will hit the enemy at a large distance after removing it, which will affect the feeling of the game. Crashing into buildings and rocks is also QAQ localization.zip
  12. Improvements have been made to the Sphinx and Leopard2 appearances to make the original look more beautiful and less monotonous. There are a lot of flaws, but they basically don't affect your ability to use it. Due to the file size limit of the post, you can only replace the file and view it yourself. QAQ localization.zip
  13. In 2027, Russia will modify the T-90MS in service. The 125mm gun on the original turret was replaced with a 152mm gun (the 152mm gun was improved on the self-propelled gun, and the gun body was shortened so that it could be installed in the turret of the T-90MS). Grille armor for anti-UAVs was installed above the casemate. Explosive reactive armor was mounted on both sides of the hull, and two oil drums were carried in the rear. It was changed to the T-90MS of the ninth level (The above content is only fictional) T-90MS 152mm.zip
  14. I've been working on cdf files on my own for the past few days, and since I don't know how to make 3D models, I can only start with the cdf files of the vehicle. Make mods from January 9th ~ January 11th, and it will take at least more than 10 hours a day for these three days (back and forth revision, back and forth adjustment, back and forth testing, back and forth) Right away! The Leopard family on the banknote line has basically changed, and a lot of people may not like it. However, this was my first attempt and I changed the model myself without any guidance. In the future, I will change a lot of better mods! By the way, I'm Chinese and I don't like words with racism Leopard series.zip Well, there is a problem with the A5 file, and the extra leopard2a5_cannon_l44.cgf in it is mainly to replace the cannon of A5. Why? Mainly I installed the vickersmk7 module, and that mod changed the main gun of the A5, so I overwrote the main gun model of the A5 with the main gun model of the A4. There are files for vickersmk7 below, which I have also improved its appearance vickersmk7.zip
  15. This mod is pretty unorthodox compared to the others. It is a mod changes some of vehicle's name and description (including change description when change a skin of some vehicles) aimed to make some vehicles to make it become more ''accurate''. Since it is designed to be used for my personnel use (I post it here solely due to friend's request), it might not totally historical accurate, as I change mainly the vehicles that I use often. Still, a creative suggestions are welcome. These pictures are a few examples of mod (there are more changes than these). If you find it interesting you can try. PS. The mod might be update sometimes if it is deemed to be a good idea. Latest update: Update 0.205 (9/19/2024) localization.zip
  16. Skin for tier 7 M1A1 Abrams based primarily on tank 12 "Archangel" of Australian Army 1st Armoured Regiment with matching callsign and serial numbers applied. Pattern is kept mostly accurate with some necessary adjustments due to how the UV mapping works out. Also included is a skin for the tier 8 M1A1 AIM using the same base pattern but with the name and numbers of tank 23B "Barely Legal" from the same regiment. More images: https://imgur.com/a/IYm3ITT Download: https://drive.google.com/file/d/15BirKdbmXro4wwQzvUNoE7M5ZjgNK2cK/view?usp=sharing To install, drop the contents of the archive into your localization folder (Assuming you are using the english version of the client). If you like my work and want to see more, please consider supporting me on Ko-Fi.
  17. Perhaps in the AW timeline, the WZ-1224 prototype landed a nice retirement as a parade tank. Based on a 1980s parade paintjob for a PLA Type 80 tank, adapted to the WZ's more angular shape and different suspension. Download: https://drive.google.com/file/d/1cnAhE8sFvQj_PuwPAHOvNej-Xaa5SAZh/view?usp=sharing To install, drop the contents of the archive into your localization folder. (Assuming you're using the english version of the client.) If you like my work and want to see more, please consider supporting me on Ko-Fi.
  18. This camouflage mod will allow you to turn your favorite AFVs into the Ukrainian fighting machine. Hope at least somebody like it. What you need in your inventory: Spanish camo How to install: copy this file to your localization folder. English.zip
  19. Can anyone change the turret from the BMP-2 to the turret with the Scorpion Kastet? I just want to get something similar to the BMP-1U in the photo below You don't need to paint. I'll do it myself, in the hangar with in-game paints and camo
  20. This mod changes the standard appearance of the T-80B with dynamic protection to a real-life nominal Russian tank T-80BV "Stavropol", participating in the armed conflict between Russia and Ukraine Attention - I am not the author of the mod. I just published this work. The author of the mod prefers to remain anonymous. This post is not politically motivated. Just a historical visual on the tank. Nothing more https://cloud.mail.ru/public/b26Y/TnBb3sYBE
  21. It has always bothered me that many of the older models in game are lacking some of the finer details of the newer tank models, most notably turret mounted machine guns and external fuel drums. I decided to compile a list together of most of the in-game models missing those features in the hopes that some of the fantastic modders on this site can rectify this issue and possibly combine them all into one large pack. I included models that clearly had empty mounts, there are most likely more that can be added but these were the ones I could find on my own. Some have already been fixed by other users but I went ahead and included them as well. * = Already fixed by a prior mod Missing fuel drums Missing MGs
  22. Very often the game lacks the distance of the camera, and now the question is, is it possible to somehow increase its distance?
  23. Added turret cosmetics from the Ridgeway turret to regular M8-105 and M8-120. Takes base paint and camo properly, cloth and straps are deliberately kept gray and black regardless of camo and environment.
  24. Disclaimer: this is not intended to step on the developers shoes or be used to bypass the gold cost of decals. My intention is to allow people to change the generally not very nice looking, and generally pretty abandoned, battalion decals with images of whatever you want. For me that is the Slovenian armed forces logo, for others it might be something else. If I am told that this is crossing any kind of line in the sand and told to remove the entry, I will. Anyway... I finally managed to use my big idiot brain and figured out how to replace the decals in AW with different images. Battalion decals included of course. The file below will replace the shark battalion decal with the LABS rat, like so. Installation is easy and simple. all you do is plop the .dd file in the correct folder, like in the screenshot: If you want to make your own replacement, it's easy and simple, you can do it yourself or ask me, and I'll gladly help. All you do is put a dds file (you can easily convert .png files to dds online, I used this website, or use paint.net using the dtx5 settings, whatever that means, im a boomer) of whatever you want to add to the game with the name of whatever decal you wish to replace in the correct folder (see above). In the case of the LABS decal that is decalbattalion21.dds - the size of decals seems to generally be 1024x1024 You can find the name of the decal you are trying to replace if you open the decals-0000.pak file with 7zip. The pak is located as seen in the image - you can drag the files from the zip into a normal folder to see which decal is which and edit them (or new .dds files) using paint.net location: opened using 7zip (not extracted): decal files dragged into a normal file explorer folder: If you have any issues feel free to contact me here, or on Discord - Sladjan decalbattalion21.dds
  25. Arto

    VT-4"B"

    Here I am with another shitpost mod, except this time some of it is legit effort. This comes with 3 versions, a full shitpost VT-4"B" styled after the Type99B with dozer, ERA and ATGMs. You can also have versions that only include the ERA and dozer or just the ERA.
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