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JintoLin

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Posts posted by JintoLin


  1. I would like to see some more game modes or mission types. Currently every mission is still capture the flag. You are either on offense or defense. I was playing mechwarrior 5 and thinking that some of those mission types could be adapted for AmoredWarfare and not just in campaign mode. Need these modes in PvE. Like city defense or destruction. Target assassination. Post cataclysmic game world seems to be similar to post succession wars inner sphere. Could mesh well with the improved story lines there are looking for.


  2. On 2/27/2022 at 3:41 AM, TeyKey1 said:

    They announced on Discord that they would disable the global chat due to the Russian invasion, with reason that it is an apolitical game.

    Not like much will be lost anyway, as global was usually filled with retarded shit due to no moderation at all.

    It was not all retarded, global chat is how I found out about Armored labs.:kek:


  3. Not to mention that the bots can spot you outside of their view range. I have seen, thru other players spotting, bots tracking me when I am outside of their view range.

    You may want to add to the list:

    • SACLOS guided missiles don't work right.
    • BOT missles are immune to soft kill APS
    • LT Bots with stats far greater than the maxed out player equivalent tank, i.e. pen, damage, and HP pool.

  4. 1 hour ago, EbenezerScrooge said:

    excuse me but you are saying that "we are not morons" please care to explain why obsidian AW 5 years ago was so much better then ? And when you hate so much wot non existing tanks irl, why is AW more like wot by every year ? 

    thank you 

    Because they like money, and they think they need to go sleazy to get you to pay real money on the game. The thing is, they are not entirely wrong, it works. Some of that is on the game dev's for being sleaze bags, but the rest is on us for falling for their sleaze. 


  5. We could use a new game loop or two. Right now the only game loop that there is either PVE or PVP is capture the flag, and one team death match mode PVE only.

    Another game play loop would do the community good more than just a few new tanks. Maybe some S&D. The bots are already all spawned in when the match start and the players have to find and kill them all before the timer runs out. Should be able to use current maps, for the most part. Would need to adjust the AI a little for that mode, make them more defensive. We could also have a race track mode, no shooting just a normal race but with tanks. Different classes would be needed.

    You could also add some shooting challenges, like carnival shooting games. You could also have tank skee ball where you are the ball and drive down the ramp to launch you tank into the various holes for points. To use up some of the excess credits and or XP.  You could buy tokens, that you would use for a try at each of these game that you could win tickets just like an arcade. Those tickets could have a expiration date say 1 month. You could use the tickets to win various prizes, stuff you would normal get in loot crates or unlock the various camouflages.


  6. On 4/26/2021 at 8:12 AM, Haswell said:

    View range reduction for MBTs overall is needed to maintain the vision control difference between squishies and non-squishies, otherwise there would be no point in playing squishies when MBTs can yoloscout perfectly fine. Not that they aren't already way better at yoloscouting because 0.33 armor as it is.

    By that logic, all the squishes should have their damage output severely nerfed to nothing to compensate for their increased vision.

    I still don't get the vision nerf for the MBT's, even the soviet tanks could see father than they could shoot IRL. Instead of nerfing the MBT's the dev's should have buffed the scout vehicles and nerfed their damage and penetration. The LT's/TD's should have more mobility to compensate for the lack of armor and heath, but the same guns as a MBT. Using IRL meta, the MBT should be the gold standard for Firepower, Armor, and Mobility. The only reason that MBT's are not used for most tasks in the modern battlefield is cost, the only task that modern armies can justify the cost of the MBT's is for the main thrusts of the attack.


  7. 14 hours ago, Quantum_Ranger said:

    I agree there's not much utility to doing Standard at T7-10. 

    That is only because the base payout out in bot XP and credits is absolute shit in normal mode for grinding any progression T7 thru T10 vehicle, Hardcore it slightly better. 

    What they needed to do what dramatically increase the payout for all PvE modes. If AW was truly fair, the payout for a PvE match and a PvP match should be the same. Most people would play the mode they enjoy playing based on the game play, not whoring themselves out for the biggest payout.

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