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Qbicle

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Posts posted by Qbicle


  1. Source:

    https://armoredwarfare.com/en/news/general/update-0320-now-available

     

    Quote

    We are happy to announce that the Update 0.320 is now available!

    scr1

     

    List of Update 0.320 Changes

     

    Object 292

    In this update, we are adding the Object 292 Tier 10 progression Main Battle Tank. In order to unlock the tank, you need to gather a certain amount of points using the T-80BVM Tier 9 progression Main Battle Tank. To read more about its history and mechanics visit our In Development article

    Vehicle Fixes and Updates

    With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

    • Ajax: Fixed the Desert Ajax skin appearance
    • BMP-2M: Fixed the overprogression module cost
    • BTR-82A: Fixed the overprogression module cost
    • BTR-82A: Armor now shows the correct values
    • BVP M-80A: Upgraded ATGM module is now correctly marked as an upgrade
    • Cheonma-2: DTP-125 HEAT shell now deals 930 damage (corrected to make the damage consistent with other high-tier Chinese shells)
    • Centauro 105: Armor values in their module descriptions now appear correctly
    • CV90 Mk.IV: Improved Autoloader module now works as described
    • Merkava Mk.4M: Fixed an issue where it was impossible to use the Supercharged APS active ability
    • T-15: Improved Ammo Feed module now works as described
    • VN17: HE shells now display the correct explosion effect
    • WWO Wilk: Fixed the gun module icon
    • XM1A3: Aces skin now correctly unlocks and installs the top hard-kill APS

    General Changes

    • Fixed a number of texture problems on low and medium graphics settings (dark terrain, bright green terrain, missing textures and so on)
    • Fixed the duration of the grenade smoke visual effect (the mechanic itself was unaffected, only the smoke disappeared earlier than intended)
    • Fixed several localization issues
    • Added a number of new assets

     

    AFAIK the Object 292 was first mentioned by SS in 2021 as something he wants to have in the game, before it was officially given an article in 2023. 2 more years later the T-80 progression line is finally complete, with Object 292 added to the game today.

    The third engine of Object 292 lacks English localisation and is only in Russian at the moment. There may be other bugs as well, which I will add to this thread if reported by others.

    There are reports that some PvE or Spec Ops matches with T-80BVM may not count towards the Object 292 unlock progression, but the cause to this issue is not yet known.


  2. The In Development article got bumped again, this time with additional details at the bottom of the page:

    Quote

    There are two more things you should know, commanders. First is the vehicle’s special feature in the form of a new Supercharged APS ability that combines the functionality of hard-kill and soft-kill APS. In short, this ability works as if you activated Supercharged soft-kill APS and Supercharged hard-kill APS at the same time.

    The second thing is that unlocking the vehicle will require you to complete an achievement using the T-80BVM Tier 9 MBT. The achievement requires you to gather 2500000 points where:

    • Each damage point counts as 1 (5 in PvP)
    • Each kill counts as 200 (1000 in PvP)
    • Extra 2500 points are awarded for victory (5000 in PvP)
    • Extra 1750 points are awarded for survival (3500 in PvP)

    Survival in terms of PvE means that you must not die throughout the mission. Respawning already counts as death.

     


  3. The drop list + rates can now been seen in-game as a result of Update 0.310 on 24th April 2025:

     

    Quote

     

    • Ophelia Kitescu - 0.00524%
    • Jorge Alvarez - 0.52356%
    • Alexander Cortez - 0.52356%
    • Austin Harper - 0.52356%
    • Erin O’Connell - 0.52356%
    • Olivia Bouchard - 0.52356%
    • Boxer RIWP - 0.00524%
    • TOS-1M - 0.00524%
    • Puma - 0.00524%
    • EMBT - 0.00524%
    • Lynx Skyranger - 0.00524%
    • KF41 - 0.00524%
    • ZTZ-20 - 0.00524%
    • Namer IFV - 0.00524%
    • ZTZ-99B - 0.00524%
    • Object 195 - 0.00524%
    • MPF LT - 0.00524%
    • Challenger 2 Streetfighter II - 0.00524%
    • Kornet-D1 - 0.00524%
    • Panzer 87 - 0.00524%
    • CATTB - 0.00524%
    • Type 10 - 0.00524%
    • Altay - 0.00524%
    • AFT-10 - 0.00524%
    • Armata 152 - 0.00524%
    • Оbject 490 - 0.00524%
    • Object 640 - 0.00524%
    • AbramsX - 0.00524%
    • Type 99A2-140 - 0.00524%
    • Hunter AFV - 0.02617%
    • Msta-S - 0.02617%
    • Kurganets-25 - 0.02617%
    • ZTQ-15 - 0.02617%
    • ADATS - 0.02617%
    • AGDS - 0.02617%
    • Leclerc T40 - 0.02617%
    • BM Oplot - 0.02617%
    • QN-506 - 0.02617%
    • ZTL-11 - 0.02617%
    • VT5 - 0.02617%
    • Type 96B - 0.07853%
    • SBS Pindad - 0.07853%
    • Bradley AAWS-H - 0.07853%
    • Griffin 120 - 0.07853%
    • KTO Rosomak M1 Wataha - 0.07853%
    • WWO Wilk - 0.07853%
    • Khrizantema-S - 0.07853%
    • Vickers Mk.7/2 - 0.07853%
    • K21 - 0.07853%
    • T-72B3 - 0.07853%
    • BMPT Mod.2000 - 0.07853%
    • Challenger Falcon - 0.07853%
    • M1134 Fox - 0.07853%
    • M95 Degman - 0.07853%
    • Leopard 2 Revolution - 0.07853%
    • Marder 2 - 0.07853%
    • AMX 10 RCR - 0.07853%
    • ASCOD LT-105 - 0.07853%
    • BMPT Mod.2017 - 0.07853%
    • M1134 ATGM - 0.07853%
    • VN-17 - 0.07853%
    • M1A1 AIM - 0.07853%
    • Stingray 2 Shark - 0.157%
    • K1A1 - 0.157%
    • BWP-2000 - 0.157%
    • PTL-02 - 0.157%
    • Merkava 2D - 0.157%
    • M60-2000 - 0.157%
    • Type 89 - 0.157%
    • ZUBR PSP - 0.157%
    • M60-2000 Neon - 0.157%
    • M1A1 Storm - 0.157%
    • PTZ 89 - 0.262%
    • Type 90 - 0.262%
    • Object 187 - 0.262%
    • T-80U Shark - 0.262%
    • Sabra Mk.2 - 0.262%
    • Seongun 915 - 0.262%
    • RDF-LT Neon - 0.524%
    • RDF-LT - 0.524%
    • RDF-LT Claw - 0.524%
    • Expeditionary Tank - 0.524%
    • Expeditionary Tank Reaper - 0.524%
    • FV721 Fox Shark - 0.524%
    • XM1 Fox - 0.524%
    • XM1 - 0.524%
    • MBT-70 - 0.524%
    • MBT-70 Merc - 0.524%
    • VFM Mk 5 Merc - 0.524%
    • WZ-1224 - 2.62%
    • Type 74 - 2.62%
    • XM-247 - 2.62%
    • Chief. Mk.11 - 2.62%
    • BMD-2 Black Eagle - 2.62%
    • M60A3 ICE - 2.62%
    • BMD-2 Wolf - 2.62%
    • ERC-90 F4 Shark - 2.62%
    • Chief. Mk.6 Leader - 2.62%
    • AMX-30B2 - 2.62%
    • LAV-150 90 Merc - 2.62%
    • LAV-150-90 - 2.62%
    • Ontos - 2.62%
    • BWP-1M Puma - 2.62%
    • Zhalo-S - 2.62%
    • ZBD-86 Neon - 2.62%
    • ZBD-86 - 2.62%
    • AMX-10P PAC 90 Fox - 2.62%
    • AMX-10P PAC 90 Merc - 2.62%
    • Zhalo-S Black Eagle - 2.62%
    • Zhalo-S Merc - 2.62%
    • AMX-10-P90 - 2.62%
    • Object 430 - 2.62%
    • Object 430 Ice - 2.62%
    • IS-7 - 2.62%
    • IS-7 Defender - 2.62%
    • T-55 Enigma - 2.62%
    • Expeditionary Tank Uncle Sam - 2.62%
    • ERC 90 F4 République - 2.62%
    • Vickers VFM5 - 0.0079%
    • T-72AV ICE - 2.62%
    • OF-40 ICE - 2.62%
    • BTR-82A - 0.00524%
    • BMP-2M- 0.00524%
    • Cheonma-2- 0.00524%
    • Leopard Cockerill - 0.262%
    • AS90 - 0.052%
    • Gepard - 0.0524%
    • Otomatic - 0.00524%
    • Osorio - 0.262%
    • Centurion AVRE - 0.00524%
    • Arjun - 0.0524%
    • Object 225 - 0.262%
    • TR-85M1 - 0.00524%
    • T-72M1 - 0.524%
    • M60A3 SLEP - 0.524%
    • BVP M-80A - 0.524%

    Drops for vehicles you own are compensated with Gold

     

     


  4. Source:

    https://armoredwarfare.com/en/news/general/update-0310-now-available

     

    Quote

    We are happy to announce that the Update 0.310 is now available!

    scr1

     

    List of Update 0.310 Changes

     

    Gold Subscription Resolution

    In order to resolve the ongoing issues with the Gold Subscription event once and for all, we have decided to take the following steps to make sure that players receive all the Gold they are due:

    • Gold Subscription officially ends on April 24 for everyone
    • Players with Gold Subscription will receive 300 Gold for every missed day between April 12 and April 24 (both dates included) – for example, if you missed 3 days for whatever reason, you will receive 900 Gold)
    • Furthermore, players with Gold Subscription will also receive 300 Gold for every day on the counter after April 24

    That way, nobody will be left missing anything.

    Apocalypse Special Operation for the Weekend

    Five new Special Operation missions from the Apocalypse story arc will appear in the weekend Special Operation rotation. These are:

    • Plague
    • Famine
    • War
    • Death
    • Burning Grounds

    The same rules apply for these as they do for the other weekend Special Operation missions. Achievements from these missions are now obtainable and the missions award the appropriate amount of Special Operation Loot Crates.

    Vehicle Fixes and Updates

    With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

    • Updated the traits of a large number of vehicles in order to match their current state
    • BMP-2M: Fixed the issue where guided missiles ignore their launcher’s elevation
    • KNIFV NLOS LPS: Fixed the disappearing launchers on the destroyed model
    • PLZ-05: Fixed the smoke and phosphorus ammo reload time
    • T-64BV Mod.2017: Fixed the gun depression angles when aiming over the mudguards
    • T-64BV Mod.2017: Widened the smoke area from smoke grenades
    • T-64BV Mod.2017: Autoloader internal module is now correctly moving within the turret
    • Small visual fixes on several vehicles and skins

    General Changes

    • Ladder challenges (currently available in the launcher) are now available within the Garage
    • Loot Crates in Armored Warfare now display their content with corresponding drop chances
    • Fixed several issues of the Battle Path shop in order to prevent cases where players see items they cannot buy (because the server sees something else)
    • Fixed the Battalion Contract cooldowns for M8-120, T-90MS and Leopard 2A6 Hades contracts
    • Added several new assets for future events
    • Fixed several localization issues

     

    Other notes and issues:

    • Steam and Epic Game Store clients originally had a problem with localisation after the update, but it was solved within 2 hours via a hotfix. If anyone still gets the problem, they should close the game, the launcher, and restart Steam/EGS client to initiate the hotfix download.
    • The Apocalypse Spec Ops mission chain had a somewhat long hiatus and history
      • It was originally comprised of Plague, Famine, War, and Death. Burning Grounds, on the other hand, was supposed to be the first season of Exodus, but there were no further missions for that particular chain as it didn't go as well as the devs back then had hoped.
      • According to SS on official Discord server, "the task to convert Apocalypse and Exodus to weekend SO was launched... in December 2022. Expected completion was February 2023. Turned out to be quite [complicated]." The problem was also mentioned in several streams.
      • Plague was pushed out of the 4-mission Spec Ops chain when Burning Grounds was introduced, meaning it had been unavailable since 30th November 2021... Until now (hopefully).
    • Despite what SS said in the previous streams, each Apocalypse run only gives 1 crate upon completion just like other Spec Ops chain.
    • Desert Ajax skin's texture is broken
    • Silver Supply Crate does not have a list of possible drops and rates

  5. 1.5+ years later, we have new Object 292 screenshots from the relatively new Armored Warfare subreddit (i.e. it's r/armored_warfare, not the older r/armoredwarfare).

     

    The hard kill APS launchers are missing compared to the 2023 screenshots. Maciek states the newer screenshots are in 100% stock configuration.


  6. There are changes to the Mercenary Loot Crates since 10th April's update. There are now more vehicles added to the prize pool, but it seems that it's no longer possible to get duplicates hence no gold for compensation. The difference is quite noticeable as shown by one of the players, who opened 15 before the update, and another 15 after the pool changes.

     

    Known drops combined from official website and Maciek's message in Discord server:

    Quote
    • Ophelia Kitescu
    • Jorge Alvarez
    • Alexander Cortez
    • Austin Harper
    • Erin O’Connell
    • Olivia Bouchard
    • Boxer RIWP
    • TOS-1M
    • Puma
    • EMBT
    • Skyranger
    • KF41
    • ZTZ-20
    • Namer IFV
    • ZTZ-99B
    • Object 195
    • MPF LT
    • Chall. II Streetfighter
    • Kornet-D1
    • Panzer 87
    • CATTB
    • Type 10
    • Altay
    • AFT-10
    • Armata 152
    • Оbject 490
    • Object 640
    • AbramsX
    • Type 99A2-140
    • Hunter AFV
    • Msta-S
    • Kurganets-25
    • ZTQ-15
    • Type 96B
    • ADATS
    • AGDS
    • Leclerc T40
    • Oplot
    • QN-506
    • ZTL-11
    • VT5
    • SBS Pindad
    • Bradley AAWS-H
    • Griffin 120
    • KTO Rosomak M1 Wataha
    • Wilk
    • Khrizantema-S
    • Vickers Mk.7
    • K21
    • T-72B3
    • BMPT-2000
    • Challenger Falcon
    • M1134 Fox
    • M95 Degman
    • Leopard 2A4 Revolution
    • Marder 2
    • AMX 10 RCR
    • Ascod LT
    • BMPT-2017
    • M1134 ATGM
    • VN-17
    • M1A1 AIM
    • Stingray 2 Shark
    • K1A1
    • BWP 2000
    • PTL-02
    • Merkava 2D
    • M60-2000
    • Type 89
    • ZUBR
    • M60-2000 NEON
    • M1A1 Storm
    • PTZ 89
    • Type 90
    • Object 187
    • T-80U Shark
    • Sabra Mk.2
    • Seongun 915
    • RDF-LT Neon
    • RDF-LT
    • RDF-LT Claw
    • Expeditionary Tank
    • Expeditionary Tank Reaper
    • FV721 Fox Shark
    • XM1 Fox
    • XM1
    • MBT-70
    • MBT-70 Merc
    • VFM Mk 5 Merc
    • WZ-1224
    • Type 74
    • XM-247
    • Chief. Mk.11
    • BMD-2 Black Eagle
    • M60A3 ICE
    • BMD-2 Wolf
    • ERC-90 F4 Shark
    • Chief. Mk.6 Leader
    • AMX 30B2
    • LAV-150 90 Merc
    • LAV-150-90
    • Ontos
    • BWP-1M Puma
    • Zhalo-S
    • ZBD-86 Skin Neon
    • ZBD-86
    • AMX-10P PAC 90 Fox
    • AMX-10P PAC 90 Merc
    • Zhalo-S Black Eagle
    • Zhalo-S Merc
    • AMX-10-P90
    • Object 430
    • Object 430 Ice
    • IS-7
    • IS-7 Defender
    • T-55 Enigma
    • Expeditionary Tank Uncle Sam
    • ERC 90 F4 Liberté
    • Vickers VFM5
    • T-72AV ICE
    • OF-40 ICE
    • BTR-82A
    • BMP-2M
    • M2020
    • Leopard Cockerill
    • AS90
    • Gepard
    • Otomatic
    • Osorio
    • Centurion AVRE
    • Arjun
    • Object 225
    • TR-85M1
    • T-72M1
    • M60A3 SLEP
    • BVP M-80A

     

    • Upvote 1

  7. Source:

    https://armoredwarfare.com/en/news/general/update-0305-now-available

     

    Quote

    We are happy to announce that the Update 0.305 is now available!

    scr1

     

    List of Update 0.305 Changes

     

    The Battle Path missions are available again. We apologize for the inconvenience. Furthermore:

    • Fixed an issue where Battle Path missions could count as completed before the actual requirement was met
    • Improved the Mercenary Loot Crate by adding 23 new Premium vehicles to its content
    • Fixed the Battle Path daily mission and challenge icon
    • Fixed the description of several Battle Path missions
    • Fixed the mirrored number on the Australian M1A1 skin from the currently available Battle Path
    • Fixed the Armata 152 missing modules
    • Added several assets for future events

     

    The chain BP missions were temporarily disabled on 7th April and fixed in today's update. Drive-by Diplomacy (Series I, Mission 4)'s requirement description has been updated, but the actual requirement itself appears to remain unchanged.

    Maciek provided a list of the 23 extra vehicles on official Discord server. They are:

    • IS-7
    • IS-7 Defender
    • T-55 Enigma
    • Expeditionary Tank Uncle Sam
    • ERC 90 F4 Liberté
    • Vickers VFM5
    • T-72AV ICE
    • OF-40 ICE
    • BTR-82A
    • BMP-2M
    • M2020
    • Leopard Cockerill
    • AS90
    • Gepard
    • Otomatic
    • Osorio
    • Centurion AVRE
    • Arjun
    • Object 225
    • TR-85M1
    • T-72M1
    • M60A3 SLEP
    • BVP M-80A

    SS says this patch also has a fix for gold subscription bug, but it may not work for everyone, so it's not mentioned in the patch notes.


  8. BP chain missions have been disabled on 7th April. ETA for fix is "likely Thursday" according to SS.

    Quote

    Commanders! The missions of the Shadow Protocol Battle Path are temporarily disabled due to a technical issue. We apologize for the issue.

     

    Explanation from SS on official Discord server:

    Quote

    There is a bug that allows for their faster completion than intended. Nothing will change in their conditions.

     

    Update:

    Fixed on 10th April


  9. Source:

    https://armoredwarfare.com/en/news/general/update-0290-now-available

     

    Quote

    We are happy to announce that the Update 0.290 is now available!

    scr1

     

    List of Update 0.290 Changes

     

    Shadow Protocol Battle Path

    We are rolling out a new four-month-long Battle Path featuring a lot of exciting content, including the following prizes:

    • Three brand-new vehicles
    • Mercenary Loot Crates
    • Epic skins and numerous camouflages

    And much more! The prizes can be explored in this article and you can read about the entire Battle Path in our dedicated article.

    Please note:

    • KNIFV NLOS LPS Tier 10 Premium Tank Destroyer fires (in its final version) two missiles in the lock-on (“Javelin”) mode and one missile in the standard mode
    • Repair Zone now heals 30 hp/s in PvE and 15 hp/s in PvP and can be recharged by pressing the Q button in PvE
    • Borsuk was considerably buffed compared to the initial article, check it out!
    • The release version of Shadow Protocol has the same Battle Path Shop content as the previous Battle Path, additional content will be added to the shop in a future update
    • Missions currently cannot be completed on legacy “reskin” vehicles (such as T-72AV ICE)

    CATTB Improvements

    Yes, you’re reading correctly. CATTB is getting buffed. The core idea here is to increase its firepower and to bring its armor to the same layout as on other Abrams series tanks (which were buffed in Update 0.240).

    However, as the CATTB has its active suspension ability that allows the vehicle to tilt its hull, we have decided to compensate the firepower by making the upper frontal plate a bit thinner. Instead of just a straight buff, you now also have to play with the suspension in order to cover your weakspots. You are effectively trading some protection for gun depression angle (by tilting the hull up and hiding your weakspot) and you need to decide what you need more. In return, you get a major boost in firepower. In other words:

    • Increased the armor of lower frontal plate (except for the lowest part, which was made thinner the way it is on other Abrams tanks)
    • Increased the roof armor from 100mm to 150mm
    • 140mm gun ready rack reload time improved from 14s to 9s

    Vehicle Fixes and Updates

    With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

    • BM Oplot: Improved Kombat ATGM penetration from 1000mm to 1025mm
    • BM Oplot: Improved Kombat ATGM high-explosive shell damage from 150 to 275
    • BMP-1AM Basurmanin: Significantly reduced the camouflage penalty for firing the autocannon
    • Cheonma-2: Improved the gun depression of its grenade launcher
    • KTO Rosomak: Improved the acceleration of the stock engine
    • KTO Rosomak: Added a new top engine (610hp DC13)
    • KTO Rosomak: Added a new 40mm Bushmaster autocannon variant similar to the Bradley
    • KTO Rosomak: Slightly reduced the camouflage penalty for firing the autocannon
    • T-64BV Mod.2017: Improved frontal armor to T-64BV Mod.2022 level
    • T-64BV Mod.2017: Fixed the ERA appearance in Armor Inspector
    • T-72 Ural: Added two new top shells (3VBM9 APFSDS and 3VBK10 HEAT)
    • T-72 Ural: Added a new top engine (840hp V-84)
    • T-80BVM: Fixed the broken mudguard textures
    • VN20: Turret ability can now be recharged by pressing the Q button in PvE
    • XM1A3: Aces skin now correctly unlocks and installs the top hard-kill APS
    • XM1A3: Fixed the dirt appearance on the Aces skin

    General Changes

    After an analysis that included thorough checks of match chat logs, we have determined that the ability to talk to the enemy team in PvP matches serves no real gameplay purpose and is overwhelmingly used for insults and griefing. As a part of our fight against such behavior, we have removed the option to send messages to the enemy team from PvP matches.

    Furthermore:

    • Fixed an issue with the Battle Path shop where players sometimes saw incorrect offers (this includes the “entire shop offer appears as owned already” problem)
    • Fixed the dirt system for desert environments (tanks previously looked excessively dirty)
    • Fixed the mirroring issues of several decals
    • Fixed several localization issues

     

     


  10. The Shadow Protocol Battle Path is now live.

    https://armoredwarfare.com/en/news/general/shadow-protocol-battle-path-prize-highlights

    https://armoredwarfare.com/en/news/general/shadow-protocol-battle-path-info-and-preorder

    https://armoredwarfare.com/en/news/general/developer-diary-shadow-protocol-changes

    https://armoredwarfare.com/en/news/general/shadow-protocol-battle-path-now-available

     

    Related thread:

     

    Battle path will last for 112 days. Entry costs are 3,999 gold for standard pass, and 19,999 gold for a golden pass (with 50,000 battle coins)

     

    Known issue(s):

    • Missions currently cannot be completed on legacy “reskin” vehicles (such as T-72AV ICE)
    • Some of the chain missions may not work properly, and/or do not match the described requirements.
      • Rush Hour (Series I, Mission 1) requires you to destroy 3 vehicles before any of your teammate takes even 1 kill in PvE
      • Drive-by Diplomacy (Series I, Mission 4) seems to require you to destroy at least a certain number of vehicles over 8 matches
      • One player reported completing Three Minutes is Enough! (Series II, Mission 4) despite only destroying 5 vehicles
      • Bumper Humper (Series IV, Mission 1) actually requires you to destroy a capping enemy by ramming, not just damaging it to interrupt its capture progress.

     

    Will update this post if there more reported here or elsewhere.

     


  11. Source:

    https://armoredwarfare.com/en/news/general/developer-diary-shadow-protocol-changes

     

    Quote

    It’s been some time since the announcement of the Shadow Protocol Battle Path, currently bound to appear in early April. We also discussed the upcoming vehicles and prizes but the thing is, we made some adjustments since the initial announcement. Let’s take a look at them.

    knifv

    First, the KNIFV NLOS LPS. Based on our testing, this vehicle required only minor changes compared to the first version. One thing we did, however, is adjust the missile lock time (reduced for single launches from 3.5s to 3s between missiles) and trajectory to become more practical. The vehicle also had a long spotting range, which we reduced to 390m. Overall, despite its somewhat wacky look, the vehicle is highly viable.

    borsuk

    Secondly there’s the Borsuk. The biggest question about this vehicle was its ability’s rate of repair. The current setting is 30 hitpoints per second.

    We have also rebalanced the vehicle’s frontal protection (it’ll be better protected from kinetic rounds and less from HEAT rounds and ATGMs), improved the missile reload time and increased the rate of fire.

    T-64

    And, finally, there’s the T-64BV Mod.2022. The big thing here is the frontal armor buff, which the T-64BV Mod.2017 is also getting. The upper frontal plate armor is becoming more durable for both vehicles.

    arm1

    arm2

    Other than that there were minor issues – we buffed the Kombat gun-launched guided missile on the T-64BV and the Oplot (increased penetration by 25mm, higher non-penetration damage) and reduced the hitpoints from 2800 to 2600 (the same amount the T-64BV Mod.2017 has as they are essentially identical vehicles).

    arm3

    And one last thing – you were asking about the contents of the Mercenary Loot Crate. They are here:

     

    Mercenary Loot Crate (Click to Open)

     

    And that’s about it, commanders. We are looking forward to your feedback and, as always:

    See you on the battlefield!

     

     


  12. Source:

    https://armoredwarfare.com/en/news/general/update-0280-now-available

     

    Quote

    We are happy to announce that the Update 0.280 is now available!

    scr1

     

    List of Update 0.280 Changes

     

    Basurmanin Contract

    In this update, we’re adding a new contract replacing the old T-64BV one. As usual, you are able to complete the contract missions in exchange for the following prizes:

    • BMP-1AM Basurmanin Tier 7 Premium Armored Fighting Vehicle for the initial contract completion
    • Russian camouflage and decals available for contract achievements
    • Contract Loot Crate with various camouflages, temporary vehicles and other prizes for further completions

    The contract will last at least until autumn so there is plenty of time to finish it.

    Self-Propelled Gun Update

    In this update we are increasing the performance of most SPG-class vehicles as many were found to be underperforming. We are changing the following parameters:

    • 2S1 Gvozdika: Increased hitpoints to 1800
    • 2S1 Gvozdika: Increased camouflage from 20% to 30%
    • 2S1 Gvozdika: Improved reload time from 9 to 6.5s
    • 2S1 Gvozdika: Increased 0 to 32 km/h acceleration from 5.06s to 4s
    • 2S1 Gvozdika: Increased maximum speed from 60 to 65 km/h
    • 2S3 Akatsiya: Increased camouflage from 20% to 25%
    • 2S3 Akatsiya: Increased turret traverse from 21 to 30 deg/s
    • 2S3 Akatsiya: Nerfed reload time from 6.5s to 8.5s
    • 2S3 Akatsiya: Improved the ammo switch time from 15s to 1s
    • Abbot: Fixed the reticle shape
    • Abbot VE: Fixed the reticle shape
    • AS90: Increased hitpoints to 2350
    • AS90: Improved reload time from 13 to 11s
    • AS90: Increased camouflage from 13% to 17%
    • AS90: Somewhat improved the accuracy of both guns
    • Centauro 155: Increased hitpoints to 2450
    • Centauro 155: Increased camouflage from 20% to 30%
    • Centauro 155: Increased turret traverse from 40 to 45 deg/s
    • Centauro 155: Increased 0 to 32 km/h acceleration from 4s to 2.9s
    • Centauro 155: Improved accuracy across the board
    • Centauro 155: Improved reload time from 10 to 8.5s
    • Centauro 155: Improved HE shell velocity from 650 to 800 m/s
    • Centauro 155: Improved HEAT shell velocity from 850 to 1000 m/s
    • Centauro 155: Improved smoke shell reload time from 25s to 15s
    • Centauro 155: Improved the amount of smoke charges from 6 to 12
    • M108: Increased hitpoints to 1700
    • M108: Increased camouflage from 20% to 30%
    • M108: Improved reload time from 8 to 5.6s
    • M108: Increased turret traverse from 19.8 to 35 deg/s
    • M108: Improved the ammo switch time from 8s to 1s
    • M108: Improved accuracy across the board
    • M109: Increased hitpoints to 1900
    • M109: Increased camouflage from 20% to 25%
    • M109: Increased turret traverse from 25 to 35 deg/s
    • M109: Added a new unlockable engine with even better values (maximum speed)
    • M109: Improved reload time from 12 to 9.5s
    • M109A6 Paladin: Increased 0 to 32 km/h acceleration from 5.76s to 4.25s
    • M109A6 Paladin: Increased maximum speed from 56 to 60 km/h
    • M109A6 Paladin: Increased turret traverse from 22 to 30 deg/s
    • M109A6 Paladin: Improved reload time from 13 to 10.5s
    • M109A6 Paladin: Increased camouflage from 20% to 25%
    • Palmaria: Vehicle no longer gets stuck in ditches
    • Palmaria: Improved reload time from 12 to 10.5s
    • Palmaria: Increased maximum speed from 60 to 62 km/h
    • Palmaria: Increased 0 to 32 km/h acceleration from 5.23s to 4.6s
    • Panzerhaubitze 2000: Fixed the missing protection modules in the Upgrade window
    • Panzerhaubitze 2000: Increased hitpoints to 2650
    • Panzerhaubitze 2000: Increased 0 to 32 km/h acceleration from 4.83s to 4.1s
    • Panzerhaubitze 2000: Improved reload time from 20 to 15s
    • Panzerhaubitze 2000: Improved magazine reload time from 5 to 3.8s
    • Panzerhaubitze 2000: Improved the ammo switch time from 15s to 2s
    • Panzerhaubitze 2000: Improved the aiming time by 10%
    • PLZ-05: Increased maximum speed from 60 to 65 km/h
    • PLZ-05: Increased turret traverse from 30 to 35 deg/s
    • PLZ-05: Improved the ammo switch time from 15s to 2s
    • PLZ-05: Improved reload time from 24 to 18s (both guns)
    • PLZ-05: Improved magazine reload time from 5.5 to 3.5s (both guns)
    • PLZ-89: Increased maximum speed from 65 to 70 km/h
    • PLZ-89: Increased 0 to 32 km/h acceleration from 4.58s to 4s
    • PLZ-89: Added a new unlockable engine with even better values (maximum speed, acceleration)
    • PLZ-89: Increased camouflage from 20% to 30%

    Vehicle Fixes and Updates

    With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

    • Fixed an issue on multiple vehicles that occasionally caused too long reload times
    • AbramsX: Fixed the incorrect 35mm autocannon caliber
    • AbramsX: Autocannon module can now be damaged or destroyed as any other weapon system (hitting it does not damage the tank itself)
    • Assaulter: Improved the ammunition switch time to 0.5s
    • ASCOD LT-105: Improved the gun depression for the LPT (unmanned) turret to -12
    • Cheonma-2: Removed the Modern Kinetic Ammunition trait
    • Cheonma-2: Fixed the additional progression modules (an issue that made them impossible to install)
    • PTZ-89: Improved the ammunition switch time to 0.5s
    • Sprut-SD: Improved the ammunition switch time to 0.5s
    • ST1: Improved the ammunition switch time to 0.5s
    • Type 16: Improved the ammunition switch time to 0.5s
    • Type 99B: Fixed the Gung Ho skin appearance
    • Typhoon-VDV: Added ATGM covers
    • VN20: Fixed the additional progression modules (an issue that made them impossible to install)
    • WWO Wilk: Improved the ammunition switch time to 0.5s
    • Wilk XC-8: Improved the ammunition switch time to 0.5s
    • XK3: Fixed the additional progression modules (an issue that made them impossible to install)
    • ZUBR PSP: Improved the ammunition switch time to 0.5s

    General Changes

    • Fixed various mission timers to the intended state
    • Fixed several ingame browser issues
    • Bulwark missions can now be completed using the T-72AV tank
    • Fixed the secondary objectives on the Harbinger map
    • Gold from the Gold Subscription offer now correctly appears in the Garage log
    • Fixed the appearance of the driver warning text
    • Added several new assets for future events
    • Fixed several localization issues

     

    • Not mentioned in patch notes, but the Seahawks Battle Path has been extended to 1st April
    • Today's update also fixes last week's login bonus issue
    • Many tier 7-10 single shot gun TDs now have quick ammo switch, but those with ready racks or clip remain unchanged.
    • Palmaria's collision fix occurred last month, but is mentioned here again.

  13. Source:

    https://armoredwarfare.com/en/news/general/shadow-protocol-battle-path-prize-highlights

     

    Quote

    The Shadow Protocol Battle Path is coming in early April and we’d like to take a moment to tell you more about its prizes.

    scr1

    The topic of the Shadow Protocol Battle Path is mercenaries – their history, recent and not-so-recent conflicts in which they participated and, of course, the future. But before we take a look at each of these segments, let’s take a look at the main prizes of this Battle Path.

    The main prizes are, of course, the vehicles. There are three:

    • T-64BV Mod.2022 Tier 8 Premium MBT for reaching Level 20 (representing the “past” aspect)
    • Borsuk Tier 10 Premium AFV for reaching Level 35 (representing the “contemporary” aspect)
    • KNIFV NLOS LPS Tier 10 Premium TD for reaching Level 50 (representing the “future” aspect)

    You can see them on the images below:

    t1

    t2

    t3

    This Battle Path is also bringing a new special ability available on the Borsuk called Repair Zone that is slowly healing nearby teammates as well as you.

    repair

    You’ll also have the opportunity to earn other amazing prizes, including exclusive skins that will not be available by any other means:

    • Golden Snake skin for VN20 for completing the first mission chain
    • Snake skin for Cheonma-2 for completing the second mission chain
    • Golden Lion skin for Puma for completing the third mission chain
    • Future Tech skin for EMBT for completing the fourth and final mission chain
    • Three Tank Biathlon skins for Type 96B for reaching Level 36

    Take a look:

    snake

    snake2

    lion

    future

    biathl

    biathl2

    biathl3

    But that’s not all. You can earn more Premium vehicles during the Battle Path:

    • M1A1 AIM Tier 8 Premium MBT for reaching Level 45 (it’ll come in handy, we have a new skin for it)
    • Up to 30 Premium vehicles via the brand-new Mercenary Loot Crates (that also contain Premium commanders, but no trash prizes – just Gold)

    And that’s STILL not all. There are many other prizes awaiting you as you progress through the Battle Path. Let’s take a look at some of them.

    camo1

    Levels 1 to 20 are dedicated to the past. After the Second World War, mercenaries have popped up across the world. Men who grew up during the largest conflict in human history were not ready to put down their arms just yet and sought freedom and adventure.

    camo2

    They saw the world change. The colonial wars in Africa gave way to various regional conflicts in the Middle East and the former Soviet Union. We’ll have a number of relevant camouflages, decals and flags for you, each coming with a description tying it to the topic of the Battle Path.

    camo3

    We have three new skins for you in this Battle Path and the one representing the past comes from the Libyan Crisis that saw a wide use of mercenaries. In 2014, the movie Fury came out, inspiring the fighters to name their old T-72 Ural that way. The “Fury” skin does represent this vehicle. And since the Ural isn’t performing so well right now, we’ll buff it a bit. Or maybe not just a bit.

    fury

    Levels 21 to 35 are dedicated to the present – or the not so distant past. The Russo-Georgian war involved mercenaries, as did the conflict between Armenia and Azerbaijan, which culminated in 2023 by the collapse of Artsakh. We’ll touch upon the Syrian Civil War and, of course, the ongoing mercenary involvement in central Africa.

    geor

    armne

    azer

    syr

    The skin representing the present is called “Winged Hussar” and is loosely based on a KTO Rosomak recently shown in Poland and featuring a painting of the famous winged hussars that saved Vienna from Turkish onslaught. Not to worry, we are aware the Rosomak is underperforming right now and we’ll buff it as well.

    roso

    And, finally, levels 36 to 50 are dedicated to the future. The eyes of the world slowly turn to the east where the dragon is awakening from its centuries-old slumber – and it is hungry. This part of the Battle Path covers the Pacific with its camouflages and decals.

    taiw

    taiw2

    The final new skin is the “Australian M1A1 AIM” one, changing your M1A1 AIM’s appearance, as the name suggests, to the one used by the Australian army – specifically to a tank called Azrael.

    m1

    These are just examples and there will be many more prizes in this Battle Path. We hope that you’ll enjoy this event that is coming soon and, as always:

    See you on the battlefield!

     

    • Many of the "exclusive" skins seem to be China server content now becoming available to the global server. The three Type 96B Biathlon skins have been around for several years.
    • The Rosomak's Wing Hussar skin is teased on the official Twitter account in January. SS initially claimed that we're not getting that particular skin as it's "definitely copyrighted". The in-game skin still looks somewhat similar, but not quite the same.

  14. Source:

    https://armoredwarfare.com/en/news/general/update-0275-now-available

     

    Quote

    Commanders!

    We are happy to announce that the Update 0.275 is now available!

    scr1

     

    List of Update 0.275 Changes

     

    • Preparations for a special offer
    • Preparations for a special event this weekend

    Please note:

    • The latest version of Nvidia drivers is still causing the game to crash. We are in touch with Nvidia to resolve the issue as soon as possible.
    • Due to an issue with authorization, it takes several minutes for the login (Web Shop, Daily Bonus) to start working properly after the game's launch

     

    • The special offer is a gold subscription service, where you pay for a certain amount of money to claim 300 gold a day over 30 days + 1000 gold upon purchase. Claiming daily gold is done from the game itself, but players have to click on the button to get it. If you miss a day then the 300 gold for that day is lost.
    • The weekend special event is a "ladder-like event' according to SS.
    • Opening web shop interface via the game will show the old account transfer message from 2024, and login bonus interface may not appear. The server person Anihillator states "the main 'solution' was to just open the game and wait for like 3-4 minutes before opening the shop window, so you'd get logged in".

     


  15. Source:

    https://armoredwarfare.com/en/news/general/update-0271-now-available

     

    Quote

    We are happy to announce that the Update 0.271 is now available!

    scr1

     

    List of Update 0.271 Changes

     

    • Returned the Contract Mission and Battle Path mission timers to the correct state
    • Abbot: Fixed the reticle appearance
    • Abbot VE: Fixed the reticle appearance
    • Crusader: Increased the reload time within the clip from 2.5s to 3.3s
    • Crusader: Increased the clip reload time within the clip from 10.74s to 12s
    • Palmaria: Fixed the collision model so the vehicle no longer gets stuck in ditches
    • Typhoon-VDV: Firing the autocannon no longer causes the shells to fly beside the reticle
    • Typhoon-VDV: Fixed the vehicle’s passive ability
    • Typhoon-VDV: Fixed the camera angles in first person mode for the missile launcher
    • Typhoon-VDV: Missile launcher now has animated covers
    • VN20: Deployable turret shells are now correctly localized

     

    The ArmoredLabs was down for about 10 days as Haswell had to ask the forum's server host to renew the domain.

    The previous week's patch(es) accidentally re-introduced "mission stacking" to contract missions, where it is possible to complete daily and weekly missions back to back with no cooldown in between. It has now been reverted so there's a fixed cooldown after you finish a contract mission, regardless of how much time you take to complete it. However, SS says the devs do want to re-introduce this feature in a proper way:

    Quote

    Because that's the intended state. The "return of stacking" was a bug and did not work as intended at least in one instance and god knows what else it broke. Hence the fix. We want to return stacking, but done correctly.

     


  16. Source:

    https://armoredwarfare.com/en/news/general/upcoming-contract-bmp-1am-basurmanin

     

    Quote

    The T-64BV Mod.2017 contract is slowly coming to an end and now’s the right time to tell you more about the main prize of the next one – the Russian BMP-1AM Basurmanin Infantry Fighting Vehicle. But, as usual, a bit of history first:

    scr1

    The BMP-1AM Basurmanin (“Heathen” in Russian) IFV as a relatively affordable upgrade to the venerable BMP-1, which is now considered to be utterly obsolete. The main idea behind this vehicle is the fact that its turret is replaced by the same one as used on the BTR-82A, thus not only improving its firepower, but also creating parts compatibility – an important link of the logistics chain. The engine was upgraded as well (to UTD-20S1, providing 350-400hp depending on circumstances) and the vehicle received a new, improved set of comms.

    However, there are numerous downsides to such approach. The BTR-82A turret is by no means the best platform of its kind in the world, it does not come with an integrated missile launcher and the conversion shifts the center of gravity of the vehicle, reducing its handling and performance.

    scr2

    The first prototype appeared around 2018 during the ARMY 2018 expo in Moscow. With the effective cancellation of more advanced BMPs originally thought to replace the BMP-1 platform entirely, this relatively cheap upgrade was deemed the best solution.

    Mass production was launched around 2019 or 2020 with several dozen being delivered until 2022, which is the year it has officially entered service. The total amount of produced BMP-1AM conversions is unclear and estimates range from perhaps forty vehicles into hundreds. The whole matter is complicated by the fact field that BMP-1 field conversions exist as well.

    scr3

    In Armored Warfare, the BMP-1AM Basurmanin will be a Tier 7 Premium Armored Fighting Vehicle.

    Our model of the Basurmanin represents more or less a “field conversion” where the turret was mated with an older BMP-1 hull. With that in mind, the vehicle isn’t that hard to read.

    What we have here is a relatively poorly protected AFV with an unmanned turret consisting of a BMP-1 hull and a BTR-82A turret (from Tier 8), just a Tier lower. Protection-wise, we’re therefore looking at a very basic, thin-skinned vehicle without any special protection means. The turret is also the stock BTR-82A version without ATGMs.

    scr4

    Don’t worry, it gets better. The autocannon basically offers Tier 10 firepower and damage output, just three Tiers lower. The vehicle is using ammunition identical to T-15 along with very high rate of fire, allowing it to dispose of poorly armored vehicles in seconds.

    Additionally, just like in real life, the vehicle has an upgraded engine (360hp UTD-20S1) and is generally very light compared to the BMP-2M Berezhok, which means it’ll be very fast and agile. The Basurmanin will also be able to deploy all three standard types of infantry.

    scr5

    All in all, we’re looking at a fast, hard-hitting vehicle. It’ll be decent enough for spotting enemies or for dealing high amounts of damage in PvE. Careful gameplay will, however, be required due to its lack of protection.

    scr6

    Alongside the vehicle, you will be able to obtain other prizes as well during the next contact (for completing Contract Missions), including:

    • Russian (Winter Improvised) camouflage (as seen on a Russian BTR-82A in 2022)
    • 3 decals

     

    Comments from SS in official Discord server:

    • New contract and vehicle ETA mid-March
    • The turret is re-used (from BTR-82A), but hull is new, because old BMP-1 model is "ancient, unusable"
      • When asked if old models will get updated, his response is "perhaps in the future"

  17. Since the Repair Zone is closely related to the Borsuk, I decide to put its content here instead of making another thread for it.

    Source:

    https://armoredwarfare.com/en/news/general/developer-diary-repair-zone

     

    Quote

    In our previous Borsuk article, we revealed the upcoming Repair Zone active ability and today we’d like to tell you more about how it works.

    scr1

    As was mentioned before, the ability, simply put, slowly restores the hitpoints of friendly vehicles inside it, including your own.

    The zone consists of a circle and an object (a pile of parts). The circle itself is invulnerable but the pile of parts has 1000 hitpoints (and some light armor). It’s worth noting that it cannot be destroyed instantly by ramming into it (unlike the VN20’s deployable turret or infantry troopers) in order to prevent its accidental destruction since player vehicles will have to drive near it.

    The center of the vehicle has to be present within the repair circle and stop for the repair process to trigger. The repair process stops as soon as you move (even within the zone).

    The number of friendly vehicles inside the zone is not limited by anything but the circle’s size. Effectively, this means two or three vehicles will be able to use it at the same time. The repair speed is the same for every vehicle within the zone and doesn’t decrease with more vehicles present.

    Deploying the Repair Zone works much like with other infantry. You have a single Repair Zone charge. If it gets destroyed – well, that’s it. You can “pick up” the Repair Zone with your Borsuk and move it elsewhere at any point, as long as it is not destroyed. However, the deployment takes some time, during which you must remain stationary. In a match, Repair Zone is not limited by duration – it stays until picked up or destroyed.

    The zone isn’t spotted automatically. It has a camouflage value (tied to the pile of parts) and if that’s hidden behind a hill, you won’t be able to see an enemy zone at all. Unlike infantry, however, the zone cannot spot things on its own, nor it has any armament – it remains completely passive.

     

    In short:

    • Repair Zone has an object (boxes + piles of parts) with 1000 HP but cannot be instantly destroyed via ramming
    • Vehicles need to stay still inside the circle for repair to work
    • Aside from restoring HP, other aspects such as repair speed or module repair are still TBD
    • Repair Zone has no spotting range (i.e. cannot spot), but it has own camouflage value

  18. Source:

    https://armoredwarfare.com/en/news/general/shadow-protocol-battle-path-info-and-preorder

     

    Quote

    Today, we’d like to tell you more about the upcoming Shadow Protocol Battle Path campaign as a whole along with the changes and improvements we’ve prepared for you.

    scr1

     

    Preorder

     

    You can now secure the access to the Battle Path early (and with preorder-exclusive items) in the Web Shop “Battle Path” section. The following bundles are available:

    • Shadow Protocol access with the Mists of Winter camouflage, the Winter Mercenary player avatar and the Cold-Hearted player title
    • Shadow Protocol access with 50.000 Battle Coins, the Mists of Winter camouflage, the Winter Mercenary player avatar and the Cold-Hearted player title
    • Shadow Protocol access with 10 Battle Coin boosters, the Mists of Winter camouflage, the Winter Mercenary player avatar and the Cold-Hearted player title

    For more details about the Shadow Protocol Battle Path, please read below.

    avatar

    The bundles are available in our Web Shop:

     

    webshop

     

     

    Shadow Protocol

     

    With this Battle Path, we are returning to the format of previous Battle Path. The Shadow Protocol Battle Path doesn’t offer a story to follow. Instead, it has two themes – mercenaries, and the past, the present and the future of warfare. Its topic can therefore be divided into three parts:

    • Mercenary history (covering the conflicts that involved mercenaries, starting from the Golden Age that were the sixties, to the 2000s)
    • Contemporary mercenary history (from the Caucasus to the Middle East)
    • Future warfare (where the focus shifts towards the Pacific theater of operations)

    The assets will be theme-appropriate with some of the most badass camouflages, decals and titles to date.

     

    Prizes

     

    Speaking of rewards, there will be 50 levels packed full of prizes. As usual, we’ve prepared three brand-new vehicles for you:

    • T-64BV Mod.2022 Tier 8 Premium MBT for reaching Level 20
    • Borsuk Tier 10 Premium AFV for reaching Level 35 (with its new Repair Zone ability)
    • KNIFV NLOS LPS Tier 10 Premium TD for reaching Level 50

    As usual, you will also be able to claim a large number of camouflages, skins, decals, base paints, and much more. But that’s not everything – not by a longshot.

     

    What else is new?

     

    Good news, commanders. We’ve kept the low prices you’ve been enjoying in the Seahawks Battle Path, which means that each level will only cost 4.500 Battle Coins. What we have changed, however, are the prizes. Practically every second level now offers a Battle Coin booster reward (amongst other things).

    scr3

    The missions have been overhauled once again. This time, each mission will be possible to complete in any Tier 4 to Tier 10 vehicle. Since missions are not mandatory to receive your dose of Battle Path boosters, we’ve ramped the difficulty up – but also the prizes:

    • Finishing each of the four chains will award you with an exclusive skin that will not be available by any other means
    • Finishing each of the first three chains will also award you with 5 Mercenary Loot Crates
    • Finishing the top chain with the most difficult missions will award you with 15 whopping Mercenary Loot Crates

    Mercenary Loot Crates are another new Loot Crates, exclusive to this Battle Path. They work much like the Iron Loot Crates. From EACH such crate, you can receive:

    • Premium vehicle (Tier 3 to Tier 10, including TOS-1M, Boxer RIWP, EMBT, Puma and many more)
    • Premium commander (including Ophelia Kitescu or Alexander Cortez)

    No “last ditch” prizes such as Platinum Loot Crates or Boosters. Just vehicles, commanders, or, if you have the drop already, its full price in Gold as a compensation. And with 30 boxes on the line, that is one hell of a deal.

    And, last but not least, we have added a couple of things to the Battle Path shop as usual – for the standardized prices, of course.

     

    Conclusion

     

    The rest of the Battle Path remains mostly the same. The Battle Path is currently planned to launch in early April but, as usual, the specific date will be announced a bit later.

     

    Additional notes from SS on official Discord server:

    • BP is set for 4 months long
    • Mercenary Loot Crate will only try to drop items that players don't have
    • The devs may publish a full list of possible drops in the future

  19. Source:

    https://armoredwarfare.com/en/news/general/update-0270-now-available

     

    Quote

    We are happy to announce that the Update 0.270 is now available!

    scr1

     

    List of Update 0.270 Changes

     

    Vehicle Fixes and Updates

    With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

    • Ajax: Fixed a number of visual issues on the Desert Ajax skin
    • ASCOD LT-105: Manned turret no longer receives reduced damage
    • Challenger 2 ATDU: Additional armor now correctly appears in the Armor Inspector window
    • FV101 Scorpion Kastet: Turret now correctly counts as unmanned
    • KF41 Lynx Prototype: It is now possible to damage or destroy the APS module
    • LAV-150 90: Fixed the missing toys on the Duckling skin
    • Leclerc: Fixed the camouflage net appearance on the Tropicalisé skin
    • Lynx Skyranger: Fixed the drive sprocket interaction with tracks
    • M1A2C: Fixed broken ERA clipping through the camouflage on the War Pig skin
    • M1A2C: Fixed a number of visual issues of the War Pig skin on low and medium graphics settings
    • M1A2C: Fixed the ERA texture on the SEP v3 PL skin and some other smaller visual issues
    • Puma: Added a shell ejection animation
    • T-14 Armata: Fixed the dirt appearance on the Nakidka skin
    • T-64BV Mod.2017: Fixed the frontal gun depression value
    • T-72A: Fixed the headlight appearance
    • T-72B: Fixed the headlight appearance
    • T-72B3 Fixed the headlight appearance
    • T-72M1: Fixed the headlight appearance
    • T-72M4CZ: Fixed the headlight appearance
    • T-80B: Fixed the destroyed ERA appearance on the Pacific Fleet Marines skin
    • T-90M: Fixed several smaller visual issues
    • Typhoon-VDV: Improved the vehicle’s passive ability, which now provides 100 meter spotting range bonus instead of the previously announced 30 meter one and improves the ability of your teammates to spot targets through foliage

    General Changes

    • Fixed an issue where it was impossible to complete some Contract missions, including for Gold
    • Fixed an issue where broken (empty) achievements were awarded to players
    • Fixed some incorrectly deployed UI elements
    • Rate of Decay Special Operation: Fixed the electric pole that was getting players stuck at B4
    • Lone Star Special Operation: Fixed several smaller visual issues (small holes in buildings, incorrect detail settings of objects)
    • Added several assets for future events

     

    • Some players have lost access to Seasonal Contract missions. SS said on official Discord server that the devs are now working on a fix, and the contract will be extended accordingly.
    • The Typhoon-VDV now appears in the global vehicle directory and players can test drive it.
    • Unknown if it's first introduced in this patch, but some vehicles now have air burst HE rounds. Examples include AGDS, Derivatsiya, EBRC Jaguar, Draco, Gepard, Lynx Prototype (both 30mm and 35mm), Otomatic, Puma, and T249.

  20. Source:

    https://armoredwarfare.com/en/news/general/development-knifv-nlos-lps

     

    Quote

    Today we’d like to show you the final prize of the Shadow Protocol Battle Path, the KNIFV NLOS LPS Tank Destroyer that will be available for reaching Level 50.

    scr1

    But before we get to its gameplay characteristics, let’s discuss what this vehicle actually is in real life.

    Let’s unpack the name first. The name KNIFV stands for “Korean Next Infantry Fighting Vehicle” and is an earlier name for the K21 IFV. In other words, the vehicle chassis on the photo belongs to a heavily modified K21 with some elements from AS21 Redback.

    Next, the NLOS LPS designation. NLOS stands for “non-line of sight”, which means the vehicle can fire at targets it cannot actually see. And, finally, LPS stands for “long-range precision system”, indicating the vehicle’s capability of engaging targets at very long ranges (up to 8km).

    With this piece of information in mind, a more complete picture can already be formed. The KNIFV NLOS LPS is a long-range anti-tank guided missile launcher installed on a futuristic-looking tracked chassis. The concept was developed by Hanwha, the company behind the K21 and the Redback. It has two main weapon systems – a large missile launcher in the back, and a separate remote-controlled weapons station fitted with 12.7mm machinegun in front.

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    The missile launcher contains 12 TAipers missiles by Hanwha. TAipers stands allegedly for “tank snipers” (or Cheongeom in Korean). The name is perhaps a bit corny, but the missile itself is anything but. It is a next-gen ATGM, intended to replace the aging TOW systems in South Korean service.

    It can be launched either from the ground or from the air and operates in two modes – fire-and-forget (has a combined optical and infrared seeker) or direct control via an optical cable. Its flight speed is 200 m/s and it has a maximum range of 8km. Its tandem HEAT warhead can defeat 1000mm of armor. The missile itself weighs some 35kg (roughly a third more than a TOW missile).

    According to the available data, the vehicle weighs some 25-30 tons and is powered by a Doosan hybrid engine to reduce its IR signature on the battlefield, allowing for excellent speed (75 km/h maximum speed) and agility. The vehicle has a crew of three men (driver, commander, weapon operator), all sitting in an armored capsule in the hull. The protection is generally light (this is not a frontline vehicle) but hard-kill active protection systems were seen on the earlier iterations of this vehicle along with various jammers and other electronic warfare devices.

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    A small scale model of this vehicle started appearing perhaps around 2018 at various expos all around the world with South Korean presence (most recently at ADEX 2024 in Azerbaijan). The idea behind the vehicle was presented as a tank killer capable of operating in mountainous terrain, which is something South Korea is known for. The presentation (and the availability of TAipers for export) suggests that, if completed, it would become also available for export. That has, however, not happened yet, and the vehicle remains a small-scale concept.

    In Armored Warfare, the KNIFV NLOS LPS will be a Tier 10 Premium Tank Destroyer.

    As you’ll see, we took some liberties with the design in order to make its gameplay interesting, as we’re about to explain. But first let’s take a look at the more obvious things.

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    This is a light (25 tons), long-range missile-based tank destroyer. That means it’ll be mobile (thanks to its Doosan hybrid engine) and relatively stealthy. This will be compensated by thin armor, especially against kinetic ammunition. The vehicle follows the same armor concept as the XK3 – it’s an advanced composite hull, which means it’ll be well-protected against HEAT ammunition, but very weak to armor-piercing rounds.

    In order to make it more survivable, the vehicle will be equipped with:

    • Smoke grenade launchers (forward-facing only)
    • Hard-kill APS (similar system to XK3)
    • Soft-kill APS (similar system to XK3)
    • Adaptive camouflage module (known from PL-01, available as a part of additional progression)

    Now, let’s talk weapons.

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    The primary turret is the forward one. We replaced the real-life 12.7mm machinegun with a short 30mm XM914 autocannon you all know and love from Boxer RIWP and AbramsX, firing rather powerful HE shells. This is a close range defense weapon – you’re not supposed to use it as a primary weapon, but to ward off pesky scouts behind enemy lines.

    The main weapon is, of course, the TAipers missile launcher with 12 missiles. The missiles themselves are rather powerful at 1500mm penetration and 1250 damage per hit, but there are several twists to them:

    • More than one missile is fired at once (we are currently testing a single launch with fast reload, two missiles at once or even three missiles at once) – but please note that no matter how we set it, the vehicle will hit like a ton of bricks
    • The launchers are always aiming upwards when ready to fire, which means the vehicle will be able to fire over obstacles much more easily than regular missiles
    • The launcher has two firing modes (that can be switched between using the Active Ability button) – either the missiles behave normally, or they switch to top-attack mode (with Javelin-like lock-on mechanic, although the lock-on time is very short)

    However, there are two downsides:

    • The launcher is static and forward-facing, which means it won’t be easy to engage targets behind you with the missiles – at least not easily
    • The minimum range is roughly 70 meters – this is NOT a close combat vehicle

    With all that being said, when played carefully, this vehicle will enable you to engage targets at long ranges and bombard them with advanced missiles before retreating to reload.

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    Despite looking almost ready, the vehicle is not in its final form yet and we are in the process of internal testing. All your feedback is appreciated and, as always:

    See you on the battlefield!

     

    • There are concerns that this vehicle will powercreep the AFT-10 (which just got a buff last month), SS states that the KNIFV's launchers stay pointing up for both firing modes, and only lower down during reload, hence players have to be more strategic than when playing with the AFT-10.

  21. Source:

    https://armoredwarfare.com/en/news/general/development-t-64bv-mod2022

     

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    We continue unveiling the vehicles of the Shadow Protocol Battle Path with the prize that will be the easiest to obtain – the T-64BV Mod.2022 Main Battle Tank.

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    T-64BV Mod.2022

     

    As we mentioned in the previous article, the Shadow Protocol Battle Path has two themes – the main one is mercenaries and their history. The second one is the past, the present and the future of warfare. The T-64BV Mod.2022 represents the “past” aspect since it is an old vehicle retrofitted to meet the requirements of contemporary battlefields.

    But, as usual, a bit of history first.

    The T-64BV Model 2022 is another small upgrade to the previous T-64BV Model 2017 Main Battle Tank that, as its name suggests, appeared more or less in 2022. The main improvements include two things – a new machinegun mount for the Laska K-2 machine gun (possibly based on a reverse-engineered Soviet “Utes” machinegun) and enhanced rear protection in the form of cage armor and an additional plate covering its fuel tanks.

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    T-64BV1K Mod.2022

     

    There is some confusion regarding the features of this vehicle as it is very similar to T-64BV1K, an upgraded command version of the same tank. Both vehicles also seem to share additional rubber flaps covering the turret ERA.

    The T-64BV Mod.2022 was produced in unknown (but likely not high) numbers with the most common estimates being between 10 and 30 vehicles.

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    In Armored Warfare, the T-64BV Mod.2022 will be a Tier 8 Premium MBT.

    As you might have noticed already, the T-64BV Mod.2022 is very similar to the earlier T-64BV Mod.2017 but is positioned a Tier higher. To make it viable on Tier 8, we are taking the following steps:

    • Improved armor (as the vehicle shares the armor with T-64BV Mod. 2017, we will be upgrading the Mod.2017 armor as well) along with additional cage armor elements covering the rear sides
    • Improved firepower (by using the ammunition available to BM Oplot and an anti-tank guided missile called “Kombat”)
    • Improved 6TD engines (1000hp in the basic version, 1250hp available via additional progression)

    Furthermore, the vehicle will have a passive ability called Advanced Battlefield Management System.

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    This ability is a nod to the “command” version of the tank mentioned in the historical description above (even though a regular T-64BV does not have such systems on board – we took some liberties here).

    The ability is similar to the one used on the T-72M4CZ MBT, but more advanced. It improves your reload speed by 3 percent for every friendly vehicle within 50 meters from you. A full platoon of T-64BV Mod.2022 operating in sync will indeed be a force to be reckoned with!

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    Otherwise, the vehicle will play in a typical fashion similar to other Soviet, Russian or Ukrainian vehicles, which means it’ll be relatively easy to master and therefore suitable for new players.

     


  22. Source:

    https://armoredwarfare.com/en/news/general/development-borsuk

     

    Quote

    With February in full swing, we’d like to start telling you about an upcoming Battle Path called Shadow Protocol and its vehicles, the first of which to be unveiled will be the Borsuk Armored Fighting Vehicle.

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    Borsuk IFV, 2022

     

    The Shadow Protocol Battle Path has two themes – the main one is mercenaries and their history. The second one is the past, the present and the future of warfare with Borsuk representing the contemporary vehicles.

    But, as usual, a bit of history first.

    The Borsuk (“badger”) is a brand-new Polish Infantry Fighting Vehicle, designed to replace the now utterly obsolete BWP-1 (Polish version of the BMP-1) from the 1970s with earlier attempts to produce a universal platform (such as the Anders) or upgrading it (the Puma program) falling short.

    Towards the end of 2014, the Poles launched another project to modernize their IFVs. The first public information about the new IFV was unveiled in 2016 and included two important pieces of info – the turret was supposed to be unmanned and capable of launching Spike ATGMs.

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    Borsuk demonstrator, 2017

     

    The vehicle was also supposed to be amphibious – an important requirement for the Polish military, as Poland is a country full of rivers. Initially, two versions were envisaged – a light one (25 tons, amphibious) and a heavy one (40 tons, not amphibious). The idea was to produce at least 1000 vehicles in order to completely replace the BWP-1. Initially, it was also considered to co-develop (and co-finance) the vehicle with the Czech Republic, but that plan collapsed very quickly.

    A technological proof of concept was exhibited in Kielce during the MSPO 2017 expo. From there, refinements were made, and the chassis was mated with a remote-controlled (unmanned) ZSSW-30 turret (armed with Spikes and 30mm Mk.44S autocannon with -9/+60 depression and elevation and 120 RPM rate of fire). It also gained additional armor and new tracks. This more advanced Borsuk prototype was displayed a year later, again during the MSPO expo.

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    Borsuk IFV, 2023

     

    At that point, the Borsuk requirements for “heavy” and “light” variants merged into a single 25 ton amphibious vehicle (although additional modular armor is also supported, increasing the weight to 28 tons). The vehicle was powered by a MTU engine producing some 720hp.

    Further work on the design included various modifications based on initial testing feedback such as changing how the splash board works, and the locations of cameras. The final version of the prototype was wheeled out in 2019. Military trials then followed and were completed in 2022 with additional four prototypes being manufactured during this time (bringing the total to five prototypes). At the beginning of 2023, an order was placed for 1400 units (1000 basic Borsuk IFVs, 400 specialized variants), the first of which due to be delivered in 2025.

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    Borsuk is also available for export with various versions being offered to Romania and even Brazil. However, it’s unlikely to be a widely successful export article for now, first due to the lack of service experience and, secondly, due to the Polish Army likely gobbling up all produced units.

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    In Armored Warfare, the Borsuk will be a Tier 10 Premium AFV.

    All in all, the vehicle itself is not very remarkable, but comes with a major twist. The armor is in concept somewhat similar to that of the Ajax – basic hull covered with modular composite plates. Compared to the Ajax, the vehicle is less armored and has fewer hitpoints (as it is considerably lighter) but it is protected from autocannons.

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    The firepower is also decent and consists of 40mm autocannon and a Spike ATGM launcher in an unmanned turret (the Spike launcher is unlocked via Battle Path progression). As for the mobility, the vehicle is considerably more agile than the Ajax thanks to its lower weight. 720hp for 28 tons is not a bad value, after all. The vehicle can naturally also deploy Mechanized Infantry.

    So, now you might be thinking that we made a decent (if bland) IFV suitable for all kinds of players. But here comes the promised twist.

    The Borsuk will also come with a unique ability called Repair Zone. Simply put, when activated, it deploys a repair team. In game terms, it spawns a circle behind it and staying in the circle will slowly restore your hitpoints. The restoration speed and the maximum amount of restored hitpoints are still being tuned, but the base will also have a physical object with hitpoints inside it (a pile of boxes). Destroying that object will remove the base.

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    This ability is sure to come in handy in both PvP and difficult PvE modes where a strategically placed Repair Zone can save the entire mission.

     

    Comments from SS:

    • The repair zone can also repair the parent vehicle (i.e. the Borsuk that deploys the structure itself) as well as other teammate vehicles, but it won't be usable by enemies
    • As an entity it will behave similarly to VN20's turret, and it can be spotted by anyone
    • It will disappear upon destruction or when the parent vehicle respawns

     

     


  23. Source:

    https://armoredwarfare.com/en/news/general/update-0260-now-available

     

     

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    We are happy to announce that the Update 0.260 is now available!

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    List of Update 0.260 Changes

     

    Seahawks Battle Path

    In this update, we are correcting several issues of the Seahawks Battle Path and its vehicles:

    • VN20: Red Arrow ATGMs no longer deal reduced damage with the second turret installed
    • VN20: Deploying a sentry turret no longer makes the camera jerk violently
    • XK3: Fixed the launcher animations

    Vehicle Fixes and Updates

    With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

    • Fixed incorrectly appearing black textures on a number of vehicles
    • AS21 Redback: Turret ring now correctly appears in Armor Inspector
    • Begleitpanzer 57: Skins no longer make the ATGM launcher disappear
    • BMP-2M Berezhok: Fixed the destroyed model appearance (it had two guns)
    • EBRC Jaguar: Increased the amount of shells carried to 1200
    • Gepard: Turret ring now correctly appears in Armor Inspector
    • KF41 Lynx Prototype: Gun can no longer fire through obstacles at close ranges
    • KF41 Lynx Prototype: Fixed several smaller visual issues
    • Lynx Skyranger: Gun can no longer fire through obstacles at close ranges
    • M1A2C: Fixed the spare roadwheel texture on the War Pig skin
    • M8 Buford: Fixed the machinegun model
    • M8 MGM-166: Fixed the collision model so that the vehicle no longer gets stuck on small obstacles
    • MPF: Fixed the broken gun textures
    • RST-V Shadow: Fixed the machinegun that was firing through the hull
    • Seon’gun-915: Turret ring module no longer incorrectly covers the entire hull height
    • T-64BV Mod.2017: Gun no longer clips into the upper frontal plate ERA modules
    • T-80U: Fixed the T-80U ROK skin’s rear turret net clipping into other elements
    • T-80UM-1 Bars: Coaxial machinegun model no longer clips into the hull
    • T-90M Proryv: Fixed the vehicle icon
    • Type 99B: Improved the armor thickness of a portion of its turret ring
    • Sphinx: Increased the amount of shells carried to 1200
    • ZTZ-20: Fixed the aim reticle position that was not aligned with the gun

    General Changes

    • Changed the portraits of commanders Kathryn Grey, Joshua Seagrove and Fyodor Sokolov both in missions and in the Garage to match the Seahawks Battle Path depiction
    • Fixed the missing progression button in your Garage on several vehicles
    • Added a number of assets for future events

     

    • This update also shortens the currencies' displayed numbers by showing K, M, and B for thousands, millions, and billions.
    • On the other hand, there are reports that seasonal contract missions do not work properly: contract mission UI may not show missions as completed after and on cooldown after completion, but it may just be a UI problem, as they are still being counted towards contract vehicles' upgrade unlock progression.
    • T-64BV 2017's gun elevation and depression stats are now narrowed down to -2 and 10 degrees respectievly in this update.

  24. Source:

    https://armoredwarfare.com/en/news/general/development-typhoon-vdv

     

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    Today, we have a new vehicle for you that’s coming to Armored Warfare in February. You’ve been asking for powerful scouts to complement the Sphinx and Jaguar on high Tiers and boy do we have one for you. Enter the Typhoon-VDV!

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    But first, a bit of history as usual.

    The history of the Typhoon family of armored vehicles began with the requirement for a modern multi-purpose wheeled platform with unified components for the Russian military. The history of the project began with cooperation between several major companies, including UralAZ, KamAZ, YaMZ (engine), NII Stali research institute (armor) plus a few more.

    The project was launched in 2010 although the attempts to design this kind of platform go back to the 1980s and the Soviet Union (before its collapse). The 1990s were not a good time for Russia and many projects (including this one) were cancelled due to budget cuts only to be re-started in the 2000s and 2010s when the economic situation improved.

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    The program was primarily launched to replace the aging unprotected trucks and other means of infantry transport and the first prototypes that came from it in 2011 (Typhoon-U and Typhoon-K) were 6-wheelers. These are highly modular with many different configurations. The lighter version of the platform with 4 wheels came a few years later, in 2015, with the KamAZ-53949 Typhoon 4x4 (also unofficially referred to as “Little Typhoon”).

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    The KamAZ K-4386 Typhoon-VDV is a further development of the “Little Typhoon”. It is an air-droppable protected special-purpose vehicle (ZASN-D) for the Russian Airborne Forces. In its basic modification, the vehicle is equipped with the 32V01 Spitsa remotely controlled combat module with a 30mm 2A42 autocannon and a PKTM machine gun. It can also be equipped with a 9K111-1M Konkurs-M anti-tank missile system with two launch tubes.

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    The number of built Typhoon-VDV vehicles is unknown. The vehicle underwent the state trials in 2020 and allegedly entered official service. An export version is offered since 2021. It has seen combat since 2022 but the amount of vehicles built is unknown, likely quite low.

    In Armored Warfare, the Typhoon-VDV will be a Tier 10 Premium AFV.

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    Typhoon-VDV will be a classic scout, on which you can expect solid mobility and firepower but low armor. Its main task on the battlefield will be to spot enemy targets – but spotting alone wouldn’t make for a fun vehicle to play, which is why the Typhoon has some nasty teeth in the form of:

    • 30mm autocannon comparable in damage output to the T-15
    • Konkurs-M launcher with two tubes, capable of launching two missiles at once (thermobaric warheads are available)

    But that’s not all. In real life, Typhoon-VDV is meant for recon specialists and is packed with advanced equipment and electronics. As such, it serves as a hub for relaying information back to other troops. In Armored Warfare, this is reflected by a special new ability that increases the view range for all vehicles all around it by 30 meters, giving especially scout platoons an edge on the battlefield.

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    All in all, the vehicle will be ideal not only for pure spotting lovers, but also for players who want to use its firepower to take care of lighter enemies quickly and efficiently.

     

    This vehicle will debut as a loot crate vehicle, but it may also be available via BP shop and contests later in the future.

    As for the passive ability, SS says they may take a look at it, implying the details are not final.

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