Qbicle
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Posts posted by Qbicle
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Source:
https://armoredwarfare.com/en/news/general/update-0400-now-available
QuoteWe are happy to announce that the Update 0.400 is now available!

List of Update 0.400 Changes
On the Hunt Battle Path
We fixed several issues connected to the On the Hunt Battle Path and its vehicles:
- FPV missiles should now be flying more smoothly thanks to a number of adjustments we made (some stutter will likely still exist for some players, but it should be less visible)
- FPV missiles now operate with a slight delay to simulate the signal between the missile and the operator
- Fixed the FPV missile visual filter so that the missiles are not blinded on desert and snow maps
- Fixed several incorrect descriptions of newly added items in the Battle Path shop
- Fixed the blueprint icons in the Battle Path shop
Legendary Vehicles
We are making the following changes connected to the Legendary Vehicle mechanic:
- Fixed an issue where some Legendary Loot Crates were not awarded correctly
- BMPT Mod.2025: Updated the vehicle’s armor (including ERA) to match BMPT Mod.2017, moving the vehicle more towards our vision of a more fragile Tank Destroyer whose ammo rack can now be targeted more reliably
- BMPT Mod.2025: Overperforming Malakhit ERA replaced by older Relikt to match the previous point
- BMPT Mod.2025: Legendary Ataka-X missiles can now be intercepted by both regular and active hard-kill APS
- BMPT Mod.2025: Regular Ataka-M missiles time between shots reduced from 3s to 1s
- Having enough blueprints to unlock a new Legendary Vehicle is now indicated by a green dot next to the Inventory icon (it disappears when you use the blueprints to assemble a vehicle)
- Heroic PvE no longer incorrectly shows the Legendary Vehicle crown icon
Other Vehicles
- K21: Removed the Raybolt missile partial damage value (which was a bugged UI element)
- Khrizantema-S: Partially fixed the vehicle’s reloading animations (the bugged version can still exist, but rarely)
- Object 187: Side ERA is displayed correctly in the Armor Inspector window
- Stryker ADATS: SAPHEI rockets can now be used with the appropriate module
- T-90M Proryv: Tracks are no longer clipping into the ground
- VN20: Sentry gun now has the correct elevation and depression angles
General Changes
- Fixed an issue where Battalion ranking would not count and appear correctly in the Ranking table (the Ranking values should remain the same as at the point where issues arose)
- Fixed an issue where players would sometimes encounter the endless “authentication” window at the launch of the game
- Optimized the length of map loading upon entry and exit both
- Optimized the Visual Customization window UI
- Optimized the vehicle model loading time when switching vehicles in the Garage
- Fixed an issue where some skin, camouflage and decal icons were not appearing correctly in the Customization window
- Fixed an issue where pressing the booster button in the Garage would take players to an incorrect part of their Inventory
- Tiers are now displayed in the correct order in player statistics (the ancient annoying “10 below 1” UI issue)
- Added several new assets for future events
- Fixed several smaller localization issues
Notes:
- BMPT 2025 was buffed in firepower during Update 0.395 last month, but this update is addressing its defensive properties, with SS stating ammo rack invulnerability being the issue.
- Garage stats card for BMPT 2025's ATGM launchers are not updated, hence they do not match actual intraclip reload times.
- When asked about autocannon nerf, SS replies: "We are working on adjusting autocannons. When and how exactly will be shared when there is more to share."
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Source:
https://armoredwarfare.com/en/news/general/update-0395-now-available
QuoteWe are happy to announce that the Update 0.395 is now available!

List of Update 0.395 Changes
On the Hunt Battle Path
We fixed several issues connected to the On the Hunt Battle Path and its vehicles:
- Battle Path Series IV missions are now available and correctly award a single Hunter Loot Crate
- The Target: MBT and Target: Support Battle Path missions are now working correctly
- Fixed the counters of several Battle Path missions
- Fixed the aiming point of all guided missiles with first person missile control feature (FPV)
- All vehicles now correctly show empty ATGM launcher tubes when firing FPV missiles
- Fixed an issue where parts of FPV missile UI appeared after the match ended under some circumstances
- Pantsir-S1: Fixed an issue where some of its modules didn’t appear correctly in the Workshop window
- Pantsir-S1: Fixed an issue where the Radar overprogression module had a temporary text
- Pantsir-S1: Autocannon HE shells can now deal non-penetration damage (3 points of damage, to be exact)
- Pantsir-S1: Switching between missiles now correctly triggers a full missile clip reload
- Pantsir-S1: Fixed several smaller visual issues
- Pereh: Fixed the launcher optics collision model
- Pereh: Fixed the mantlet of the fake gun
- Pereh: Fixed an issue where incorrect parts of the vehicle (like optics) were covered by camouflage
- Pereh: Fixed the destroyed model
- Pereh: Fixed several smaller visual issues
Legendary Vehicles
- Fixed an issue where players saw an incorrect number of Legendary Blueprints in their inventory
- Tier 8 vehicles can now correctly see the crown symbol on the Special Operations mode
- M10 Longstreet and XM1302 no longer have a hole in armor behind hard-kill APS
- BMPT Mod.2025: Increased the maximum amount of Ataka-X missiles from 4 to 8
- BMPT Mod.2025: Launch time between Ataka-X missiles reduced from 15s to 7s
- BMPT Mod.2025: Ataka-X missiles now ignore soft-kill APS (including Supercharged) and hard-kill APS (except for Supercharged hard-kill APS, which still works)
General Changes
- Fixed several smaller localization issues
Undocumented change(s):
- There is a new visual effect reticule for FPV missile when firing (square frame around the player crosshair)
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The On the Hunt Battle Path is now live.
https://armoredwarfare.com/en/news/general/hunt-battle-path-now-available
Related thread:
It costs 5,999 gold for basic entry, and 21,999 gold for golden pass (i.e. with 50,000 battle coins)
Battle path will last for 119 days since its start.
There are 50 levels with 4200 battle coins to clear per level. Levels 51-60 are overprogression for legendary blueprints and cost substantially more battle coins to reach.
Known issues:
- Elite mission chain has been disabled as the intended final reward is 1 (one) Hunter crate, not 10 (ten).
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Workshop does not list all of Pantsir's unlockable modulesFixed -
Pantsir's radar active ability is not localisedFixed -
BP chain mission Series 1's Goliath states 30k damage for requirement, but damage counter shows 40k damage requirement insteadFixed -
BP chain mission Series 3 has a mission that requires destroying 30 enemy vehicles with ATGMs at a distance of 300m or more in the description, but kill counter shows 40 insteadFixed - Merkava 4M Desert Hunter skin's APS has no textures
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Source:
https://armoredwarfare.com/en/news/general/update-0390-now-available
QuoteWe are happy to announce that the Update 0.390 is now available!

List of Update 0.390 Changes
On the Hunt Battle Path
The On the Hunt Battle Path is now available, bringing (amongst many other things) three brand-new vehicles:
- Bulsae-6 Tier 9 Premium Tank Destroyer
- Pereh Tier 8 Premium Tank Destroyer
- Pantsir-S1 Tier 10 Premium Tank Destroyer (with a triple ATGM launch overprogression module added since the initial article)
Read more about the event in our dedicated article.
Legendary Vehicles
The following changes are being made to the Legendary Vehicles mechanic:
- Legendary Loot Crates are no longer awarded from the Heroic Special Operations mode
- Fixed an issue where Legendary Loot Crates were not awarded from several maps and mission (Sapphire PvE mission, American Dream Special Operation, Narrows PvP map)
- BMPT Mod.2025: Various smaller visual issues fixed
- Leopard 2A7DK: Various smaller visual issues fixed
- Leopard 2A7DK: Headlights are now working correctly
- M10 Longstreet: Vehicle icon now correctly reflects the default Golden appearance
- M10 Longstreet: Various smaller visual issues fixed
- Legendary Vehicle icons are now changing depending whether you have the golden or the silver appearance (skin) set
- Legendary section amongst the dealers now has the proper crown icon
- Fixed several smaller UI issues
- Fixed several smaller localization issues
Vehicle Fixes and Updates
With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:
- AFT-10: Vehicle is available again
- Centauro 105mm: Parts of the Fury skin are no longer missing from the vehicle
- Centauro 120mm: Fixed the broken ERA armor placement
- Centauro 120mm: Antennas are no longer flying in the air
- Leopard 2AX: Reload time returned back to the correct value of 8.5s
- Lynx Prototype: Fixed the destroyed ERA elements hanging out of the hull
- Object 292: Optics no longer get covered with camouflage
- Object 292: Gzhel skin icon no longer appears with smoke on it
- Olifant Mk.2: Removed the incorrect Heavy Weapon trait
- Seon’gun-915: Removed the incorrect Extra Autocannon trait
- SPHINX: Fixed an issue where the vehicle was able to fire through houses and obstacles at close ranges
- T-80BVM: Fixed an issue where firing at the right mudguard would make the left mudguard look damaged
- XM1302: When using a commander skill that is increasing vehicle’s maximum speed, the vehicle can now reach up to 99 km/h
- XM1302: Passive ability icon no longer multiplies in the UI after respawn
General Changes
- Fixed several issues causing the game to crash
- Icebreak event description now correctly mentions the Tier 3+ requirement
- Fixed an issue where Black Company missions would sometimes appear as “unavailable” despite players having passed the previous missions of the series
- Players can no longer damage friendly bunkers in the Global Operations mode
- Fixed an issue where, in the Global Operations mode, airstrike icons were getting stuck on the minimap
- Fixed an issue where, in the Global Operations mode, airstrikes were not landing where players wanted them to
- Fired autocannon shell casings get no longer stuck flying in the air
- Fixed an issue where regular vehicles in Platoon UI would appear with their names written with the golden “legendary” color
- Tutorial map is no longer taking too long to load
- Fixed an issue where dealer icons in the Vehicles window would move when selecting them
- Fixed several localization issues
- Added several new assets for future events
Notes:
- As mentioned in December 9 Patch Notes thread, the AFT-10 was disabled because it had a WIP first person view missile implemented, but it is now ready as an unlockable ammo with the launch of On the Hunt BP.
- Regarding Leopard 2AX's change. There was an undocumented change from the same previous update which reduced its reload time to 5.5s. It is now reverted back to the old stock reload time of 8.4s. The reload time of 8.5s in the patch notes is incorrect.
- Seon'gun-915 lost the "Armed to the Teeth" trait (which indicates a vehicle having three separate weapon systems excluding coax MG), not "Extra Autocannon".
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BP has been extended by one more day to 19th December due to "technical issue". According to Anihilator, the game's "server guy", this is a compensation of sorts because the BP ended a few hours earlier than it should have been.
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Source:
https://armoredwarfare.com/en/news/general/hotfix-03802-now-available
QuoteWe are happy to announce that the Hotfix Update 0.380.2 is now available!
We need your approvalThis content is provided by YouTube. By enabling this content, your personal data may be processed by the vendor and cookies may be set.List of Hotfix 0.380.2 Changes
- Fixed an issue where playing certain vehicles caused matches to fail
- All previously disabled vehicles are available again (except for AFT-10)
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Source:
https://armoredwarfare.com/en/news/general/boost-your-legendary-vehicle-progress
QuoteWe have prepared yet another special event for the introduction of Legendary Vehicles, which will allow you to boost your progress.
We need your approvalThis content is provided by YouTube. By enabling this content, your personal data may be processed by the vendor and cookies may be set.Win 20 battles (using Tier 7+ vehicles) or use 5000 Gold to receive 50 bonus Legendary Blueprints once per week. Your progress and cooldowns can be seen on a dedicated web page.
Please note that special blueprint bundles are also directly available via the webpage.
No end date announced of now.
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Source:
https://armoredwarfare.com/en/news/general/legendary-vehicles-are-here
QuoteWe have introduced a new progression system to Armored Warfare called Legendary Vehicles. These represent a significant upgrade over Tier 10 vehicles and in this article you’ll find the answer to all your questions.
We need your approvalThis content is provided by YouTube. By enabling this content, your personal data may be processed by the vendor and cookies may be set.What are Legendary Vehicles?
Legendary Vehicles are a new Tier of vehicles that rank above Tier 10. These are no mere upgrades to the current tech – each of them has a unique feature that makes its reign supreme on the battlefield (hence the crown icon used for them).
In the game, Legendary Vehicles represent special experimental machines developed by Clayburn Industries and subsequently seized by the Black Company that was formed on Seahawk remains. Augment your Black Company forces with these monsters!
As these vehicles are a part of the current endgame progression system, you cannot just unlock them with a new account. Each of these requires the presence of a single prerequisite vehicle in your Garage. Without it, you cannot assemble a Legendary Vehicle.
Here are the vehicles that are available at launch:
Leopard 2A7DK “Holger Danske”
- Prerequisite vehicle: Leopard 2AX
This is a heavily modified Danish Leopard 2A7 prototype and the first vehicle to be seized by the Black Company. The vehicle was painted in standard Danish camouflage and still used Danish military markings despite its acquisition by Clayburn Industries. The vehicle’s surface was coated with Sarpanite, an experimental solution hardening its armor as well as providing other yet undiscovered properties. It is this solution that gives the vehicles its golden luster.

The main feature of the vehicle is its impenetrable frontal armor. The frontal armor of this vehicle cannot be penetrated by the vast majority of ammunition and the vehicle can reliably repel most damage in any mode, as long as you do not offer your enemies your vehicle’s more vulnerable sides. Always aim your frontal armor straight at the enemy. This ability is paired with superior hard-kill APS (including its active version) that works against all types of cannon shells.
The secondary feature of this vehicle is its special kinetic ammunition with a massive damage bonus against enemy modules. This ammunition can destroy enemy modules with a single shot (even those that take reduced damage) as long as you aim right.
Special traits:
- Impenetrable frontal armor
- Special kinetic ammunition
- Superior hard-kill APS
- Superior ammunition
BMPT Mod.2025
- Prerequisite vehicle: T-15 Armata
Another heavily modified vehicle coated with Sarpanite is a modern version of the fearsome Terminator, acquired (most likely illegally) by Clayburn Industries. Compared to the standard series, this BMPT offers considerably thicker armor as well as good mobility and rebalanced autocannons with lower rate of fire but higher damage, but the true breakthrough is the upgraded version of the old Ataka missiles.

The main feature of the vehicle is its special all-penetrating missiles. The vehicle is available in two configurations – Ataka-M and Ataka-X. The Ataka-M configuration offers a full loadout of 48 missiles with solid performance. The Ataka-X missiles, however, offer more than 2000mm of penetration and 2000 units of damage. In short, they can penetrate pretty much anything at any distance, including the otherwise impenetrable frontal armor of Leopard 2A7DK, and can deal devastating damage. The downside? You only have four of them, so use them sparingly.
General traits:
- All-penetrating missiles
- Slow-firing autocannons
- Superior ammunition
M10 Longstreet
- Prerequisite vehicle: XM1302 (obtainable via the Rough Riders Battle Path)
The final Legendary Vehicle of this batch, the Longstreet, is an upgraded version of the XM1302 prototype. After the failure of the MPF program, Clayburn Industries acquired all the remaining examples but let them all go except for one, which was heavily modified to provide their rapid response units with the ultimate fast-moving tracked vehicle. A single prototype was seized by Emily Arakawa, Black Company’s recon section commander. The vehicle offers superior firepower and agility over the classic XM1302, but there’s one more major difference.

The main feature of this vehicle is its upgraded Mitigation passive ability that allows the vehicle to take less damage the faster it goes. The ability provides 45% damage reduction at 32 km/h, 65% damage reduction at 50 km/h and 85% damage reduction at 70 km/h. The best (and only) way of countering the Longstreet is stopping it in its tracks, a feat easier said than done. Everyone must be on high alert when this beast is on the prowl!
General traits:
- Upgraded Mitigation passive ability
- Superior agility
- Superior ammunition
How are Legendary Vehicles obtained?
The primary way of obtaining Legendary Vehicles is through gameplay. In order to acquire a Legendary Vehicle, you must collect 10000 universal blueprints. These blueprints are obtained by opening Legendary Crates and Legendary Crates simply drop from matches under the following rules:
- PvP (Random Battles): Top 3 winning players by ranking receive a Legendary Loot Crate and the Top player on the losing team receives a crate as well
- PvE (except for Special Operations): Top player receives a Legendary Loot Crate if the match ends with a victory
- PvE (Special Operations, including the older ones): Top two players receives a Legendary Loot Crate if the match ends with a victory
Please note that to receive a Legendary Loot Crate:
- You have to be playing a Tier 8 vehicle or higher
- You cannot play Global Operations or Heroic Special Operations as these modes do not award Legendary Loot Crates
- PvP matches must have at least 20 players (10v10)
Please be also aware that players cannot earn more than 10 Legendary Loot Crates per day (which starts and ends at midnight, GMT).
Legendary Loot Crates award players with 1 to 300 Legendary Blueprints (and nothing else). And to save you from number crunching – the fastest a single Legendary Vehicle is obtainable without any boost is roughly two months. There will be additional ways of earning bonus Blueprints, which will include:
- Events (including the ones on the website)
- Contests
- Battle Paths
- Special Offers
Upon collecting 10000 Blueprints, the Legendary Vehicles can be assembled in your new Inventory section marked LEGENDARY (as long as you have their prerequisite vehicles). The number on the screen indicates the amount of blueprints you have. Assemble your vehicle using the wrench icon.
Frequently Asked Questions
How are Legendary Vehicles balanced?
Legendary vehicles are primarily balanced against each other. They are superior to Tier 10 vehicles and even though they are far from completely indestructible, you will have to come up with creative ways of dealing with them.
What matchmaking will Legendary Vehicles have?
In the future, we aim to have a separate matchmaking for Legendary Vehicles but until their numbers pick up, they will match roughly the same way as Tier 10 vehicles (the maximum Tier without Legendary Vehicles will be Tier 7). In PvP, they are matched primarily against each other so cases when one side has more Legendary Vehicles than the other should not happen unless the waiting times in the queue are very long.
Can I remove the golden color?
Yes. Each vehicle offers a skin called “Metal” that removes the golden edges. Think of it as painting over the Sarpanite coating, which takes extra effort.
Can I visually customize Legendary Vehicles?
Legendary vehicles do support decals and flags but they do not support camouflages and base paints. In this regard, they behave like skins. Different skins will be available for Legendary Vehicles in the future.
Can I complete various missions with these vehicles?
Yes. Unless specified otherwise, Legendary Vehicles can be used to complete missions of all kinds, including Contracts and Battle Paths the same way as a Tier 10 vehicle would be.
How many Credits and XP do these vehicles earn?
Legendary Vehicles earn roughly as much Credits and XP as Tier 10 vehicles.
Can I assemble a duplicate Legendary Vehicle?
No, duplicate Legendary Vehicles cannot be acquired.
Can I sell a legendary vehicle or switch it for another one?
Legendary vehicles cannot be switched. They can technically be sold for Credits but this action is not recommended.
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According to SS, Legendary Crates cannot be bought
- However, Legendary Blueprints can be bought directly from special event web interface
- Legendary Blueprints are universal, so you can choose which vehicle to unlock once you collect enough of them
- You don't need to max out the prerequisite vehicle's EXP or upgrades in order to unlock a Legendary Vehicle
- Legendary Vehicles fall under a new dealer category that is simply named "Legendary Vehicles"
- Wages of Sin gives out Legendary Crates for the top 2 players, and this is intended according to SS on official Discord server.
- There is a minimum match time requirement of 3 minutes per match for Legendary Crate to be rewarded.
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Source:
https://armoredwarfare.com/en/news/general/update-0380-now-available
QuoteWe are happy to announce that the Update 0.380 is now available!

List of Update 0.380 Changes
Legendary Vehicles
We are introducing a new progression system to Armored Warfare called Legendary Vehicles. These represent a significant upgrade over Tier 10 vehicles. Three Legendary Vehicles are initially available:
- Leopard 2A7DK “Holger Danske”
- BMPT Mod.2025
- M10 Longstreet
You can read more about these vehicles in our dedicated article where you will find the answers to all your questions.
Icebreak
The holiday season is slowly coming and with it various gifts, contests and events. The main one of these will be an event called Icebreak, which will feature various camouflages and decals loosely tied by the concept of winter, mountains and various real-life units from these states.
As usual, the rules will be simple. You will be able to participate by destroying 5 enemy vehicles in PvE (or 1 in PvP) per day while driving a Tier 3 vehicle or higher in order to receive a reward. The rewards include:
- 16000 On the Hunt Battle Coins (in the form of inventory tokens)
- 6 camouflages
- 9 decals
- 1 flag
- 1 avatar
- 2 Platinum boosters
We’ll tell you more about the prizes in the future.
Vehicle Fixes and Updates
With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:
- KF51 Panther: Damaged ERA is no longer incorrectly positioned
- Leclerc T4: Fixed the broken textures on the vehicle’s side
- Leclerc T40: Fixed the broken textures on the vehicle’s side
- Leopard 2AX: Red Gold skin icon no longer contains smoke
- M1A1 Storm: Collision model is no longer clipping into the ground
- XM1302: Magazine size changed from 8 to 6
General Changes
- Fixed several issues leading to game crashes
- Fixed several issues causing the game to leak memory
- Battalion Contract selection screen now works correctly
- Insignia token selection in the Garage is now working correctly
- Mission progression in Special Operations is now working correctly
- Added several new assets for future events
- The XM1302's magazine nerf was originally undocumented, but added in patch notes after players notice the difference after update.
- AFT-10 has been disabled from the game, as it has a prototype (mechanics-wise) FPV missile implemented and is not intentional.
- KF51 Panther has lost all camo settings, and attempting to reapply them will show an error message instead.
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There are reports of sortieing with BTR-82A or BMP-2M causes the mission to fail to load properly, and possibly affecting other players in the team as well.
- After further player reports, more vehicles have been disabled, including BTR-82A, BMP-2M, K21 XC-8, PL-01, M8 Thunderbolt II, WPB Anders, EBRC Jaguar, CRAB, K-153C, AS21, KF51 Panther, RST-V Shadow, T-90M Proryv and EMBT. The hotfix on 11th December should fix this issue.
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Source:
https://armoredwarfare.com/en/news/general/developer-diary-tuning-first-person-missiles
QuoteToday, we’d like to show you more of the First Person Missile Control feature we unveiled not so long ago. With the Battle Path coming around Christmas, we are making progress on a yet unannounced feature that’s coming for the holidays as well as the Battle Path itself so there is a lot of work to be done. But, without further ado, let’s take a look at the demonstration of the coming Bulsae-6 Tank Destroyer.
We need your approvalThis content is provided by YouTube. By enabling this content, your personal data may be processed by the vendor and cookies may be set.As you can see, the missiles are considerably slower and more agile than regular missiles. They are also relatively easy to control, although some trick shots do require skill. This was achieved by a combination of two elements:
- High agility and low flight speed (obviously)
- Reduced missile noise (this played a major part in improving the experience)
- Immunity to soft-kill APS
The final point is an important one because the presence of passive soft-kill APS made the camera shake violently and the missile almost impossible to control. On one hand, this was initially deemed a good balancing factor. On the other hand, it made for a very unpleasant experience in the presence of more than one vehicle with such a system and we therefore decided to get rid of it. However, please note that:
- Supercharged soft-kill APS will still divert these missiles
- Hard-kill APS will still destroy these missiles
We hope that you’ll enjoy the gameplay this way. Of course we’ll keep an eye on the missiles’ performance and hope you’ll enjoy playing these missile carriers. The Battle Path is now available for preorder before its launch – don’t miss out on it in case you want to get your access early and, as always:
See you on the battlefield!
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As of 3rd December, the Rough Riders BP has been extended twice:
The first extension happened on 11st November (Update 0.378), where it's extended to 9th December.
And yesterday's maintenance extended the BP to 18th December. This second extension is only mentioned in official Discord server's announcement channel.
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Source:
https://armoredwarfare.com/en/news/general/hunt-battle-path-info-and-preorder
Today, we’d like to tell you more about the upcoming Battle Path campaign called “On the Hunt” as a whole along with the changes and improvements we’ve prepared for you.

Preorder
You can now secure the access to the Battle Path early (and with preorder-exclusive items) in the Web Shop “Battle Path” section. The following bundles are available:
- On the Hunt access with the Prowler camouflage and avatar
- On the Hunt access with 50.000 Battle Coins, the Prowler camouflage and avatar
- On the Hunt access with 10 Battle Coin boosters, the Prowler camouflage and avatar
The camouflage resembles a Ghillie suit to give your vehicle that coveted sniper look – ideal for the Battle Path’s topic. As for the avatar – few things are as badass as modern snipers. And you want to be a badass, don’t you?

For more details about the On the Hunt Battle Path, please read below.
The bundles are available in our Web Shop:
On the Hunt
This Battle Path’s theme is, as its name suggests, the art of the hunt. Become the ultimate long-range expert you’re meant to be and bend guided missiles (and their flight trajectory) to your will thanks to a new mechanic called First-Person Missile Control.
The rewards are this time heavily inspired by Armored Warfare’s many different maps. The themes, the colors, the pattern – everything fits like a glove and will allow you to blend in with your environment while searching for your prey.
There will be 50 levels of waiting for you as usual. Let’s start with the vehicles, which all feature guided missiles with the First-Person Missile Control mechanic:
- Bulsae-6 Tier 9 Premium Tank Destroyer
- Pereh Tier 8 Premium Tank Destroyer
- Pantsir-S1 Tier 10 Premium Tank Destroyer
But that’s not all, as two more (older) Premium vehicles await you as well as a part of the Battle Path level progression system:
- Taifun Tier 6 Premium TD
- BMPT Mod.2017 Tier 8 Premium TD
Still not enough vehicles? Not to worry. The Level progression of the Battle Path contains three Hunter Loot Crates. These will award you with a random Premium vehicle that you do not have yet of Tier 6 or higher, excluding copies of progression vehicles with permanent skins.
And if you really have them all? That’s 2000 Gold for you from each of the crates. Oh and the first Hunter Loot Crate is available on Level 1. Now that’s a prize worth hunting for!
We’ll have some fantastic new skins for you as well, naturally:
- Ibis skin for Centauro 120 (based on the real-life Centauro used during Operation Ibis in Somalia)
- Buffel skin for Rooikat 76 (based on the real-life South African camouflage)
- Hunter skin for Merkava Mk.4M (covering the vehicle with a camouflage net that changes color based on your base paint)
Dozens of camouflages, decals and base paints await you as well, but the truly important part is that we took plenty of feedback from the current Battle Path to heart and will be making a number of changes based on it as well.

Possibly the most important part is that we have lowered the Level price to 4200 Battle Coins for all levels, which represents a massive reduction compared to Rough Riders. The vast majority of 24 Battle Coin boosters can now be found in the core progression as well.
We have of course overhauled the missions to require Tank Destroyers and made sure they do not require a single vehicle to complete (Scorpion) or require actions unsuitable for Tank Destroyers (like tanking damage). Their rewards are more of a bonus than a part of the main progression, but are sure to come in handy (and there just might be a bonus Hunter Loot Crate for you in there somewhere). Their skipping cost was also reduced to 1000 Battle Coins.
Regarding the Battle Path prizes:
- We are not adding any older prizes this time with compensations – the Battle Path has a larger number of new, original prizes
- More items will be added to the Battle Path shop
- Much like the MPF in the current Battle Path you will be able to earn AFT-10 blueprints
Now, you might be asking, why would you want to get your hands on the AFT-10? Well, that’s because this vehicle will receive an overprogression module (with unlocking requirements similar to other Battle Path vehicles) that will allow you to use the new First Person Missile Control mechanic on this vehicle as well.

And that’s still not all. We have a surprise for you waiting in this Battle Path that we’re not ready to talk about just yet. In the Rough Riders Battle Path, we mentioned that getting your hands on the top prize would lead to something else, and that’s still the case. The On the Hunt Battle Path will develop that concept further. But more on that later.
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Source:
https://armoredwarfare.com/en/news/general/hunt-battle-path-prize-highlights
QuoteThe On the Hunt Battle Path is coming in December and, as usual, we’d like to take a moment to tell you more about its prizes.

The topic of this Battle Path is sniping, hunting and, in broader sense, Armored Warfare’s maps and blending into them. The camouflages and base paints will allow you to blend into the maps nicely with the decals and flags also being inspired by Armored Warfare map locations. As usual, we have three new Premium vehicles for you:
- Bulsae-6 Tier 9 Premium Tank Destroyer
- Pereh Tier 8 Premium Tank Destroyer
- Pantsir-S1 Tier 10 Premium Tank Destroyer
These vehicles will all feature a brand-new mechanic called First-Person Missile Control that will allow you, as its name suggests, to guide missiles directly.



Additionally, you can earn the following older vehicles by progressing down this Battle Path:
- Taifun II Tier 6 Premium Tank Destroyer
- BMPT Mod.2017 Tier 8 Premium Destroyer
You will also be able to earn the AFT-10 Tier 10 Premium Tank Destroyer via blueprints available in the Battle Path Shop. The AFT-10 will receive an unlockable module that will allow it to use the First-Person Missile Control ability as well.
We’ll have some fantastic new skins for you as well, naturally:
- Ibis skin for Centauro 120 (based on the real-life Centauro used during Operation Ibis in Somalia)
- Buffel skin for Rooikat 76 (based on the real-life South African camouflage)
- Desert Hunter skin for Merkava Mk.4M (covering the vehicle with a camouflage net that changes color based on your base paint)
You can see them on screenshots below:



We will also include plenty of other visual customization option. In this Battle Path, you will not be able to earn older camouflages, skins or decals – everything is brand new! This includes:
- 30 new camouflages
- 14 new base paints
- 18 new decals
And of course other items such as avatars, flags and player titles as well as dozens of various progression boosters.

But, most importantly, the progression will include Legendary Blueprints. What are Legendary Blueprints? You’ll find out soon enough, so stay tuned. For now, here’s an example of the visual rewards that await you:








This and much more is waiting for you in the On the Hunt Battle Path. The On the Hunt Battle Path is now available for preorder in bundles that include special preorder bundles with exclusive items:
- On the Hunt access with the Prowler camouflage and avatar
- On the Hunt access with 50.000 Battle Coins, the Prowler camouflage and avatar
- On the Hunt access with 10 Battle Coin boosters, the Prowler camouflage and avatar
The bundles can be found in our Web Shop:
We hope that you’ll enjoy this event and, as always:
See you on the battlefield!
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Source:
https://armoredwarfare.com/en/news/general/update-0378-now-available
QuoteWe are happy to announce that the Update 0.378 is now available!

List of Update 0.378 Changes
Battle Path Extension
Since we are still dealing with various stability issues, the Rough Riders Battle Path is being extended until December 9, 2025. We apologize for the inconvenience.
Stability Measures
In this update we are once again improving the game’s stability following the deployment of a number of technical upgrades in the previous update. We have identified and fixed several issues, most notably:
- Fixed an issue with the long post-match result loading time
- Fixed several issues that caused the game to crash (the stability should now be noticeably better)
We are still investigating the situation where some players cannot enter the game. Please report any further issues on our Discord.
SS says today's patch should fix the loading screen issue so that the game should load without the Windows 8 compatibility mode workaround, but it needs verifying.
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Source:
https://armoredwarfare.com/en/news/general/update-0377-now-available
QuoteWe are happy to announce that the Update 0.377 is now available!

List of Update 0.377 Changes
Stability Measures
In this update we are improving the game’s stability following the deployment of a number of technical upgrades in the previous update. We have identified and fixed several issues that led to game crashes but there are more still pending.
Most notably, we are now targeting the problem where players cannot enter the game because they are permanently stuck on the initial “Black Company” loading screen. Please let us know whether the issue still prevails after today’s update on Discord.
Vehicle Fixes and Updates
With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:
- Boxer RIWP: Fixed an issue where it was impossible to use the turret Hydra configuration
- Centauro 120: Vehicle is now available again
- Centauro 120: Fixed the vehicle’s sniper mode aiming
- Centauro 120: Fixed the vehicle’s collision model so that it can no longer go through walls
- KF51 Panther: Fixed the incorrect armor thickness
- Leclerc: Fixed the broken textures on the vehicle’s side
- T-14 Armata: Fixed the OKAK skin icon
- XM1302: Fixed the incorrect armor thickness
General Changes
- Tiger Shark: Fixed Louis Pareil’s dialogue after the first phase of the ship combat
- Fixed a UI issue where vehicle and player tags in matches were lagging behind the camera
- Fixed several localization issues
- Added a number of assets for future events
Bugs:
- The Centauro 120 got the most critical bugs fixed, but the turret ERAs are moved to the turret cheeks inside of the sides
- The UI toggle (default key: F2) doesn't work after this update
- Leclerc T4's right hull ERA now don't have textures; they simply appear as white blocks, even on skins
Other notes:
- Wishlist Games is now added to the game's splash screen after Obsidian Entertainment and Allods
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Source:
https://armoredwarfare.com/en/news/general/development-pantsir-s1
QuoteLast week we unveiled the first vehicle of the upcoming “On the Hunt” Battle Path, the Bulsae-6, and yesterday we discussed the Pereh, which will be the second one. That leaves us with the third vehicle and the final prize of the event, which is called 72V6 Pantsir-S1.

The development of the 96K6 Pantsir anti-aircraft system was (the designation 72V6 refers specifically to the combat vehicle itself) was launched as early as in 1990 in the Soviet Union. The purpose of the system was two-fold. Most importantly, it was supposed to cover the long-range S-300P SAMs with its anti-aircraft missiles and short-range autocannons. The secondary task of the system was to destroy lightly armored targets and infantry.
The vehicle was initially developed on a wheeled chassis (Ural-53234) but, later on, tracked platforms and even naval versions of the system were developed as well. The first prototype was built in 1994 and was shown to the public a year later. However, the first trials revealed a number of flaws, including the inability to fire on the move or at distances longer than 12km. As a result, the Russian Army lost interest and the project was shelved only to be revived years later as an export product.

The United Arab Emirates showed interest in it but their requirements essentially meant that the project was overhauled from scratch. The new version included a new turret, new guns and new missiles with significantly higher range (20km). As a result, UAE signed a contract for 50 of these in 2000, becoming the first customer to have bought the Pantsir system. It became a relatively successful export item with Russia ordering its own Pantsir’s in the 2010s. The Pantsir-S1 is an upgraded version with enhanced performance from the 2000s and the most common version of the system.
But there are two more items that need to be discussed. First is the chassis. The tracked Pantsir we have is based on a Belarusian chassis called GM-352M1E and was unveiled during the MILEX expo in Minsk in 2005. The second are the missiles. In 2017, the Hermes missiles were unveiled. These can be fired from the Pantsir system and can be also used against ground targets.
In Armored Warfare, Pantsir-S1 will be a Tier 10 Premium Tank Destroyer.
Gameplay-wise, the Pantsir is well within the theme of relatively fragile Tank Destroyers armed with powerful missiles that feature the first-person missile control mechanics. This is not exactly realistic for the Pantsir-S1 since the Hermes missiles do not have an optical guidance channel but we took the liberty of introducing it this way for the sake of gameplay diversity.

As you can see, the Pantsir-S1 features four banks of powerful guided missiles that are loaded and fired in turn. Since the Pereh also features twelve missiles, what will be the main differences between the Pantsir, the Pereh and the Bulsae?
For one, the Pantsir-S1 features two rapid-fire 30mm autocannons capable of shredding softer targets in seconds. But it’s the missiles that are truly terrifying with 2 seconds between launches and their damage output. Combined, the firepower of the system is extremely high.
And another thing – the Pantsir-S1 will be able to launch multiple missiles at once, just like the real thing, even in the first person control mode. How does that work, you might ask? Quite simply, really – of the flying missiles, the camera (and control) is attached to the first one of those in the air and the other missile follows it, arriving at the target simultaneously and thus overwhelming its potential defenses.

Another difference is the presence of the Radar active ability. Simply put, while the other Tank Destroyers aren’t exactly great spotters, the Pantsir-S1 can enhance its spotting ability by activating the radar on top of the turret. This in turn will reduce its camouflage from 30% to 25%, but will increase the view range from 350m to 385m and improve its ability to spot through foliage.
The Pantsir-S1 will also be relatively mobile thanks to its low weight, allowing for relatively quick movement across the map. It is, of course, no race-car, but few vehicles can match its punch, especially at long distances. Whether you like to stand back and hurl missile after missile at unsuspecting targets or like to spice things up by some close range autocannon action, the Pantsir-S1 is here to deliver.

And with that we’re wrapping up this Battle Path’s vehicle features. Or are we? That’s right, we still have a surprise or two up our sleeves and we guarantee you’ll like them. Stay tuned because more info is coming soon and, as always:
See you on the battlefield!
- According to SS back in 2023, tracked Pantsir with Hermes was once considered to be the T10 reward vehicle for Eclipse BP, but that ultimately went to TOS-1M instead.
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Source:
https://armoredwarfare.com/en/news/general/update-0370-now-available
QuoteWe are happy to announce that the Update 0.370 is now available!

List of Update 0.370 Changes
Engine Core Updates
In today’s update, we are launching a number of engine changes that we have been working on for several months. In order to modernize the game, we began the process of overhauling the engine core to include, amongst other things, proper multithreading, increased UI performance as well as DX12 support (which is currently unavailable to public, awaiting further testing).
However, despite our best efforts, given the extent of the game’s core updates, there is a certain risk of unpredictable behavior on some configurations, such various UI-related bugs. We’d like to ask you to please inform us of any new issues you may encounter by submitting a support ticket and attaching your logs to it (logs can be obtained in the Launcher, Settings window). Submitting a ticket to Support is critical to our efforts as any other means of reports (for example, Discord) come with a risk of your feedback being lost or overlooked. We thank for all your help in advance.
Skins for Gold
In this update we are adding the option to buy most skins in the game directly for Gold. Skins can be purchased in the Customization window by simply clicking on them in the upper left corner and selecting the purchase option.
The vast majority of skins are available this way. Skins that are excluded from this are:
- Recent skins (for example the Schweppermann skin or the current Battle Path skins)
- Exclusive skins (for example those advertised as exclusive to Battle Path early access bundles or from limited events)
Vehicle Fixes and Updates
With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:
- Ajax: Fixed the appearance of the Desert Ajax skin
- AMX-10RCR: Destroyed model is no longer making other vehicles stuck
- AS90: Smaller visual fixes
- BMP-1AM Basurmanin: Vehicle is now correctly assigned to dealer Marat Shishkin
- BMPT Mod.2017: Firing a missile no longer triggers gun recoil animation
- Boxer RIWP: Hybrid turret configuration now has a correct Brimstone launcher model
- Boxer RIWP: Battalion decal is no longer partially cut
- BTR-82A: Vehicle is no longer missing its gun breech module
- BTR-82A: Fixed the destroyed vehicle collision and visual model
- BTR-82A: Smaller visual fixes
- Centauro 105mm: Fixed the appearance of both decal slots
- Centauro 120mm: Fixed the appearance of both decal slots
- Griffin 50mm: Fixed the appearance of the Tacticam skin (broken troop compartment)
- Cheonma-2: Headlights now work correctly on all map types
- Cheonma-2: Fixed the appearance of the Snake skin
- K-153C: Fixed the weapon visual effects
- KF41 Lynx Prototype: Troop compartment door is now opening correctly
- KF51 Panther: Smaller visual fixes
- Khrizantema-S: Fixed the reloading animation for the upgraded missiles
- Kurganets: Optics no longer act as headlights
- Leclerc T40: Fixed the appearance of the Concorde skin
- M113 ACAV: Second decal now appears correctly
- M1A1 Storm: Fixed the low mobility issue
- M1A2: Fixed the appearance of the Warhammer skin
- M60: Smaller visual fixes
- Merkava Mk.4M: Fixed the Frost skin icon
- MPF LT: Smaller visual fixes
- Object 287: Smaller visual fixes
- Object 787: Destroyed model is no longer showing a second turret above it
- Olifant Mk.2: Vehicle is now correctly assigned to dealer Sol Schreiber
- Olifant Mk.2: Made several armor corrections
- Olifant Mk.2: HE shells are no longer assigned as default loadout (causing misleading damage per minute values)
- Olifant Mk.2: Fixed the turret ring module
- PL-01: Fixed the vehicle visual model
- Puma: Fixed the appearance of the Panzergrenadier skin
- Puma: Smaller visual fixes
- Stryker ADATS: All overprogression modules no longer require unlocking and are installed by default
- T-55M1: Turret parts no longer lag behind upon traversing the turret
- T-62M: Turret parts no longer lag behind upon traversing the turret
- T-64BV Mod.2017: Smaller visual fixes
- T-80B: Fixed an issue where in the stock armor configuration the machinegun gunfire was coming from the main gun barrel
- T-80BVM: Headlights now appear correctly in the Armor Inspector window
- T-80BVM: Smaller visual fixes
- T-90: Fixed an issue where destroyed ERA modules didn’t have a collision model
- T-90A: Fixed an issue where the ammo rack module was invulnerable to all types of shells except for APFSDS
- T-90M Proryv: Fixed an issue where damaging its optics didn’t reset the module repair timer
- T-90M Proryv: Tank is no longer floating in the air
- Type 96: Tracks no longer clip into the hull
- Type 99A: Turret parts no longer lag behind upon traversing the turret
- Type 99A2: Turret parts no longer lag behind upon traversing the turret
- Type 99A2-140: Turret parts no longer lag behind upon traversing the turret
- Type 99B: Fixed the appearance of the Jade Rabbit skin
- Type 99B: Smaller visual fixes
- VN20: Allies can no longer damage its deployable turret by firing at it
- VN20: Smoke grenades now cover a wider area
- VN20: Deployable turret now engages target at correct distances as intended
- VN20: Missile visual model no longer disappears when damaged
- XM1A3: Fixed the flag antenna models
- XK3 Phantom: Fixed the missile launcher reload animation
Maps
- Chemical Plant: Air Conditioner objects at I3 no longer make vehicles stuck
- Lone Star: Increased the volume of some dialogues
- Rate of Decay: Section of the map in the lower left corner is no longer incorrectly flooded
- Rate of Decay: Fixed several places that allowed players to skip large portions of the map
- Rate of Decay: Fixed a stone at I5 players were getting stuck on
- Tiger Shark: German, French and Polish localization no longer uses Russian dialogue voices
- Tiger Shark: Fixed several collision and visual issues
- Tiger Shark: Fort gate can no longer be just driven through
- Tiger Shark: Ship no longer fires is guns as its retreating under the cover of smoke screen in the first phase of the battle
- Wages of Sin: Players can no longer respawn on top of each other
General Changes
- Fixed an issue that prevented players from progressing through Special Operation mission series (where players couldn’t play the next mission even though the one before it was successfully completed)
- Fixed an issue where switching from the queue to the Customization window caused the game to crash
- Fixed an issue where the Special Operation Hero mission for battalion players could not be completed
- Fixed the hitpoint reduction of Joshua Seagrove’s main skill from 28% to the intended 25%
- Fixed an issue where switching between allies in the observer mode showed black screen instead
Side notes:
- Actual client version is 0.375.6
- There is now a new 10th anniversary garage available. According to official announcement on official Discord server, the "true celebrations" are launching on October 23 at 16:00 CEST.
- People are reporting the GUI in garage are now running much smoother than before
- There was a problem accessing the daily login bonus from the game, but there were workarounds, and it should be fixed by now.
- This update allegedly fixes a notorious issue where the game can get stuck loading certain maps at 52% progress and maxing out CPU usage. This has plagued the game since last December.
- Ammunition loadout now accounts for extra ammo if your vehicle is paired with Alisa Korhonen's or Austin Harper's corresponding skills in the garage.
Known issues:
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Some players are unable to get past the loading screen to garage. SS says the devs are now aware of this issue and asks those who have this problem to send their diagnostic data (aka logs) to him or to support.
- One method that works is to enable compatibility mode for ArmoredWarfareLauncher.exe's and set it to Windows 8.
- Some vehicles show pitch black textures on parts of the hull or turret, e.g. T-80BVM's mud flaps
- Loading screen for Alabino (testing ground map) is missing
- M1A1 Storm's dozer partial clipping issue has not been fully fixed
- Centauro 120's first person view is allegedly broken, among other issues, and now it has been disabled from play
- Non-vehicle entities such as helicopters and pillboxes do not show up on minimap
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Source:
https://armoredwarfare.com/en/news/general/development-pereh
QuoteLast week we unveiled the first vehicle of the upcoming “On the Hunt” Battle Path – the Bulsae-6 – and today’s the right time to move on to the second one. The second vehicle of the Battle Path is none other than the long-awaited Pereh.

Much like North Korea, Israel is notoriously secretive when it comes to its military technologies, which is why the existence of the Pereh Tank Destroyer only came to light relatively recently after years of service.
The word “Pereh” has two meanings in Hebrew – biblically it is used in the “wild man” sense (as in, untamed), while more literally, it means a wild donkey (specifically the Syrian kind native to the region). Whichever of these meanings is the intended one is hard to say, but what’s certain is that the Pereh is an Israeli missile launcher built on an obsolete hull of a Magach-5 Main Battle Tank, which we have a detailed article on as it is an existing Tier 4 Main Battle Tank in the game.

The development of the concept likely started right after the 1973 Yom Kippur War where, despite its eventual victory, Israel took heavy losses. One of the secret weapons developed in the aftermath was the Tamuz missile with first-person missile control (the origin of the word “Tamuz” is likely the Hebrew word Tammuz for the fourth month of the Hebrew calendar, roughly around June-July). The first models likely appeared around 1982. The missile was controlled by the operator via a direct link to a camera in its nose, leading to unprecedented accuracy and lethality, especially for the early 1980s. The range for different models was between 10km and 25km.
If you’re wondering where you heard this one before – that’s right; the Tamuz missile evolved over the years and is currently commercially offered on the market under the name Spike (or, more specifically, Spike NLOS). In this sense, the Spike ATGM has been around for more than four decades.

To keep the missile secret, the Israelis modified a number of older Magach-5 Main Battle Tanks to become missile carriers. The turret was completely overhauled to house a massive elevating missile launcher carrying twelve of these missiles. The launcher and its optics only extend when the vehicle is readying itself to fire them. To maintain the ruse, the launcher is then lowered along with the optics so that the vehicle continues to look like a tank. It even has a fake main gun, which really is just a pipe. In reality, however, the Pereh is only armed with its missiles and some machineguns.
The Pereh weighs some 50 tons. The hull is more or less similar to the M48 (or Magach-5) tank series but is covered with Blazer ERA and is protected on the sides by composite armor plates. The engine is likely the same AVDS-1790 as on the Magach, giving the vehicle analogical mobility. The turret, on the other hand, is heavily overhauled with more than half of it made from scratch. It’s likely not well-protected despite the presence of ERA modules – but this is a long-range vehicle, so it doesn’t need it all that much. The elevating launcher is stored inside.

The actual history of the Pereh is largely speculative. The vehicle is developed likely in the early 1980s and remained a well-guarded secret for three decades. Correspondingly, the amount of vehicle produced is unknown but likely quite low given its specialized and clandestine nature. The Tamuz missile was only made public in 2011 and the Pereh launcher itself was first photographed in 2013. It was officially shown to the public in 2015 and retired from service in 2017. Not much else is known about it.
It was used during the 2006 Lebanon War as well as the 2014 Gaza War, albeit not in an anti-tank role. The Tamuz-5 missiles have a high-explosive warhead variant that is well-suited for precise building demolition.

In Armored Warfare, Pereh will be a Tier 8 Premium Tank Destroyer.
Gameplay-wise, we’re looking at a vehicle that’s similar to the Bulsae-6 in the sense that this will be a missile carrier with no secondary weapons except for a machinegun. Pereh’s missiles will come in two kinds – the regular one and the first person missile control one. We’re still considering whether to add a high-explosive variant of the Tamuz missile or not and the decision will depend upon further testing.

All things considered, the vehicle is older than the Bulsae-6 and the Tamuz-5 missiles will have somewhat lower performance than the cutting edge Bulsae missiles (less penetration and damage). On the other hand, the vehicle will carry 12 instead of 8 in the launcher and will be better protected thanks to its ERA and (older) MBT-level armor. So the decision to put it one Tier lower really came down to its age rather than practicality, plus the fact that with the Pereh you’ll be able to use the missile ability on enemies one Tier lower than the Bulsae.
And that’s really it for the Pereh, commanders. We know you’ve been asking for it practically since the launch of the game and its time has finally come. Much like the Bulsae-6, the Pereh will be able to engage any target on the battlefield providing you play it right. We’re eager to show you the amazingly cool and weird animations the Pereh will come with as well as more first person missile control gameplay, but those will come in the future. For now we’d like to hear what you think and, as always:
See you on the battlefield!
The Pereh has had some pre-announcement development history: In 2019 SS revealed that there were plans for Pereh to be a premium vehicle for the Israeli dealer i.e. Sol Schreiber. The model was semi-finished, but the vehicle was ultimately discarded when the first person view missiles were deem cancerous.
Later in 2021 SS also revealed that Spike NLOS was considered for Pereh, but the devs could not detach the camera from the game vehicle itself, which could have taken a very long time to figure out, and so the idea was canned. This may sound like a contradiction to his statement in 2019, unless the first person view idea was only at conceptual stage.
With the announcement of first person missile control, however, this means they have finally made breakthroughs, and so Pereh is finally coming to AW.
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Source:
https://armoredwarfare.com/en/news/general/development-bulsae-6
QuoteThe Rough Riders Battle Path is in its second half and it’s time to take a look at what’s coming after it’s over. The new Battle Path will feature a number of changes based on your feedback, but, before we talk about them in detail, we’d like to show you its first vehicle – the Bulsae-6 Tank Destroyer.

You might be familiar with the name already from the Cheonma-2 Main Battle Tank we introduced in the game earlier. Indeed, it refers to the Bulsae (“phoenix”) family of North Korean missiles that mostly seem to be various versions of existing Soviet (but also western) designs, covering pretty much their entire history. The versions are (as most things North Korean) not well documented but they very roughly go like this:
- Bulsae-1 missile for example is a version of the ancient Soviet Shmel missile from the very early 1960s (NATO codename AT-1 Snapper)
- Bulsae-2 refers to a copy of the Malyutka missile (NATO codename AT-2 Sagger)
- Bulsae-3 refers to a copy of the Fagot missile (NATO codename AT-4 Spigot)
- Bulsae-4 is an evolution of the same missile with some elements of the Russian Kornet
- Bulsae-5 is apparently a version of the Kornet as well
The above is, of course, mostly a speculation (as are other such version lists). Information about North Korean vehicles and weapons is notoriously hard to come by and usually comes from North Korean parades, propaganda reels and “open source intelligence” (which usually means someone somewhere pulled something out of their behind).
However, as speculative as this all is, some things can be agreed upon, such as that in 2018, North Korea unveiled a new long-range missile launcher on a six-wheeled chassis. The launcher doesn’t have an official designation (or at least none that is known) but is likely armed with a new version of the Bulsae missile with NLOS capabilities, which we decided to call Bulsae-6.

If rumors are to be believed, Bulsae-6 is basically a non-line of sight long range missile that works roughly the same way as Spike NLOS. It has a camera channel allowing the operator to hit targets well beyond the range of standard guided missiles (the estimated range is around 30 kilometers).
Compared to standard guided missiles it’s larger and considerably more expensive, but it basically serves as a bridge between guided missiles and artillery. The Spike NLOS missile can work in fire and forget mode, but can also be manually guided by the operator via a fiber optic link.
The wheeled chassis carries 8 missiles in a fully traversable launcher and is based on the M2010 APC.
Unlike the missiles, the origins of the M2010 are not that mysterious. In 2001, North Korea acquired around 30 Russian BTR-80A IFVs and the M2010 (western designation based on the year of their public appearance) is a heavily modified version thereof. Most notably the turret is completely different – it’s manually operated and only armed with a heavy machinegun.
The missile launcher uses a shortened chassis (only has six wheels) of the M2010. Western sources refer to it either by its year of appearance (M2018) or its missile designation (Bulsae). We decided to go with the latter.

The amount of produced vehicles is unknown (likely no more than a dozen), as is their use. One such vehicle was allegedly used during the war in Ukraine (and claimed destroyed) but the footage is of low quality so it’s unclear whether this even was the same type, let alone how effective it was in combat.
In Armored Warfare, Bulsae-6 will be a Tier 9 Premium Tank Destroyer.
There isn’t much to say about its protection and mobility, which are both analogical to the BTR-82A, perhaps a bit slower. This isn’t a super-fast or agile vehicle, nor is it well-protected, featuring only smoke grenades and an unlockable soft-kill APS for its defense. But it doesn’t have to be because of its weapon system.

As you can probably guess already from our previous article, the main new feature of this vehicle will be first-person missile control.
The vehicle will have two missiles. The classic Bulsae-6 missiles will be pretty monstrous tandem HEAT missiles with 1200mm of penetration and 1300 damage. These will use the usual ATGM mechanics. But the same missiles will also be available with first-person missile control. These will be considerably slower but more agile (so that they are easier to control mid-flight).
Please note that you can only have one missile of this type in the air at any given moment so the fast rate of fire of the missile launcher (roughly 3 seconds between missile launches) can only be fully exploited when firing the classic missiles. Additionally, these missiles are still vulnerable to all sorts of APS mechanics.

This vehicle of the Battle Path will be well within the theme of sniping. You’ll be able to hunt your opponents at extreme distances or use your skill as an Armored Warfare veteran to guide your missiles over and through obstacles to make some of the coolest hits that can be made in the game.
When asked if first person view missiles can be used in indirect fire, SS said yes in skilled hands, but also that it isn't going to be the same as legacy artillery with bird's eye view, i.e. "you gotta work for it" [to hit the targets beyond line of sight].
SS also said that the three vehicles of upcoming BP will have the option of equipping first person view camera missiles, but "each is a bit different".
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Source:
https://armoredwarfare.com/en/news/general/development-first-person-missile-control
QuoteWith the Rough Riders Battle Path well in its second half already, it’s time to look at the main feature that’s coming as a part of the next Battle Path. And we promise that you’ll have some fun with this one – it’s called First-Person Missile Control.
We need your approvalThis content is provided by YouTube. By enabling this content, your personal data may be processed by the vendor and cookies may be set.The core of the mechanic is fairly simple. As the demonstration video shows, upon firing a missile, your camera switches to the missile point of view and you are able to guide it directly by moving your mouse as usual.
We need your approvalThis content is provided by YouTube. By enabling this content, your personal data may be processed by the vendor and cookies may be set.This mechanic is tied not to an active ability, but to the missiles themselves – the camera switches automatically upon firing the missile and switches back once the missile is destroyed. Please note:
- The vehicle is defenseless while the missile is in flight but you can switch back to the vehicle by pressing the camera switch key
- The missiles have limited flight duration (so you cannot fire from one end of the map to another) but their range is still substantial
- The missiles behave like regular missiles (that is, they cannot spot enemy vehicles), you have to rely on other players to do the spotting
- The mechanic is not tied to any particular warhead type
- Vehicles armed with these missiles will also have regular missiles or other weapon systems at their disposal, this won’t be the only tool in their arsenal
What new vehicles are coming with this mechanic? Will some older vehicles receive the mechanic as well? Such questions will be answered in future articles. For now, let us know what you think about the concept and, as always:
See you on the battlefield!
- The Swingfire featured in the video was for demonstration purpose, i.e. not implying this specific vehicle will have such ability in the future.
- At least one vehicle from the upcoming Battle Path will have such feature. However, SS also states that it won't be limited to BP vehicles only.
- As for switching between regular missiles and first person view missiles on same vehicles, SS says this can be done via alternate configurations (presumably via garage's modification screen). First person view missiles will be slower but also more agile compared to regular counterpart. The missiles seen on the videos above are flying around 60m/s.
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Source:
https://armoredwarfare.com/en/news/general/update-0365-now-available
QuoteWe are happy to announce that the Update 0.365 is now available!
We need your approvalThis content is provided by YouTube. By enabling this content, your personal data may be processed by the vendor and cookies may be set.List of Update 0.365 Changes
Tiger Shark Special Operation and Mission Selection
We are happy to present the third mission of the Black Company Special Operation – Tiger Shark! In this mission, the Black Company will take on a notorious pirate warlord deep within his domain, on a pirate island in the Indian Ocean! Read more in our dedicated article.
The Tiger Shark Special Operation also introduces the option for players to actually choose which mission from the Black Company series you want to play. Please note:
- To play Tiger Shark, new players must finish the two previous missions at least once
- This mechanic is currently not available for other older Special Operation mission series
African Contract
In this update, we’re adding a new contract replacing the old Basurmanin one. As usual, you are able to complete the contract missions in exchange for the following prizes:
- Olifant Mk.2 Tier 7 Premium Main Battle Tank for the initial contract completion
- South African camouflage and decals available for contract achievements
- Contract Loot Crate with various camouflages, temporary vehicles and other prizes for further completions
As usual, the contract will last several months at least so there is plenty of time to finish it. You can read more about the vehicle in our dedicated article. Please note, however, that the Olifant MBT is currently not in its final state and we are still working on fixing several issues tied to it.
Rough Riders Battle Path
In this update, we are fixing the following issues of the Rough Riders Battle Path and its vehicles:
- Fixed the description of the Solo mission that also requires you to not die before the completion of the objective
- XM1302: Fixed the maximum speed for the upgraded engine to 85 km/h
- XM1302: Fixed the description of the Mitigation passive ability
Vehicle Fixes and Updates
With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:
- BMP-3M: Fixed the infantry door visual model
- VCAC Mephisto: Increased the ammunition carried to 60
General Changes
- Fixed an issue that prevented players from completing a PvE (Heroic) mission in the "Contract from the Unknown 3" Battalion contract
- Several localization fixes
- Added a number of future event assets
- As mentioned in the patch notes, Olifant is still WIP in various aspects, but the devs plan to get it fixed before players can earn it from contract completion.
- There are multiple reports of players getting stuck loading the results screen after Tiger Shark Spec Ops mission.
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Source:
https://armoredwarfare.com/en/news/general/update-0360-now-available
QuoteWe are happy to announce that the Update 0.360 is now available!

List of Update 0.360 Changes
Premium Vehicles for Gold
In this update, we are adding the following Premium vehicles to the dealer trees. These are now available for Gold:
- Sophie Wölfli: M60-2000 Tier 7 MBT for 5500 Gold
- Sophie Wölfli: Stryker ADATS Tier 9 TD for 14000 Gold
- Zhang Feng: T-72M2 Wilk Tier 6 MBT for 3250 Gold
- Zhang Feng: WWO Wilk Tier 8 TD for 9000 Gold
- Zhang Feng: VT5 Tier 9 LT for 14000 Gold
- Marat Shishkin: BMPT Mod.2000 Tier 8 TD for 9000 Gold
- Marat Shishkin: Challenger Falcon Tier 8 MBT for 9000 Gold
- Francine De Laroche: Type 90 Tier 7 MBT for 5500 Gold
XM1302 Adjustment
We have analyzed the statistics of the new XM1302 Light Tank and have determined that the vehicle is a little bit too strong. Alright, not just a little bit – we are looking at 65% PvP winrate, making it currently hands down the best vehicle in the game by a wide margin, which is something that has to be addressed.
We are therefore making the following adjustments:
- Removed the Spall Liner module increasing the vehicle’s hitpoints
- Removed the Improved Transmission module increasing the vehicle’s maximum speed
- Improved the vehicle’s hitpoints to 3300
- Improved the vehicle’s maximum speed to 85 km/h
- Reduced the Mitigation ability damage reduction values from 50%/75%/90% to 40%/55%/70% (the ability still reduces module damage taken)
In short, we removed two modules but improved the base values to compensate (even a bit beyond the bonus the modules provided) and reduced the damage reduction of the Mitigation ability (the speed thresholds remain the same). The vehicle will still be very powerful (we haven’t nerfed its firepower) but now won’t be all but unstoppable.
Rough Riders Battle Path
In this update, we are fixing the following issues of the Rough Riders Battle Path and its vehicles:
- We (fingers crossed) fixed the issue plaguing the Battle Path Shop where players weren’t able to buy items due to the fact that what they see in the Shop is not what the server sees. Such desynchronizations should no longer occur
- Rolling Thunder mission can no longer be completed using any vehicle and requires Light Tanks as intended
- All MERDCS camouflages from the main progression are now correctly compensated (one was missing and we will send the missing Battle Coins to the affected players)
- ELKE: Vehicle is now assigned to Oscar Faraday
Vehicle Fixes and Updates
With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:
- Fixed the collision model of a number of vehicles (T-80B, Type 90-II, VFM5, ZBL-08, Assaulter, BMP-2M, BMP-3M, Challenger 1)
- Fixed an issue where attempting to deploy infantry when driving on a slope leads to their instant death
- Fixed an issue where it was sometimes impossible to load different shells in the ammunition window
- When firing autocannons in the first person view mode, players can no longer see traces of gunsmoke
- BMPT-72: Fixed an issue that made it impossible to use the Supercharged APS active ability
- BMT-72-140: Fixed the gun depression angles
- BMT-72-140: Removed an incorrect trait from the vehicle (as it does not feature multiple weapon configurations)
- BTR-82A: Small visual model fixes
- Gepard: Fixed an issue causing the aiming reticle to move when switching between first person and third person views
- K1A1: Upgrade modules are now installed by default and do not require unlock
- KF41 Prototype: Small visual model fixes
- KNIFV NLOS: The module adding a bonus to target lock speed from a module is now working correctly (also, we reduced the bonus from 25% to 20%)
- M551 Sheridan: Improved engine now actually improves vehicle performance
- Puma: Tracks no longer move faster than roadwheels
- Shilka: Stock AP shell penetration increased from 60mm to 220mm
- Shilka: Improved AP shell penetration increased from 100mm to 270mm
- Shilka: PELE shell penetration increased from 92mm to 220mm
- T92 and T-92 ACAV: Fixed the visual model (machineguns no longer fly in the air)
- T-62: Fixed the visual model (gun no longer flies in the air)
- T-64BV Mod.2017: Small visual model fixes
- T-90A Burlak: Fixed the flying damaged armor elements on the Gromozeka skin
- TOS-1M: Fixed an issue causing the aiming reticle to move when switching between first person and third person views
- VCAC Mephisto: Improved the time between missile launches from 3s to 2.5s
- VFM5: Added the partial reloading feature again
- ZTZ-20: Small visual model fixes
General Changes
- We continue to research the map loading issues and have implemented several adjustments in order to mitigate their impact (however, the issue is not considered fixed)
- Fixed the Beasts of Steel event mission description (added Tier requirement)
- Fixed an issue that produced a black screen upon pressing the Reconnect button (when experiencing a disconnect)
- Rate of Decay: Fixed the collision of several rocks so that players no longer fall through them
- Several smaller localization fixes
- Added a number of future event assets
When the K1A1 was first released as a contract reward in 0.27, its upgrades originally required collecting enough blueprints via contract crates to unlock. The blueprint requirement was later removed in 0.29 and each upgrades then required a large amount of XP and credits to equip. Today's update made them automatically unlocked and equipped upon vehicle acquisition.
Despite now becoming directly available from the dealer, the Stryker ADATS' unlocks are still gated behind contract mission completions. Today's patch does not address this issue, but SS says it will get the same treatment as K1A1 eventually.
Shilka and VCAC buffs were first mentioned in June.
As for bugs:
- XM1302's Mitigation tooltip remains unchanged with the old description for speed thresholds
- XM1302's upgraded engine's top speed remains at 72km/h after the removal of transmission module; only the stock engine got the top speed buff
- M1A1 Storm's dozer blade has incorrect collision model
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Source:
https://armoredwarfare.com/en/news/general/developer-diary-more-vehicles-gold
QuoteToday we’d like to tell you about a relatively small but nevertheless important change we are planning for Armored Warfare. We will be adding several new Premium vehicles to the Dealer trees, which means that these will become available for Gold, permanently.

The following vehicles are getting added with their prices adhering to the usual rules:
- Sophie Wölfli: M60-2000 Tier 7 MBT for 5500 Gold
- Sophie Wölfli: Stryker ADATS Tier 9 TD for 14000 Gold
- Zhang Feng: T-72M2 Wilk Tier 6 MBT for 3250 Gold
- Zhang Feng: WWO Wilk Tier 8 TD for 9000 Gold
- Zhang Feng: VT5 Tier 9 LT for 14000 Gold
- Marat Shishkin: BMPT Mod.2000 Tier 8 TD for 9000 Gold
- Marat Shishkin: Challenger Falcon Tier 8 MBT for 9000 Gold
- Francine De Laroche: Type 90 Tier 7 MBT for 5500 Gold
Which other vehicles would you like to see available for Gold? Let us know on Discord.
When someone asks SS about Stryker ADAT's modules, which requires players to complete enough contract missions to unlock, SS said the devs will plan to unlock them once it becomes directly available on dealer.
There is a precedent to this: K1A1's upgrade modules originally required players to collect enough parts from crates (via mission completion in a system that preceded current contract system), and each upgrade now requires a large sum of XP and credits to unlock instead.
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Source:
https://armoredwarfare.com/en/news/general/upcoming-contract-olifant-mk2
QuoteThis autumn, we’ll be replacing the current set of Contract missions that allow you to receive the BMP-1AM Basurmanin AFV with a brand-new African contract that will feature a new prize – the Olifant Mk.2 Main Battle Tank!

The Olifant Mk.2 (Afrikaans for “Elephant”) is South Africa’s most advanced Main Battle Tank to date but, much like many other vehicles of the same class, it’s build on much older foundations. The Olifant is a heavily modified (and the final evolution of) the British Centurion MBT, the roots of which go back the final days of the Second World War.
South Africa purchased some 200 Centurions Mk.3 from the United Kingdom in the early 1950s but they didn’t last long in service due to issues with maintenance constant overheating. In 1961, half of them were sold off to Switzerland and the other half was mothballed. However, with the threat of Angola rising in the mid-1970s, it was decided to bring them back.

The first Olifants (the Mk.1 version) appeared in the late 1970s. With the help of Israel, they were retrofitted with different engines and built upon imported hulls. The armament was local-made, however, making the Olifant the best indigenous African tank in history. The tank saw battle in 1987. During a single battle, South African Olifants destroyed two Angolan T-55 tanks.
In the early 1990s, the Mk.1B version appeared with additional armor. The final Mk.2 version was designed with lessons from the Border War in mind. The initial requirements from 1998 called for 96 brand-new MBTs but with the existing budget restraints, it was decided to upgrade existing Olifant Mk.1B’s instead.
The Mk.1B version already featured upgraded armor (in form of composite plates covering both the hull and the turret) and the Mk.2 added a new engine to the package along with a new fire control system governing the 105mm Denel GT3B gun.

Ultimately, only 25 vehicles of this type were built between 2005 and 2018. Still, the Olifant is a great example of what budget upgrades can accomplish. With gradual parts replacements over the decades, not much is left of the old Centurion.
In Armored Warfare, the Olifant Mk.2 will be a Tier 7 Premium Main Battle Tank.
Overall, we are looking at a relatively well-protected Main Battle Tank for its Tier. Compared to Centurion AVRE, the main difference is of course the main gun, which, in this case, is a 105mm rifled cannon. As such, the Olifant will offer more consistent firepower compared to the AVRE, making it more suitable to prolonged engagements. The vehicle will feature a standard set of Tier-appropriate shells, including APFSDS, HESH and HE.

A unique element of this vehicle is the presence of smoke shells and white phosphorus shells. The Olifant will be able to fire these shells from its main gun, providing extra support on the battlefield.

While lacking ERA, the protection will also be excellent thanks to all that additional armor on its Centurion hull. Aiding in this regard will be the Defense unlockable active ability. Its 1040hp engine will also ensure solid mobility across all surfaces, roughly comparable to the Merkava Mk.2D, although its maximum speed won’t be exactly high (58 km/h).

Alongside the vehicle, you will be able to obtain other prizes as well during the next contact (for completing Contract Missions), including:
- South African camouflage
- Various South African decals
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ETA unknown, but SS will probably get to know by Monday, and he doubts there's much time left for people to complete the current BMP-1AM contract.
- On Monday (8th September) SS got an update, saying the Olifant will come next week, "if all goes well".
- SS says the devs may consider adding HEAT to the Olifant's arsenal as well after someone on official Discord server suggests one.
-
Source:
https://armoredwarfare.com/en/news/general/update-0357-now-available
QuoteWe are happy to announce that the Update 0.357 is now available!

List of Update 0.357 Changes
- Fixed an issue where players were awarded with incorrect rewards in the Rough Riders Battle Path
- Several localization fixes
The patch notes really don't reveal much, especially with the fact that it was preceded by a 5 hours long maintenance.
SS states the patch is mainly to fix incorrect compensations for the current Rough Riders Battle Path, particularly with the Sheridan Acid and Hi-Tech skins at Rank 37 (reportedly to be 550 gold each). It is unknown whether there are similar fixes for other rewards.




















































In Development: Operation Dawnbreak
in Upcoming Changes Discussion
Posted
Source:
https://armoredwarfare.com/en/news/general/development-operation-dawnbreak