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Showing content with the highest reputation on 09/12/22 in all areas

  1. 2 points
    preview Hope you like it Download: https://drive.google.com/file/d/1Uxv678cH0kj2WpGkxJKjSkf8Z2bogq_G/view?usp=sharing
  2. 1 point
    Upd. 07.11.2023 - New sound of the coaxial machine gun; - New variation of ATGM launch from the 3rd person; - New ATGM reload sound; - New sounds of diesel engines from the 3rd person; - New sound for reloading vehicles with an automatic loader; - The sound of tank destroyers firing from 1st person has been improved; - New ATGM reload sound; - New variation of autocannon firing sounds from 1st and 3rd person caliber up to 50 mm; - Editing ambient sounds. I played a little with the volume (this concerns the sounds of equipment interacting with surfaces, such as snow, sand, soil, water, etc.); - Changed the sounds of the suspension. Her work now sounds more varied; - New sound for switching from the main caliber to the secondary one; - New countdown sound to the start of the round; - Added volume to the sound of ammo replenishment; - Now, at idle speed of a diesel engine, on some types of equipment you can hear the radio conversations of the crews (I did this just for the atmosphere. By the way, this feature was implemented in version 1.6 of the mod, but they could only be heard on the K1A1, Chieftein and possibly Warrior vehicles. And no, I haven’t learned how to change scripts, it’s just a little trick when working with voice acting); - New sounds of projectiles detonating on the surface. (Take care of your ears in large batches); - Diesel engines of other players now have more realistic voice acting; - When the active protection complex is activated, there is now a sound of ammunition detonation; - I worked a little with the voice acting of the gas turbine engine. I added a little volume to the exhaust hum. Всем доброго времени суток! Прошло много времени с момента последнего обновления мода. За это время я проделал над ним достаточно большую и объемную работу. Если изначально моей целью было улучшение звуков транспорта и стрельбы, то мои последние обновления уже начали касаться окружения и того, что происходит вокруг игрока в бою. Вся эта работа проводилась для того, чтобы игрок больше погрузился в игровой процесс и в полной мере насладиться происходящим на экране. Перечислить полный список изменений будет очень сложно, но вкратце, на данный момент: - Переработано большое количество эффектов окружения, в том числе эффектов разрушения; - Обновлены звуки стрельбы; - Новые звуки интерфейса (такие как ускорение, пополнение боезапаса в PVE и многие другие); - Обновлены звуки попадания игрока; - Переработаны звуки движения транспорта. Обновлено звучание дизельного двигателя от первого и третьего лица. И многие, многие другие. Ниже вы можете увидеть все изменения в демо-роликах. Обратите внимание, что теперь распаковка несколько изменилась (это сделано для большего удобства). Первый файл включает в себя все основные звуковые архивы для работы мода. Второй файл с припиской "альтернатива" включает в себя только другие звуки стрельбы (эффектов окружения, двигателей и т.д. в этом архиве нет). A new version! https://drive.google.com/file/d/1OVXRGP0sZK0S4CXcXlKfXY_YkPtp72NN/view?usp=sharing Version realistic (Major Version. Install first): https://drive.google.com/file/d/1uUAfmVQuMRGlC9m4dLO4o113w-9DKirD/view?usp=share_link Version realistic alternate. Shooting and reloading sounds that are used as an alternative in the mod since version 1.6 (Install over the main version): https://drive.google.com/file/d/1td2C1Cdz1oy_ci75I2LXGPlKbuqQ0D4s/view?usp=shakre_lin Version realistic alternate. The sounds of shooting and reloading that were used in the mod before version 1.5 (Install over the main version): https://drive.google.com/file/d/1Q_uh5L1_CPVchifpfqNcduAiKEuc8JzX/view?usp=share_link New diesel engine sounds ver. 1.6 (Install over the main version): https://drive.google.com/file/d/1_VwELNEaS06Y1iKo6JGm03L99x77-Ah5/view?usp=share_link Alternate player detection alert sound (Install over the main version): https://drive.google.com/file/d/1rPJ1tCcRC0DVTRqRmNxyEfxBLvO7IMgi/view?usp=share_link If you wish, you can use my sound files in your mod, but with a link to the author. As a fan of realism, I also recommend installing: More presentation videos:
  3. 1 point
    There is now an initial version of the AW modloader uploaded on GitHub. Important: Bugs are to be expected, even though most stuff should be ironed out by now. Use at your own risk. After testing a first release will be made (probably in a new thread) which should be working well. The program does what the name says: Load Mods into the program Manage mods by activating/deactivating them for the use ingame Version control of mods Collision detection of mods Important stuff first: - Source Code (MIT): https://github.com/TeyKey1/AW-Modloader - Supported Plattforms: Windows 7-11 (32 & 64 Bit) (Currently only win10 64Bit is tested) - Supported Languages: English, German (Other languages can be supported as well but for this I need help see https://github.com/TeyKey1/AW-Modloader/issues/1) - Supported Installer Languages: English, German, French, Polish, Russian - Download of the program: https://github.com/TeyKey1/AW-Modloader/releases/tag/v0.1.0-alpha - Issues: Report here or (even better) https://github.com/TeyKey1/AW-Modloader/issues Making mods compatible with the modloader Generally lot of mods should already be compatible with the modloader. Though theres some mod distributions with an incompatible folder layout. The expected folder layout for a compatible mod is as follows: MyFancyMod.zip => sounds/ weapons/ ... weapons/ ... Generally the archive needs to represent the folder structure that is required inside the localization/<language>/ folder. ThisIsWrong.zip => localization/ <language>/ ... This does not work for example as the modloader directly inserts the file into the correct localization folder already. modinfo.json In order to attach more information to your mod that the modloader can use you can create a modinfo.json file. Using this file you can achieve proper version control of your mod in the modloader. The file needs to have the following JSON data (The modinfo.json is not mandatory but recommended): { "name": "My mod name", "author": "TeyKey1", "version": "0.1.0", "injection": "localization", "info": "This is an awesome mod info\nIt contains all the best tank colors\n\nmore info here: https://armoredlabs.net" } Parameters: name The name of your mod author You, probably version The current version of your mod. This needs to follow Semver injection Currently only "localization" is supported, so leave as is info Some info text about your mod. Can be multiline using escape characters The modinfo.json file needs to reside in the base of the mod archive: MyFancyMod.zip => sounds/ weapons/ ... weapons/ ... modinfo.json
  4. 1 point
    This mod was originally made by Arto, but he's a lazy butt so im uploading this on his behalf Link to download is here: https://drive.google.com/file/d/1FSbOWVgruB-vVqON7ITrGRncNSrCFa6G/view just throw it into your main game directory The mod replaces the PL-01s hull with that of the Anders, and the turret with the K-21 XC-8s, together with some other tweaks.
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