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Showing content with the highest reputation on 04/29/22 in all areas

  1. 2 points
    Have you ever wondered to paint your vehicle with whatever you like? This guide will help you make your own unique vehicle skin. To do this we also need a file PhotoShop(of course we need this) The DDS plug-in:https://drive.google.com/file/d/1_1JK1l5vQfz5Blfcuy8fyNUL0X1xnYjW/view?usp=sharing DDSunsplit: https://drive.google.com/file/d/1MJSr6KtNsdwoOH5QfQAIu3f7S2mAppnX/view?usp=sharing Unzip your game files. You need to unzip the .pak file. So you can find the vehicle file you want in the mess of game files. Find the vehicle you want. They are in unzipfile\objects\vehicles. You can see the various vehicle type folders. Take the Type 10 tank for example. You'll find lots of files, models, texture configurations and textures. So first of all we're going to pull out these we need files in.MTL format. we can on objects\vehicles\mbt\type10\textures\new to find Texture files for each part. Take the turret for example.All we need is the AO files to do the work. When we Unsplit the files we have a complete DDS. Then we first put these files (DDS,MTL) here. (just like the MOD setup method before) Now it's time to edit the.MTL. Again, take the turret for example. We add another %CAMO_AS_COLOR to the position of the part we want to edit.(It allows the game to read the tile directly,or other,It will work anyway.) Then drop down to find this Change its path to that of your DDS file.(no need to change.tif) When you're done, open the game and make sure it works. Now, look, the file has been read Let's edit the DDS file, the texture of the AO file allows you to determine the location of the model, but this time we just simple coloring. That's it! Then let's coloring the other parts and putting them together. Done! If you don't want to add a bunch of camo_AS_colors to the MTL files for various parts, you can go to the Materials folder and find the MTL files for unique skins. They are usually edited(also DDS) and you just need to change the texture loading path.
  2. 1 point
    This is not my work, it's part of PanzerSofa's sound overhaul! A while ago now PanzerSofa released a very comprehensive sound mod, called Voice of War, for Armored Warfare, that changed most sounds in the game. The overall mod pack was very mixed, with some sounds being fantastic and others quite awful. It also changed crew voices to Russian, which is pretty much useless for non-Russian members of the community. So I have decided to take the engine sounds and post them here separately, where they can be used to complement other sound mods, such as my Weapon mod, or Artos mechanized infantry voices mod. Again, this is not my work, I'm not claiming any ownership of these, it's just a small part of PanzerSofas's mod I've been personally using, and thought the rest of you guys might also like. It changes the sounds for diesel engines (and maybe hybrid engines, I haven't checked), the turbine engines are left unaffected. Link to the Engine sounds: https://www.mediafire.com/file/ocdn4lgk62ticf4/Engine_sounds.7z/file Installation: throw the vehicles folder into the sounds folder, like so. Link to PanzerSofa's mod: https://vk.com/panzer_sofa?w=wall-102237486_280585 Links to other mods mentioned: my weapon sound mod: https://armoredlabs.net/index.php?/topic/48729-vadims-weapon-sounds-mod/ and Arto's CoH2 infantry VO mod: https://armoredlabs.net/index.php?/topic/48502-company-of-heroes-2-voicelines-for-infantry/
  3. 1 point
    preview Download:https://drive.google.com/file/d/1C3dh_CEUEbjVsG3DKEQ6O4H9U6dmbrTC/view?usp=sharing enjoy!
  4. 1 point
    Update: Machine gun Use notepad to open you are using the model of the MOD(type99a--hull.cdf). Write the following code to the file <Attachment Type="CA_BONE" AName="detachpart_turret1" Rotation="1,0.15,0,0" Position="0.5,-0.1,2.9" BoneName="turret" Binding="Objects/vehicles/SPG/plz-05/plz-05_cannon02_mgs.cgf" PA_ReceiveCustomization="1" Flags="0" /> <Attachment Type="CA_BONE" AName="detachpart_turret2" Rotation="1,0.16,0,0.6" Position="0.55,0.05,2.5" BoneName="turret" Binding="Objects/vehicles/spg/plz-89/plz-89_detachparts_turret_plz-89.cgf" PA_ReceiveCustomization="0" Flags="0" />
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