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Showing content with the highest reputation on 10/16/21 in all areas

  1. 1 point
    The initial nerfs were needed, CATTB was immune to HEAT/ATGMs from the front and largely immune to AP, the turret / hull sides were fairly resistant against HEAT/ATGMs. Add to that resilience 4000+ HP and fairly good speed/agility and you go deleting stuff ≤ 3500k with the 150 mm double tap for days. The introduction of significant bloom between shots was necessary to actually make it a short range thing, as well as reduce armour a bit to not let it just drive up to stuff (this was also pre-shipdamage from HEAT MP/ATGMs → No pen = 0 damage). Then nerfing reload, armour, hp, damage, penetration again and again was pure overkill.
  2. 1 point
    He is referring to the next set of contract missions achievements, which got released prematurely, and just like the current set the rewards are 4 decals and a camouflage pattern.
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