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Showing content with the highest reputation on 09/18/20 in all areas
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2 pointsLots of stuff, I tried to truncate the uninteresting bits but there's still a ton of mildly interesting answers. MBT side armor being homogenized as steel (losing the extra armor from tracks and add-on blocks) is intended. MBTs are not intended to be more mobile than lights, this is still being looked into. AGDS missiles having a ~50m minimum range is intended for balance. No new dealer this year. No plans for next year yet. TDs not having fast ammo swap is intended because balance, and players "generally have more time" (note: MIGHT be true if said players exclusively sit at the back of the map, which brings their competency into question) Vehicle balance will continue to be tuned throughout 0.33. 0.34 will feature bigger balance changes based on data and feedback. 0.34 will come this year. (note: possibly November/December for the next BP) MM changes did not happen with the high tier rebalancing. ATGM chip damage is intended to counter long range hulldown invulnerability and reward players for hitting things. The chip damage isn't effective in PvP. (note: if it has that little effect in PvP, why add it in the first place?) Excessive drifting may be bugs. The next Raid will have adjusted missions, but the mechanics will be the same as the previous one. (note: which means nothing of value will be lost if people ignore the whole thing just like last time.) Abrams and Challenger series having their armor characteristics swapped (Abrams having much better armor now) is intended.The The current armor configuration of Challenger series is intended. MBT armor being homogenized and made boring is because "the developers wish it so". Devs want to change the meta from learning weakspots to simply checking distance and swapping ammo. (note: literally removing skill from the game) Custom decals in 2021, maybe. (note: just mod them in yourself) Arty in PvP got shelved, at least until 0.34. Move command for infantry is canned. Direct fire command is being developed. No plans to monetize player avatars and titles, not worth it. New PvE missions in late 2020 or early 2021. HE mechanics got changed, but it's not described in the patch notes and even SS isn't sure about it. (note: what's the point of patch notes then?) Skill-based gameplay "got us nowhere". (note: not sure if this is SS's opinion or fact. Either way it matches the trend of gameplay being dumbed down.) No plans to accelerate account progression (ie. grinds), the progression is already fast enough as it is. ATGM reload animations are expensive and complicated to develop, requiring maybe one month of work per vehicle. No plans to add daily overviews (ie. WoT-style session logs). Not needed due to the low amount of matches played daily (2-5) for the typical player. No plans to improve infantry movement animations, too expensive and not important enough. 0.33 was deemed "sufficient" after PTS2 for release. The release is also partially forced by deadlines and milestones. (note: this confirms my suspicion of the operator holding the reins on the devs.) Overall feedback for 0.33 is positive, there will be no rollbacks. No plans to change SPG mechanics. Abrams series will be remodeled, and possibly the T-80U next. Tracked vehicles not losing much speed on turning is intended "to make gameplay more dynamic" (note: someone also said the same thing about arty in WoT promoting "dynamic" gameplay) The upcoming PvP map Al Dabbah will be "really big". Soft kill APS is being investigated, but the increased missile noise is intended "to make [hits] feel rewarding". (note: so literally reward mechanics based on RNG) One reason for the 0.33 changes is to "make the game feel more fresh". (note: different, yes. Fresh, probably not.) MBT side armor being largely invulnerable to autocannons is intended. Spec ops is over, no more spec ops. (note: this is the 3rd time someone asked this IIRC, read the previous Q&As) AI behavior will get tweaked. Wheeled bots soon, hopefully. SS would like to see a good storyline without the Enigma stuff, more PvE and less PvP. (note: one can dream) No plans for smaller team sizes in PvE (including spec ops). Bradley TOW launcher never elevated. (note: false. See Salter & Morey, Bradley Infantry Fighting Vehicle Procedures Guides: Evaluation, Appendix D, pg. 34 & 46. Link below.) Bradley TOW launcher never had elevation/depression in the game. Some HE shells aren't tuned properly, probably related to the undocumented HE mechanic changes. MBT meta is intended. Some HEAT shells retaining their bonus damage are not intended, will be fixed. Ranked Battles disallowing platoons of mixed battalion members are intended, in order to promote large battalions. TD autocannons having double shot (ie. twin barrel Termi series) is a bug. Low tiers will also be rebalanced. No new heroic maps. Not worth it, maybe next year, maybe not. Launcher elevation/depression in-game is only considered for vehicles that have the ability IRL. (note: didn't they say the same thing last year about the T-15 fixed launchers being intended, then added launcher movement anyway?) The current contract reward lootbox is still the Eastern Crate. No plans to nerf HESH/PISH. The current gameplay feels more "dynamic", akin to pre-0.19. Devs are not keen on adding back the Wiesel 20mm. Devs prefer to add interesting vehicles, such as having multiple turrets or other interesting mechanics. Each game season will become very long. Spirithaven started in February and will end later this year. Infantry skins are very expensive and lack monetization potential. Enigma's Legacy performed "surprisingly well". (note: if they mean more players spent money, maybe.) The next PvE mission will use a modified spec ops map. Raw dump: Salter & Morey, Bradley Infantry Fighting Vehicle Procedures Guides: Evaluation https://apps.dtic.mil/sti/pdfs/ADA138578.pdf See Appendix D, pages 34 and 46 for operation procedures for elevating/depressing the TOW launcher.
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2 pointsThis pissed me off so much. I have no idea who's in control/in charge of these changes in direction, but whoever it is clearly thinks the AW community is far stupider and lazier than they are in reality. Ubisoft fucked up Ghost Recon in this exact same manner, severely limiting game concepts, mechanics, equipment, and even strategies to hand-hold players who just wanted an interesting, versatile, and well-executed realistic tactical shooter experience. This opened up the game(s) to be far more accessible to a wider audience, with Wildlands selling well, despite the critical media and community feedback. But as the timeless adage goes: "fool me once, shame on you; fool me twice, shame on me". Breakpoint was catastrophic for both Ubisoft and the Ghost Recon franchise, because instead of listening to valid and well-intentioned community feedback, Ubi Paris doubled-down on simplifying gameplay and adding gimmicks no one wanted. I see AW heading down this same rabbit hole, with "Wildlands" arriving in the form of Balance 2.0 and "Breakpoint" being 0.33. Pursuing game balance is a valiant cause for sure, but implementing such a drastic and unnecessary overhaul without consulting the playerbase is negligent and reckless. When 0.33 was announced, I'll admit I had high hopes, even excitement to a degree, as I envisioned it to be the equivalent of R6S' Operation Health update. However, as the PTS went live, the many issues and unwarranted changes immediately brought me back to reality. The postponement of PTS stage 2 was a good sign on the part of the development team, and when stage 2 launched, I found that several issues from PTS 1 were in fact fixed, while others were acknowledged with improvements promised. This brought back some of my optimism, only for it to be smothered under the oozing, bloody corpse of 0.33 as it was shortly released on live. What's worse is that instead of these changes bringing in more players and opening up AW to become more accessible, AW's playerbase will shrivel and decline. Games such as AW, WT and even WoT are niche by nature, so player retention is crucial. There will not be any third chances; 0.33 will not attract new players, it will not improve the QoL of existing players and it certainly won't be a step in the right direction for the game as a whole. In AW's case, it was already a project on its last legs. With 0.33, I expect the game to bleed out entirely if the management are still unable to recognize and rectify their foolish decisions.
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1 pointi ended up with these: 15 Sabrina (spotting and afvs) 14 Ioannis (damage, TDs) 13 Philip Hotzklau (mbts) 12 Rachael Kramer (lt/mbts) 11 Rashid (missile only stuff: VCAC etc.) 10 Juan "useless" Carlos (nothing if i can help it)
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1 pointIt was long, annoying and painful adventure in my case, i still need level up few commanders, but these leftovers don't fit to any my purpose so far Initial unlock of ladder which i would recommend to a new player Sanna (quick unlock of good spotting) -> Freya (many of MBT options, precise shooting, arty) -> Miramon (another good spotter) -> Sabrina (good for "fire" tasks) -> Douglas (best MBT)