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  1. Today
  2. https://aw.my.games/en/news/general/update-0128-now-available More stuff: This patch was also meant to migrate the game website from aw.my.games to armoredwarfare.com, but apparently that didn't happen. Cent 155 remains disabled.
  3. Yesterday
  4. Last week
  5. Worrying parts that stand out for me: When asked if AFT-10 will get buffed in the future, SS says it will as part of a general overhaul (the vehicle is doing very badly in PvP) - A global rebalance has been 'on the cards' for 3+ years so far, and stated in every Q&A that it's being looked into. There may be plans to buff LT's DPM up to autocannon kind of level This statement leads to some concerns about the very high DPM that can ruin objectives in some Spec Ops missions (e.g. protecting the Zubr in the 2nd mission of Caribbean Crisis or the SAMs in last mission of Moscow Calling), but SS doesn't think so - SS has stated several times he doesn't play the game outside a quick load up to see if a tank works. This will be a disaster for any sort of balance / objective where you have to defend something from swarms of light tanks As for autocannons' high DPM, SS disagrees with suggestions to tone down their rate of fire, saying that their high rates are popular with players, but maybe reduce their damage values instead. Terrible idea, auto cannons were meant to be given more burst and less overall kill potential with the previous AC rework. Instead they just made the best AC's even better - some now can kill 2 tanks before overheating. Or deal like 7.5k damage before overheat kicks in for 2s. The game engine doesn't cope with the sound files as is and causes overlap / stuttering when multiple fire at once. Easy fix is to reduce the ROF and balance it with the damage values after. There are also plans to make MBTs more useful in PvE in face of DPM-heavy vehicles. One such idea is to give them a taunt ability (similar to MMORPGs) that forces bots to focus on the MBT player, who then takes reduced damage and possibly gets rewarded for tanking. Nothing is set in stone though. This exists. It's called Co-Ax machine gun. The AI is coded to respond to the most recent tank that shot it but I'm not surprised that SS doesn't know this as he doesn't play the game. The devs simply do not use the same version of the game that the players are on to do any sort of changes / balances. SS considers adding a forward facing hard kill APS for the KF51 Panther (similar to that on CV90120 Ghost), but it's still too early to decide on such a change - Why are we getting newer tanks with random balance in a way that doesn't apply to the rest of the game? It makes no sense and for a newer players experience, it will be confusing and frustrating to play with. Edit: one other thing I was thinking about after this - there is talk of bringing light tanks up to Auto cannon dpm levels. But this would just further stretch the difference between the high damage tanks and the lower damage ones. If you buff light tanks it will mean that gun based TD's, or ATGM based TD, or SPGS will also suffer from being just flat out worse than others. MBTs will be left in the lurch and then you get the hybrid outliers like the MPF which become dominate over the tech tree stuff. Why take the PL when you have a premium with more armor, same camo & VR, and double the DPM?
  6. Source: https://www.twitch.tv/videos/2115201063 Mirror: https://www.youtube.com/watch?v=0oTLRmwNmv8 ---- BP vehicles: SS considers adding a forward facing hard kill APS for the KF51 Panther (similar to that on CV90120 Ghost), but it's still too early to decide on such a change There are plans to add drones to the Panther, not as an ammo slot, but as an ability similar to the ones tested very briefly last month, except that it would be launched from the tank and not from an off-map location. Some people think that the Leopard Cockerill is too similar to the progression Harimau, but SS thinks it's fine as a premium counterpart Although they are still gathering more data, the Leopard Cockerill is doing fine in terms of stats and balance All three new BP vehicles are more or less doing OK, but the Ajax may be on the weaker end. The Ajax originally had much stronger armour, before it got readjusted at BP launch based on some testers' opinions. SS states such readjustments might have gone a bit too far, but he does not blame anyone on this. The vehicle will get firepower buffs, and maybe the new Assault Squad that Lynx Prototype has. Others: Samuel Thorpe rework is still in the backlog, buried by more urgent issues so he still didn't get to take a look at this task. 2nd mission in Black Company Spec Ops is projected for release in the summer. It will be a long and complicated (programming-wise?) mission just like Rate of Decay. SS hasn't seen the map, so he does not know if it'd be a corridor map or not. T-80BVM's model was outsourced, but it arrived in a really bad shape, hence the delays on its rollout. Its unlock requirement will be damage based No ETA on Apocalypse Spec Ops missions' return, but there may be increased rewards for completing this mission chain when it does appear in War Games eventually. There are plans to replace the Leopard 2AX with Leopard 2A8, but much of the details are still to be determined. There are also plans to overhaul the spotting mechanics, with drones possibly taking on a more important role, but there are disagreements internally as to how to do it. PLZ-05's very high DPM will be readjusted SPG ready rack and ammo swap time etc will be looked at in the future SPG usage has increase after class-wide overhaul last December. The class will get more buffs (firepower ones first) in the future in order to make it more competitive. HE shell fixes are still WIP - a "painful topic" and complicated, as many basic mechanics became broken. Different air bursts shells used different versions, and devs may want to redo them. When asked if AFT-10 will get buffed in the future, SS says it will as part of a general overhaul (the vehicle is doing very badly in PvP) There may be plans to buff LT's DPM up to autocannon kind of level This statement leads to some concerns about the very high DPM that can ruin objectives in some Spec Ops missions (e.g. protecting the Zubr in the 2nd mission of Caribbean Crisis or the SAMs in last mission of Moscow Calling), but SS doesn't think so As for autocannons' high DPM, SS disagrees with suggestions to tone down their rate of fire, saying that their high rates are popular with players, but maybe reduce their damage values instead. There are also plans to make MBTs more useful in PvE in face of DPM-heavy vehicles. One such idea is to give them a taunt ability (similar to MMORPGs) that forces bots to focus on the MBT player, who then takes reduced damage and possibly gets rewarded for tanking. Nothing is set in stone though. QN-506's loitering munition uses a lot of "non-standard" mechanics, and it will take a lot of work to reprogram it to whatever the new drone mechanics may become, so it's likely to stay as it is. No plans to sell T-72M1 Wittmann in the future, as it is a BP pre-order exclusive, which won't be sold again under normal circumstances No plans for new standard PvE missions XSolla issue (i.e. players are blocked from paying via webshop in some regions or countries) is still being dealt with slowly, as there are legal factors behind it. Changing payment processor is not easy either both in terms of legal process and implementation An testing server is WIP, but it won't be a PTS - instead it will be a closed testing environment ---- I'm sure I've missed some other details or points, so please mention them in the replies if you know any.
  7. The coding to do that was much easier than coding to do it right. I believe they call that "efficiency". Это достаточно близко для работы в правительстве.
  8. Greetings. Joining basically to watch for when the audio mods can handle AW's latest downgrade and I can listen to glorious hose of death from M48 GAU again. I know some people on here and some people on here know me (and are probably yelling at their screens "WHO LET THIS JACKASS IN??!!" I shall endeavor to behave whilst on these premises and will refrain from discussing *********'s total lack of personal hygiene.
  9. Earlier
  10. Previous update was awarding players with Lone Star achievements, the next Black Company chapter, in any PvE battle played. They tried to remove that but actually they removed all Black Company achievements.
  11. Those achievements are disappeared.
  12. Shall be my lack of knowledge, but regarding the "RoD achievements got nuked too, along with the entire Black Company spec ops achievements category", what is there been changed ? Could you pls enlighten me ;-)
  13. https://aw.my.games/en/news/general/update-01205-now-available What the patch notes don't tell you: RoD achievements got nuked too, along with the entire Black Company spec ops achievements category ATDU lost its anti-IED antenna (the pizza table on the turret) Have fun getting cockblocked in cock mission 2
  14. I have checked and can confirm that the new update made the gun sound mod unable to work properly. I'm not sure if this is an update bug or an intentional update for gun sound, so I need to check the latest updated sound file. Thanks again for your report.
  15. Is there any update to this? It seems Update 0.120 broke the sounds. Sum work while other do not.
  16. The Europe's Edge Battle Path is now live. https://aw.my.games/en/news/general/europes-edge-battle-path-now-available https://aw.my.games/en/news/general/development-europes-edge-battle-path Related thread: Known issues so far: BP chain missions have incorrect icons BP chain missions' requirement and what's needed for progress on counter are different Ajax's Passive Detection ability (seen in modification/upgrade screen) states 400m, but patch note states 200m. According to SS, 200m is the correct value; 400m is a localisation error. Ajax has Large Troop Compartment trait even though it deploys the normal number of infantry. Other notes: BP lasts for 77 days, or at least that's what the counter states when it started. However, SS also commented that "Considering our extension history, we'll be lucky if it doesn't last 6 months again"
  17. Source: https://aw.my.games/en/news/general/update-0120-now-available Several new issues have popped up: Chain missions' written requirements and progress counter do not match (e.g. text states deal 140,000 damage to vehicles, but counter shows 50,000 for requirement) The Honey Badger skin is applied on ATDU tank automatically, changing the vehicle name to Challenger 2 TES "Honey Badger" / Chall. 2 TES, and it is reported to be irremovable right now. Boxer RIWP and T-15 got several drone abilities, and the devs have to restart the server to disable them according to the announcement in official discord server A new set of achievements are revealed for the upcoming Black Company spec ops mission, which is called "Lone Star" (not yet announced) This update appears to have caused existing sound mods to stop functioning
  18. The best flag for the ALTAY enjoyers. (replaces the EU flag in-game) https://drive.google.com/file/d/1sZ_paEo3ILhAhgh40LEwuCac1QjbpTAO/view?usp=sharing
  19. @eXeStyle Hey, just wanted to inform you that the newest AW Update (Europe's Edge BP) seems to have broken your mod. Seems like mostly cannon sounds are affected. They are either completely silent or so muffled that you can barely hear them. You might have to update the mod.
  20. BP is extended by 2 more days until 4th April. There was a 5-hour long maintenance planned for today, but it ended early with a BP extension announcement and no update (yet).
  21. BP is extended once more until 2nd April. Source: https://aw.my.games/en/news/general/server-maintenance-13
  22. Source: https://aw.my.games/en/news/general/europes-edge-battle-path-prize-highlights
  23. А можно как сделать чтобы на Барсе этот мод не отображался, а то как некрасиво выглядит
  24. the artist sees it this way
  25. Looks great already, but I wish there's a version without the unit markings on the turret. It gets funny when you see the same numbers on other people.
  26. Hi all. I have slightly modified and supplemented my old skin for the T-80U, based on a real tank from the TVM-2010 exhibition. You can download mod from this link: https://www.mediafire.com/file/2c8ndmkrp3o26c8/T-80U-TVM_2010.7z/file
  27. Source: https://aw.my.games/en/news/general/update-0117-now-available Until today Puma's and Boxer CRV's PELE only had one single damage value for penetration, and had no partial or non-penetration damage unlike those on most other vehicles that have the same ammunition. Not mentioned on patch notes, but it is likely that Lynx Prototype's 30mm PELE also got a similar adjustment, because it also only had full penetration damage when it first became available (see Chavez's stream on 21st December for reference).
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